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About rawmeat
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I was working on a wad through Slade3 and took a break before returning but when i did, this happened. How do I fix this?
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How do I make the Spectre a seperate enemy from the Demon in Whacked4?
rawmeat posted a question in Editing Questions
Im trying to make the Spectre a new enemy but whenever I change the Spectre, The Demon enemy is changed. How do I stop this from happening in Whacked4? -
Im getting a warning shown below but I dont know why. I reinstalled the Doom 2 IWAD and even tried to use it in normal dehacked format instead of boom but the warning keeps appearing.
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I don't mean as in turn down the volume but like, the music is off no matter what for the map so players don't have to pause the game. I'm trying to make a long map but the music gets repetitive and annoying the longer it plays. I'm using vanilla format.
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dog thing from the game where the people are made of coom
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Anyway to create a custom enemy that's vanilla compatible?
rawmeat posted a question in Editing Questions
I want to make a wad that's vanilla compatible but also includes custom enemies. How do I do this? And is it possible to make them not replace pre-existing enemies? -
found out that some demons just magically decide to not monster infight even though ones projectile hit the other.
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like, where she isnt easy to kill with a BFG with maybe 1 extra attack or like they built the arena in a certain way to make it harder?
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ill shut up after this, but how do you import Ream667 monsters into wads? Im using the WAR monster. i
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Is there anyway to put things within a PK3 into a WAD?
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(NOTE: I use Eureka Editor) 1- How do I make specific actions happen after killing certain enemies? 2- How would I use PK3 files as a resource in the Managing Project section?