Eragon
Members-
Content count
38 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by Eragon
-
Just a fair warning before we get started. This is, after all, EDITING/DECOMPILING the executable file, which as astump said, violate your liscense agreement. By following what is stated below, you most likely are not valid for help from iD. Also, this MAY or MAY NOT work. If you happen to "screw up" your executable, simply switch the values to what they were. Well, first off you'll need a hex tool. For this i just searched "Hex Editor" in google and used the first one. The following procedure... 1. open Doom3.exe with hex editor 2. go to offset 00374F1E and 00374F1F 3. change and save it as follows: 00374F1E: 45 ----change to---->00 00374F1F: 78 ----change to---->00 4.Run it! ...and boom! It works fine! I have tested this on WinME and Win98SE(I have Win98SE, my freind has WinME). Now, if only I could get Doom3 to run faster then 18FPS :P [EDIT] Just thought I might add an addition question/theory. Why would iD "hide" Doom3 from Win95-NT users? It may have something to do with a deal between them and microsoft or microsoft and activision, with activision telling them what OS Doom3 "needs" to run on. Weird, huh? [EDIT-HEXEDITOR] Seeings I just thought people might download a "bogus" hex editor or somthing, I'll post a link to the one I downloaded and used. http://www.shareup.com/Hex_Editor_P...nload-6553.html [EDIT2] Also, if like me your comp suffers some performance, here are some links to good perforamnce updates: http://boards.gamefaqs.com/gfaqs/ge...15503352&page=0 http://www.doomworld.com/vb/showthread.php?s=&threadid=26116 http://www.doomworld.com/vb/showthread.php?s=&threadid=26178 ^ The important post in the last link is posted by HackNeyed http://www.viperlair.com/articles/h...oftware/tweakd3
-
Paint - Small stuff, nothing bigger then 128x128 [I'm a pixel artist at heart :P But I don't have the patience to do monsters in paint X_X) Paint Shop Pro 8 - Really nice for textures in doom, especially one you learn how to use it to its full extent :P Adobe Photo Shop - I downloaded it once, and I used it once. I didn't like it, so I uninstalled it. :P Just use some dithering and you got 2x the pallete :P
-
I get a very strange blurry texture at my big map!
Eragon replied to waverider's topic in Doom Editing
Well, if none of the node builders work including ZDoomGLs, and your map works in other ports perfectly, then it's probaly ZDoomGL's fault, like CodeImp said. And, like I said earlier, I wouldn't try to make it work in GL if it doesnt; ZDoomGL is still in development. -
I get a very strange blurry texture at my big map!
Eragon replied to waverider's topic in Doom Editing
True, it adds a good 50kb or something. That's why I just use the ZDoom BSP, becuase randy made it so the nodes are gl compatible without taking to much space, AFAIK. Oh, and waverider, doombuilder has a bunch of options, but ZBSP is probaly the best one to use. I'm not sure which version is packaged with doom builder, so you might wanna go to the zdoom site and get the latest version. :D rofl -
I get a very strange blurry texture at my big map!
Eragon replied to waverider's topic in Doom Editing
ZDoomGL is still a in development(based off of ZDoom, obviously), and you may be using a linedef type it doesn't support, ie, Mirrors, Horizones, etc. Otherwise, It's probaly an incorrect GL node. What nodesbuilder are you using? -
I have the 66.93 drivers and DX 9.0c. I actually managed to fix it, by first re-installing ZDoom 63a. It was kinda fixed, but not quite, so I uninstalled DB, reinstalled it, then re-installed ZDoom 63a one more time, and now it's fixed. I'm guessing it had something to do with ZDoom .96 not exiting the Direct X loop right, and making one of the buffers seem as if it was in use, or something. :P
-
I was working on one of my maps when I decided to test my recent changes. I loaded it up in the latest ZDoom(.96) and then I tried it in ZDoomGL(.84, I believe). After I was finished, I went back into DB and went to open up the 3D mode, when nearly half the screen has a huge black streak in it. It appears to be some sort of Direct X conflict, becuase when I use print screen to capture it, I don't get anything of the void. But from there I can't figure out much more. I've tried shutting my music player down(and keeping it off), turning Apache off, seperately testing the maps, etc. It seems to only happen once I run ZDoom, doesn't matter which map I load either. Here's my specs: 2.2 Ghz AMD Athlon XP+ 1024x768 desktop view with 85 refresh rate GeForce 4 MX integrated CPU(64MB) 512 MB Ram That should be enough specs :P
-
Well, these aren't exactly block spots, and what you said doesn't work for me unfortunately :( This has never happened to me before(then again, that was my old comp :P) So I can't think of whats doing it... Hmm, I'll make a representation of the glitch I'm getting. In DB, theres some dithered 32x32 cubes, but I didnt feel like drawing them :P That's pretty much the massive bar that follows me around the map and dances when I move the mouse a little. [edit] The void is also cubicly shaped/angeled, its a smidge less blobby then what I drew. Oh, and restarting my computer fixes this problem, but its rather annoying to restart every time I wanna use 3D mode + test.
-
Well, last I read it was only for system link/Xbox-Live, and even at that, I wouldn't be surpsied if they ripped it out, as others said, its no longer mentioned as a "feature."
-
That's what my thought was, but I also thought seeing switching a memory refrence in the hex editor, it(the game) would notice something diffrent from others exe's and count it as piracy or a wrong version, or something of the sort. :P
-
I got a 14$ pair of phillips headphones. I don't know the model but they have great bass, and they go around the back of your head. Oh yeah, the connector is gold plated :D [edit] Here is a small picture of what they look like, they stand out at walmart quite well ;)
-
I have this problem also, and I can't even get my maps compiled. Or I'm just retarded and didn't realize that doom3 does something for the maps that I'm not doing **
-
Where should I "quit" Doom3 before I get my soundcard? I don't wanna get confused watching things happening on the screen then not know where to go. :/ I've already played up to the part where you run into the second flame zombie.
-
For those who don't mess with their hardware often, or just haven't played with their card(me :P) Remeber to set your refresh rate as high as you can make it!(If your monitor doesn't turn back on after testing, just wait, windows'll restore its original settings). I have gotten an extra 5 fps(25-30) out of this(60mhz->85mhz). Just a tip for those who haven't set up their refresh rate ;)
-
Hmm, I've heard so many mixed things about vsync, I'm not sure what to do. I currently have it off, but it'll help(hehe tripled buffering would probaly help tons ;) ) I'll turn it back on :D
-
Well, I unpacked the PK4s becuase I was DESPERATE need of the performance. Once done, I played Doom3 for a bit then looked at the "How to start the Doom Level Editor" thread thats pinned. I followed the steps listed and... Error. Nothing specific, but errors in Doom3.exe, GAMEX86.DLL, and a repeat in the error of GAMEX86.DLL. I was wondering if, one, unpacking game00.pk4 would screw up the editor, and two, if my hex-edit on the doom3.exe would have possibly broke it(It doesn't seem to show the same adresses in the errors so I don't see why that would do anything to it.) :)
-
Hmm, I'll grab a clean exe from..crap cant do that :P Oh well, suppose I'll have to keep messing with it till it works :P Thanks anyway :D
-
Oh, I suppose I'll add that. :) That is, after all, important and stuff :P
-
The DW forums seem to block X-D from displaying right. I have to space X from D. Unless its just FireFox fubaring... @The Tingler: It works for Win98SE and WinME. If you try it on NT or whatever, let me know and I'll add it to the compatibility list.
-
Well, I was able to drag it 3 space down today :P Anyone know why this could be happening? I'm thinking of saving my save files and reinstalling.
-
lol, ok, hold on and I'll get the link... http://www.shareup.com/Hex_Editor_Pro-download-6553.html Enjoy. :) X D [EDIT]Umm...it blocks **? Weird X D
-
About a week up to two weeks, I also have to get my speakers wires saudered and such(they got uber broke). I would have never been in this "spot" if emachines would have win98 versions of the drivers*sighs*.
-
Yup, tested it. It's com_showfps 1 for sure. :)
-
Ah. Well I just read about how funny the audio logs were, so I just quit :( Oh well, I suppose I can learn how to make levels while I wait :D
-
Hmm? I thought the command was com_showfps... com_showfps 1