Dco16
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Every gaming magazine says the same damn thing about Half-Life 2. 'OMG IT"S VUNDERBAR!'
Yes. Riding in an airboat for an hour and a half is just lovely. I love those those "real world puzzles" like putting X object on X platform to seesaw it so that you can jump over the goddamn fence that the new-wave l33tzorz physics engine should be able to let you blow the shit out of. And the needlessly lame final battle and kick in the balls ending were both quite spectacular. The mundane weapons were also a treat. Combine soldiers were such interesting enemies, I'm glad Valve used them more than id used Imps in Doom 3.
And how about that gravity gun? There's no better way to say "look at our neat physics engine" than to give you a weapon that you're forced to use for two levels INCLUDING THE BOSS BATTLE. Great job Valve.
I've tried to approach this a number of ways and I can't see why gaming magazines are so quick to foam at the crotch about this game besides the hype. Doom 3 > Half-Life 2 if not because it has more ass-kicking and a worthwhile ending, but because it never tripped over its own feet and promised revolutionary new shit. The sad thing is that Doom 3 would have been trounced even more severely if it had come out at the same time as HL2 and Halo 2. Why? Because it wasn't on a console and because it wasn't crowd pleasing. Doom 3 was too PC-centric to catch on. But I'm going to be laughing my ass off when they have to dumb everything down for the X-Box version.
It's all too infuriating. When the hell is Serious Sam 2 coming out?