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Everything posted by DRON12261
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RRSP3 - AVAILABLE NOW! 64 NEW MAPS! The most ambitious project in RDC's history!
DRON12261 posted a topic in Map Releases & Development
OFFICIAL SITE Project members: @DRON12261 - PROJECT LEADER @Doom Wads - LEAD ASSISTANT @SilverMiner @StorkGreen George Nash @GranitMaster @Track Federal @Ear1h @Winnkar @Astar @Kras @RastaManGames @ShiroiAkuma51 @Chainie @Volter/Voltage @broy6481 @Deathwish @Nikolanchik @Fishgoggles Hoveq @Petyan @Async Unicorn @MyNameIs @Heretic926 @MAN_WITH_GUN Special contributors: @Dantosking @endoomer Hellknight1390 -
Invitation to contribute secret levels to my wad
DRON12261 replied to Laocoön's topic in Map Releases & Development
And one more thing. Can I use a custom SKY for the map as well as MUSINFO (all ports that support MBF21 should also support MUSINFO and UMAPINFO)? -
Invitation to contribute secret levels to my wad
DRON12261 replied to Laocoön's topic in Map Releases & Development
I've been occasionally peeking at the progress of your megawad, so am interested in its full release. Well, I'm taking MAP32 away from you, it's time to get a little mellow and speedmap again. If all goes smoothly, I'll probably be able to provide a map at the end of the week. Can I ask for one thing? I would like MAP31 to lead to MAP32 via death exit. -
what are you working on? I wanna see your wads.
DRON12261 replied to everennui's topic in WAD Discussion
Just a simple remake of E3M1 -
Just a simple remake of E3M1
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what are you working on? I wanna see your wads.
DRON12261 replied to everennui's topic in WAD Discussion
Well, it's really just a "simple" speedmap :^) (check the last mapper on the list) -
NaNoWADMo 2024 - The month-long mapping challenge!
DRON12261 replied to scwiba's topic in Map Releases & Development
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Funny thing is I was doing my E4M2 remake for a project of mine this weekend too. Looks very classic and pleasant, I'll try to get to this map later and record a demo if I don't forget in the hustle and bustle.
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Shit, you have a legendary version of Doom with a picture of Hangar instead of Hangar itself. Lucky bastard...
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Doom 2 in Location Only (Community Project) (Open!)
DRON12261 replied to Engired's topic in Community Projects
A little feedback from the side. I think this kind of naming style is a bit tired. To be honest, I didn't immediately realize it was a new project when I saw the thread on the list. Maybe in the future the project should be renamed to a more sound and memorable name, so that it doesn't get lost over time? -
what are you working on? I wanna see your wads.
DRON12261 replied to everennui's topic in WAD Discussion
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what are you working on? I wanna see your wads.
DRON12261 replied to everennui's topic in WAD Discussion
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what are you working on? I wanna see your wads.
DRON12261 replied to everennui's topic in WAD Discussion
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RRSP3 - AVAILABLE NOW! 64 NEW MAPS! The most ambitious project in RDC's history!
DRON12261 replied to DRON12261's topic in Map Releases & Development
@Dantosking started the stream: https://www.twitch.tv/legacyz_tv -
Tom's Entryway | Limit Removing | DEHEXTRA | DOOM II
DRON12261 replied to Amaruq Wulfe's topic in Map Releases & Development
Very nice and unusual mapping. I liked the custom textures and tricks with dehacked, like replacing the key. Here's the demo: https://github.com/dron12261games/OTH-Demos-by-DRON12261/releases/tag/TomsEntryway -
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Regarding moderation on DoomWorld, etc., I have a small wish for its improvement (this does not concern in particular kraflab, but a general wish). Perhaps before such events as bans etc., it would be worth always giving a mandatory explicit verbal public warning to the offender (so that the message would explicitly say “friend, one more unnecessary move and you'll be banned” or something like that), in front of all participants of the discussion etc. This approach will help prevent further escalation of any conflict if the offender listens, as a direct word from the moderator may be enough for many. Or vice versa, if he continues to push his line, he will literally unleash the moderator and give the green light to ban him, which will be fully deserved. This formality will make the moderator's actions clearer for all forum members. There are conflicts, tied to the most common misunderstanding between people, where it is enough to calm everyone down and do without unnecessary bans (or very short-term bans for a couple of days or a week, if the conflict was very intense). And also not infrequently cases when some moments were not originally meant as insults, but for some different reasons between the parties (including ordinary observers and moderators themselves) it may not be perceived as it was in fact (never forget that from person to person different things can be perceived differently) and it is enough just to clarify some things to those people who at first glance could behave inappropriately. At least for me personally, this approach has helped me many times when administering communities, maybe there is something similar here, but I just might have missed it (especially given the volume of this thread), but it's like there was a little bit of lack of transparency before the actual banning event.
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Speaking of it, how do you run it correctly on a remaster (if that's possible)? I've tried different ways, but it always crashes. Also, @GooberMan. I understand correctly that after the finalization of ID24 will be released Rum&Raisin Doom in the public access, which will fully support it? If that's true, then damn I'm really looking forward to it. I stumbled upon your port a few years back and what you did there with the renderer was incredibly cool. And realizing that this port in the aftermath will be able to support all modern near-vanilla standards, including ID24, makes it one of the most powerful and interesting ports for “near-vanilla” in my eyes. And about ID24 itself. I, as a mapper and modder, am interested in this format and ready to support it with my works (and not only me), as soon as I have the tools to work with it (ie configuration in builder, additional support in Slade or Doom Tools (although there already can work with all the new things thanks to json), and of course build of Rum&Raisin Doom, or finalized KEX Doom (so far it is still in a poor state and has a lot of bugs, it needs to wait for fixes)). Well, despite the not-so-perfect release, I want to say that this is a great work that has good potential. Waiting for the finalization of all this.
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(NightDive's Doom) Curated community list of Classic Doom mods
DRON12261 replied to Redneckerz's topic in WAD Discussion
Scythe Reforged: Tech Gone Mad from this project: -
(NightDive's Doom) Curated community list of Classic Doom mods
DRON12261 replied to Redneckerz's topic in WAD Discussion
I have a guess - because of the instability of the remaster, there are a lot of bugs in it now and every other custom wad breaks on it (I had even a vanilla map break). At the very least it will be necessary to spend time to test the whole Eviternity 2 on it. -
(NightDive's Doom) Curated community list of Classic Doom mods
DRON12261 replied to Redneckerz's topic in WAD Discussion
@Redneckerz I was also asked by @RastaManGames to submit his work. He himself for obvious reasons can't post here, but I think it won't be a problem. I confirm that these are official wads that he uploaded on his own behalf. [Official] Another Doomed City District https://mods.bethesda.net/en/doom_doomii/details/a2c1b4b2-472f-4e04-b0f7-a3e7fb663471/Another_Doomed_City_District [Official] Siberian Settlement https://mods.bethesda.net/en/doom_doomii/details/038ad59c-cd1f-486b-a643-9fd72794aef6/Siberian_Settlement [Official] Home... Sweet Home? https://mods.bethesda.net/en/doom_doomii/details/498112a3-3d3e-4c02-b1cc-4062cf26cde0/Home____Sweet_Home_ [Official] Urban Crusade https://mods.bethesda.net/en/doom_doomii/details/1eccb64c-7608-4301-91b7-952a66d07525/Urban_Crusade [Official] Sweet Tremor https://mods.bethesda.net/en/doom_doomii/details/a553cd29-8069-445c-982c-79f2dcf5e509/Sweet_Tremor [Official] SubUrbs (ChatGPT Edition) https://mods.bethesda.net/en/doom_doomii/details/f2959214-d7e4-40e6-b16e-a6c80f90f965/SubUrbs__ChatGPT_Edition_ His nickname on bethesda is the same - RastaManGames -
(NightDive's Doom) Curated community list of Classic Doom mods
DRON12261 replied to Redneckerz's topic in WAD Discussion
@Redneckerz [Official] Scythe Reforged - Teaser MAP20 https://mods.bethesda.net/ru/doom_doomii/details/557c7714-f90a-4b91-aa2c-4ae82963c1b1/_Official__Scythe_Reforged___Teaser_MAP20 [Official] Tech Gone Mad (from RRSP3) https://mods.bethesda.net/ru/doom_doomii/details/dcc3baa7-b534-4650-a3ed-5e18af708fdc/_Official__Tech_Gone_Mad__from_RRSP3_ My nickname is DOOMGUY1226, but I really want to change it in the future to Dron12261 (I already have an old irrelevant account with that name, I've already requested its removal from tech support to rename my actual account). I also want to point out that this is a good idea. It will be pretty handy to have a list of projects in the form of a google document. Nice work. I'll post my other works later, but for now KEX Doom is extremely broken and there are problems with it.