Single Status Update
So, someone mentioned half-assing stuff in my thread where I moaned about my life. Then I tried it and it felt like I can get stuff done if I don't care so much if it's good or not.
I still haven't figured out what I want to do with my life. I think I want to do games. It just feels like the only thing I know how to do (as a job kind of thing).. but could a half-assed project be successful? Would people be interested to buy it? Would people outside (or inside?) Doomworld be interested in it, when they learn it has something to do with some Doom engine?
At least my Doom mod project has had very little interest in ModDB. And even if it used some more advanced engine, but otherwise be pretty much a Doom clone.. would it be interesting?
And does it stay interesting to me? Usually when I've been really depressed, and then returned back to less depressed, I've changed my projects entirely/started them again from scratch. That's not very good if I want to get some bigger project done complete...
Now when I've been depressed, I've been trying to change something about my life instead, so maybe I wouldn't feel that my project being bad was the reason for my depression. Although my recent life change kind of also requires me to change my project/start from scratch... At least if I want it to be something I could sell. Other than that, I was quite satisfied with what I had done.
So, to conclude, could half-assing a game work? (maybe later I could full-ass it, if I got more motivated?)
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What you could do is make a solidly structured little game and let players expand it themselves.
Epic Games got their start doing this.
It still has a following today, despite being freeware for about 10 years now.