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About Midway64
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GBA DOOM I Enjoyer
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The brown tomato looking real friendly with his big smiley face :)
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I just don't care anymore dude. This thing happens, then that thing happens, thus another thing happens. Fuck this shit, I already spend enough time on YouTube to take over a big fraction of my life, and now we get more bullshit about adblockers being blocked, then Firefox, my browser of choice, is getting beef from Google, and now way more crap is happening. At this point I could delete my Google account, as I use Proton as an email provider, and Invidious has popped up on my radar, with the only setback being the fact that everyone expects you to use a Gmail or Outlook account for everything, reducing compatibility on platforms. I'm done with Google.
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November 22, 2023 - Halo Wars: Definitive Edition via Microsoft Store (It's Xbox Play Anywhere!) November 25, 2023 - Prey via Microsoft Store (Not XPA though.)
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"OCTATE" - My first map, dedicated to my father John W. Anderson (aka "Dr. Sleep")
Midway64 replied to Mr. Hypnos's topic in WAD Releases & Development
If the DoomWiki is right by this, there's no way to vote, instead you nominate a candidate by a thread, with the writers/OPs choosing which nominations are fit for the Annual Cacowards. Anyone feel free to correct me if I'm wrong. -
The Anniversary update is cool. Menu redesign = Neat. UI/HUD upscale = Really needed. Valve Intro = Audio quality is off (check above post), but nice. Weapon balancing = If it makes the multiplayer better, sure. Widescreen FOV = Really helps since you had to manually adjust your FOV to match your aspect ratio. Texture filtering toggle = I personally like to keep it on, but it's there if anyone wants it off. Limit Removal = If we get levels looking like the Dimension of The Machine, then brilliant. Deathmatch maps = Tried them out; good levels. Half-Life Uplink = Nice bonus. Multiplayer models = Skelly bones.
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What are your preferred source ports for both Doom and non-Doom games?
Midway64 replied to Individualised's topic in Everything Else
Doom: DOS(Box), BFG Edition, Doom Retro, Woof! Doom PSX/64: PsyDoom, Doom 64 Remaster. Doom 3: BFG Edition, Vanilla. Quake: Remaster, Vanilla. Quake II: Remaster, Vanilla Quake III Arena: XBLA, Vanilla. Quake 4: Vanilla. Half-Life: Steam. -
Just to clarify something, the MacPlay account was only made to point out the release of the source code on archive.org, the actually buyer/uploader is still unknown IIRC.
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Fullway128 That's all I can bring to the table.
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WIP Community Project - Jaguar Doom Recreated From Memory
Midway64 replied to VL2M STUDIO's topic in WAD Releases & Development
I've also been busy and haven't done much work with the map, but I will get into it sooner or later. -
I'm human, just one that has been biologically augmented into a super-soldier with cool armor and all that shit. But the augmentation itself has a high chance of killing the user, that's why there was less than 50 surviving SPARTAN-IIs. Oh, and the armor can ALSO JACK YOU O-
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Hmm... we'll see about that.
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This has the same vibe as a newb asking how to "sprint" in (classic) Halo. You don't.
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I don't think so, the only thing close to that is the source code inside the Quake 64 PAK file, which extracts assets from the ROM IIRC. Porting PC levels to N64 would be neat though, imagine having the Scourge Of Armagon and Dissolution Of Eternity expansions on the N64.
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The fuck is a Doom Year Zero. What is it, a waterless world in Doom?
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Ehh no I don't think so. You could try and extract the files inside the ISO then use one of those programs for those special formats the Mac uses.