

Dco16
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Everyone remembers their very first WADs, right?
I found a couple in my doom2 directory today. Horrible horrible memories.
Mine were terrible. Awful. They weren't especially bad in layout, but I made an entire megawad not knowing what TAGS were. Rooms and doors and cliffs and doors and lava and doors.
Here are reasons that the community is thankful that I had no idea how to upload anything before S.Q.W.I.R.E.L. (which I've even already come to regret... except for the oil rig level)
Unnamed 1 - I thought that two rooms wrapped around a first was so neat at the time. Especially if the first had a Spider Mastermind, the second had 1000 SS Nazis, and the third was a giant HOM. SOOO COOL!
KISSTHESKY - Let's just say I wondered why the floor sky and ceiling sky were all messed up.
Center of Hell - four rooms, one with weapons, one with powerups, and one with a cyberdemon. The fourth? A 512 tall box with full walled-doors baby!
BIG.wad - What's this? The normal "HONEY I SHRUNK THE DOOM MARINE" level.
CHAOS - An attempt at a megawad, thankfully long gone and forgotten. I am so absolutely fucking glad this never went anywhere. Sure, it was 18 levels when I was done, but it never left my computer. It was a PC where you played a gray imp that used the normal doom weapons. This thing could have made D:RE look like P:AR
CHAOS 2: Season of Death - See above, except add overly ambitious level design without experience or Source port effects coupled with 2-frame HL:Opposing Force screenshot atrocities. The wad ate itself and was unusable after I'd done four levels. Thank frigging god.
Blargh - The beginning of a transition from "Crap" to "Less crap." Still crap. I tried making a bunch of DM levels for Skulltag (when it first had bots). The result - almost decent maps.
Rotten - The ROTT tribute level that sucked beyond belief. No moving walls, no jump pads... could have been death if I hadn't ditched it to work on Next Nightmare. At least it had a descriptive title.
That's it.-
My first WAD was an enormous room with STARTAN3 on the walls. There were about 30 cyberdemons in the room facing away from you. In addition to the cyberdemons there was a single trooper. Upon starting the level, the trooper would attack you but there would be no way to retaliate without waking up the entire room. There was also a switch (actually a huge wall with a repeating switch texture) for the exit on the opposite side of the room.
Somehow in the process of trying to make a door, I managed to screw up such that one pressing on one wall would cause the ceiling to start raising upwards into infinity. -
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