Author: Luke "Lobo" Brennan.
Version: WIP as at 09 October 2007
Running the WIP:
There are 2 possibilities:
1. GUI method: Double-click "FirstGen.exe" and press "Play!"
2. Batch method: Double-click "PlayRobotechFirstgen.bat"
About this mod:
This is a mod for the EDGE engine. The central theme of the mod will of course be the Robotech anime series, more specifically centered on the first generation (Macross). The storyline of the TC will follow the series, from the first few episodes up to the point where the main fleet of the zentraedi arrive to attack earth.
Some features include:
*Several enemies from the series: battlepods, female powered armor, Zentraedi Gropos, and Officers pods.
*Real time messages from various characters giving you advice, orders and information.
*Other Veritechs to team up with you and help you on some missions.
*Various different environments: Macross city, Mars (low gravity), Zentraedi ships, Space (zero gravity) and more
*Seeker missiles that home in on a moving enemy
About this release:
This mod is a Work In Progress (WIP): What that boils down to is that it is a copy of what I have done up to now and is more of a developer version than anything else. In other words... Expect bugs! Expect rough edges!
I have been working on this project, on my own, since 2001 and unfortunately it shows: you'll notice that some parts look quite dated while other parts will look better. Also, some stuff is the way it is because the EDGE engine couldn't do it any other way back in 2001, though now it's a different story (and hopefully I'll get around to updating that stuff).
If you find bugs please feel free to let me know: I know about a lot of them already but it's nice to compare lists Wink
The future of Robotech: FirstGen...
I'm releasing this because I've done almost no work on it for a long time now, and I want it to get out into the public, even if incomplete, in case I never get around to finishing it. Note that I'm not abandoning this project, but I have to be realistic and with every year (year!?) that passes the chances greatly diminish Sad This way at least, the folks who have been following this project will have something to see for all the waiting, patience and support that they have shown me over the years.
Almost all of the work in this mod is my own (even the crappy midis), except for a few textures donated to me by Mr.J and Kaiowas, and a few sprites I borrowed from Lil' White Mouse.
I also used just enough resources from the FreeDoom project to make it a standalone IWAD.
Thanks to the coders of EDGE for creating/maintaining the greatest Doom port ever(IMHO).