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About DRON12261
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My boomstick sounds great!
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Doom 2 in Location Only (Community Project) (Open!)
DRON12261 replied to Engired's topic in Community Projects
A little feedback from the side. I think this kind of naming style is a bit tired. To be honest, I didn't immediately realize it was a new project when I saw the thread on the list. Maybe in the future the project should be renamed to a more sound and memorable name, so that it doesn't get lost over time? -
what are you working on? I wanna see your wads.
DRON12261 replied to everennui's topic in WAD Discussion
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what are you working on? I wanna see your wads.
DRON12261 replied to everennui's topic in WAD Discussion
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what are you working on? I wanna see your wads.
DRON12261 replied to everennui's topic in WAD Discussion
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RRSP3 - AVAILABLE NOW! 64 NEW MAPS! The most ambitious project in RDC's history!
DRON12261 replied to DRON12261's topic in Map Releases & Development
@Dantosking started the stream: https://www.twitch.tv/legacyz_tv -
Tom's Entryway | Limit Removing | DEHEXTRA | DOOM II
DRON12261 replied to Amaruq Wulfe's topic in Map Releases & Development
Very nice and unusual mapping. I liked the custom textures and tricks with dehacked, like replacing the key. Here's the demo: https://github.com/dron12261games/OTH-Demos-by-DRON12261/releases/tag/TomsEntryway -
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Regarding moderation on DoomWorld, etc., I have a small wish for its improvement (this does not concern in particular kraflab, but a general wish). Perhaps before such events as bans etc., it would be worth always giving a mandatory explicit verbal public warning to the offender (so that the message would explicitly say “friend, one more unnecessary move and you'll be banned” or something like that), in front of all participants of the discussion etc. This approach will help prevent further escalation of any conflict if the offender listens, as a direct word from the moderator may be enough for many. Or vice versa, if he continues to push his line, he will literally unleash the moderator and give the green light to ban him, which will be fully deserved. This formality will make the moderator's actions clearer for all forum members. There are conflicts, tied to the most common misunderstanding between people, where it is enough to calm everyone down and do without unnecessary bans (or very short-term bans for a couple of days or a week, if the conflict was very intense). And also not infrequently cases when some moments were not originally meant as insults, but for some different reasons between the parties (including ordinary observers and moderators themselves) it may not be perceived as it was in fact (never forget that from person to person different things can be perceived differently) and it is enough just to clarify some things to those people who at first glance could behave inappropriately. At least for me personally, this approach has helped me many times when administering communities, maybe there is something similar here, but I just might have missed it (especially given the volume of this thread), but it's like there was a little bit of lack of transparency before the actual banning event.
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Speaking of it, how do you run it correctly on a remaster (if that's possible)? I've tried different ways, but it always crashes. Also, @GooberMan. I understand correctly that after the finalization of ID24 will be released Rum&Raisin Doom in the public access, which will fully support it? If that's true, then damn I'm really looking forward to it. I stumbled upon your port a few years back and what you did there with the renderer was incredibly cool. And realizing that this port in the aftermath will be able to support all modern near-vanilla standards, including ID24, makes it one of the most powerful and interesting ports for “near-vanilla” in my eyes. And about ID24 itself. I, as a mapper and modder, am interested in this format and ready to support it with my works (and not only me), as soon as I have the tools to work with it (ie configuration in builder, additional support in Slade or Doom Tools (although there already can work with all the new things thanks to json), and of course build of Rum&Raisin Doom, or finalized KEX Doom (so far it is still in a poor state and has a lot of bugs, it needs to wait for fixes)). Well, despite the not-so-perfect release, I want to say that this is a great work that has good potential. Waiting for the finalization of all this.
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(NightDive's Doom) Curated community list of Classic Doom mods
DRON12261 replied to Redneckerz's topic in WAD Discussion
Scythe Reforged: Tech Gone Mad from this project: -
(NightDive's Doom) Curated community list of Classic Doom mods
DRON12261 replied to Redneckerz's topic in WAD Discussion
I have a guess - because of the instability of the remaster, there are a lot of bugs in it now and every other custom wad breaks on it (I had even a vanilla map break). At the very least it will be necessary to spend time to test the whole Eviternity 2 on it. -
(NightDive's Doom) Curated community list of Classic Doom mods
DRON12261 replied to Redneckerz's topic in WAD Discussion
@Redneckerz I was also asked by @RastaManGames to submit his work. He himself for obvious reasons can't post here, but I think it won't be a problem. I confirm that these are official wads that he uploaded on his own behalf. [Official] Another Doomed City District https://mods.bethesda.net/en/doom_doomii/details/a2c1b4b2-472f-4e04-b0f7-a3e7fb663471/Another_Doomed_City_District [Official] Siberian Settlement https://mods.bethesda.net/en/doom_doomii/details/038ad59c-cd1f-486b-a643-9fd72794aef6/Siberian_Settlement [Official] Home... Sweet Home? https://mods.bethesda.net/en/doom_doomii/details/498112a3-3d3e-4c02-b1cc-4062cf26cde0/Home____Sweet_Home_ [Official] Urban Crusade https://mods.bethesda.net/en/doom_doomii/details/1eccb64c-7608-4301-91b7-952a66d07525/Urban_Crusade [Official] Sweet Tremor https://mods.bethesda.net/en/doom_doomii/details/a553cd29-8069-445c-982c-79f2dcf5e509/Sweet_Tremor [Official] SubUrbs (ChatGPT Edition) https://mods.bethesda.net/en/doom_doomii/details/f2959214-d7e4-40e6-b16e-a6c80f90f965/SubUrbs__ChatGPT_Edition_ His nickname on bethesda is the same - RastaManGames