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About Dco16

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  1. I released a new map. I'm told that there are texture errors from the nodebuilder I used (ZdBsp). So, I rebuild, then upload again. I check the map today, and there are even worse errors than when I started. I give up. The one in the doomworld mirror has just misaligned switches, but I had to be a jackass and go and fix things. Fuck revision. If you ever have a map, release it when you think you're done. In fact, just to be safe, release it when you're missing six or seven rooms.

    Oh, yeah, and I realize that it's all my fault anyway. I'm ranting.