Lobo

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About Lobo

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  1. Just goes to show you how old I'm getting when I recognize almost NONE of the cartoons folks are posting :( Anyway, I used to go out of my way to watch: -Robotech -G.I. Joe -The real Ghostbusters -He-Man -Transformers (original G1) -Dungeons and dragons
  2. I've been a NIN fan for over 10 years and I must say "The Slip sucks...big ones". Just as well it's free, because it would have pissed me off to have paid money for this... thing.
  3. Looking very good Fiend! Have you thought about using MD2 models for the aliens instead of sprites? I think it would solve all your problems in this regard: I've got some lying around here on my hard drive if you're interested. Can't wait to try this out! BTW, do take Liberation up on his offer: in the beta I tried some time ago he had some great stuff done which I'm sure would come in very handy for your project. Hell, even I'll chip in with some ready-to-go Alien models, all WADed up and ready to go, just to see this get finished!
  4. Might have been me, though it was over 4 years ago!: http://www.doomworld.com/vb/showthread.php?s=&postid=91915#post91915
  5. If it's for CQB I'd recommend you drop by the EDGE forums: I'd be happy to help out.
  6. IIRC MrJ's Half Life TC has some scientists in it: He's a nice guy so I'm sure he'd let you borrow them if you ask. [edit] Nope, I just checked: they don't have any animations, sorry.[/edit]
  7. Well, it's rock solid now. It's ironic that EDGE has generally been pretty stable for me, whereas ZDoom used to crash all over the place. I haven't actually tried the latest release yet.
  8. The pedestrians are there to be gunned down! LOL Like I said further up, I know that some of the maps are really dated looking but that's due to the age of this project and to my own negligible mapping skills at that time. And the fact that not many people use EDGE shouldn't have any effect on a TC IMHO: I use EDGE almost exclusively for my Dooming, but that doesn't stop me from using other ports when there's a TC/PC/Wad that appeals to me (massmouth, foreverhood, sitters stuff etc)
  9. Robotech: FirstGen Homepage: http://firstgen.no-ip.info Author: Luke "Lobo" Brennan. Version: WIP as at 09 October 2007 Download linkage: http://mods.moddb.com/452/robotech-firstgen/downloads/ http://www.speedyshare.com/632572862.html Running the WIP: There are 2 possibilities: 1. GUI method: Double-click "FirstGen.exe" and press "Play!" 2. Batch method: Double-click "PlayRobotechFirstgen.bat" About this mod: This is a mod for the EDGE engine. The central theme of the mod will of course be the Robotech anime series, more specifically centered on the first generation (Macross). The storyline of the TC will follow the series, from the first few episodes up to the point where the main fleet of the zentraedi arrive to attack earth. Some features include: *Several enemies from the series: battlepods, female powered armor, Zentraedi Gropos, and Officers pods. *Real time messages from various characters giving you advice, orders and information. *Other Veritechs to team up with you and help you on some missions. *Various different environments: Macross city, Mars (low gravity), Zentraedi ships, Space (zero gravity) and more *Seeker missiles that home in on a moving enemy About this release: This mod is a Work In Progress (WIP): What that boils down to is that it is a copy of what I have done up to now and is more of a developer version than anything else. In other words... Expect bugs! Expect rough edges! I have been working on this project, on my own, since 2001 and unfortunately it shows: you'll notice that some parts look quite dated while other parts will look better. Also, some stuff is the way it is because the EDGE engine couldn't do it any other way back in 2001, though now it's a different story (and hopefully I'll get around to updating that stuff). If you find bugs please feel free to let me know: I know about a lot of them already but it's nice to compare lists Wink The future of Robotech: FirstGen... I'm releasing this because I've done almost no work on it for a long time now, and I want it to get out into the public, even if incomplete, in case I never get around to finishing it. Note that I'm not abandoning this project, but I have to be realistic and with every year (year!?) that passes the chances greatly diminish Sad This way at least, the folks who have been following this project will have something to see for all the waiting, patience and support that they have shown me over the years. Credits: Almost all of the work in this mod is my own (even the crappy midis), except for a few textures donated to me by Mr.J and Kaiowas, and a few sprites I borrowed from Lil' White Mouse. I also used just enough resources from the FreeDoom project to make it a standalone IWAD. Thanks to the coders of EDGE for creating/maintaining the greatest Doom port ever(IMHO).
  10. Once Windows goes belly up the best thing you can do is: -boot up with a Linux Live CD (say Kanotix) and copy all your files onto some kind of removeable storage(pendrive, usb harddisk). -format and re-install It's always quicker in the end. I have never been able to recover a windows box once some system file goes bongo, at least never with the XP install/recovery CD: replacing the dodgy file(s) in the recovery console doesn't usually help, at least in my experience.
  11. I guess ALL the critics and 6 million gamers are wrong then. Come on! What have you been smoking?
  12. PSX "must play" list: Grandia Metal Gear Solid TOCA Touring Cars 2 Dune 2000 Syphon Filter Silent Hill Resident Evil 1, 2 or 3 Abes Oddysee Parasite Eve 2 Vagrant Story Final Fantasy 7, 8 or 9 Crash Bandicoot 1, 2 or 3
  13. You could try specifying the SDL audio driver with new -waveout, -dsound and -audiodriver options. The -audiodriver option is followed by the driver name.
  14. Got it, thanks for the info.
  15. How did I never see this proggie before? Looks very cool Slayer :) /me downloads.