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TwinBeast

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About TwinBeast

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  1. Both my game projects are currently stand-alone. Blaze doesn't need any content from Doom and TigerCake doesn't need anything from Quake.

    I've been thinking of releasing a demo of both sometime soon, though I'm kinda taking a break from working on anything now. I think I continue with TigerCake when I continue. Anyway I wonder how much content should be in them? Is there enough already? Or should it be like a private demo for a chosen few people?

    ====
    Blaze has 2 normal levels and 1 level for trying out a scenario with lots of enemies. There's 4 weapons, 1 enemy and 1 player.

    I wanted to add a turret and a robot enemy, but then I kinda ran out of motivation/ideas to work. I have some old robot enemy, but it needs some changes. In its current state it would better fit for TigerCake. I also have one flying enemy, but it also fit better for TigerCake now.. if it was more organic looking it would be ok for Blaze as a flying alien enemy.

    ====
    TigerCake has 1 small level, 1 medium level and 1 Quake style start level. Player got 8 weapons, 2 animated enemies, 1 unanimated enemy, and 1 player character.

    Sound quality in TigerCake is a bit questionable. All the sounds are very loud/compressed/maximized. Without the maximizing they sounded like some barely audible fart puffs. When I tried the maximized sounds in Doom, they were insanely loud/clear. When I tried the non-maximized sounds in Doom, they were like the maximized sounds in DarkPlaces. Also it's kind of annoying to do the maximizing, and it can make the sounds clip.

    ====
    Then there's also the difficulty level (for both). Should I be able to beat the game on the hardest difficulty? If I make the hardest difficulty so difficult that I can't beat the game.. Then there's a chance that I make it too hard. But if I can beat the game on the hardest, then there's probably someone who think it's not hard enough.

    Currently I have the enemy move and attack rate decreased/increased depending on the difficulty level. Baby skill got double health for player. I tried some different damages too, and taking damage from own explosions in Blaze.. but half the weapons are explosive, and the aliens pounce so much, it wasn't exactly fun.

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