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Crisis King

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Everything posted by Crisis King

  1. Crisis King

    Doom 3 on two Voodoo 2s

    You know what? I've got a 9800pro but in another 3-4 years I'll probably trying to get my card to work in the latest game and probably with similar results...I mean how old is a Voodoo 2 anyways? 4-5-6 years? Damn upgrades, playing computer games is an expensive habbit.
  2. Crisis King

    Resurrection of Evil details

    There's always room for the SpiderMastermind. I'm not liking this new expansion pack so far except for the db shotgun. They need to change locations like someone here said before, you get sick of seeing the same textures and locations after a while.
  3. Crisis King

    Virtual diplacement mapping mod

    It has a lot of potential but it's not quite there yet. This stuff is pretty new and I think they use it on UE3.
  4. Crisis King

    Doom3 - video - Spoiler Alert

    Yeah lol, I thought it was an early trailer for the movie out next year or so. You had me so confused!
  5. Crisis King

    Cacodemon model - need info

    Hey Shred18, to generate normal maps you need this nVidia plugin for photoshop, it's very easy to use, PM me if you have any problems. http://download.nvidia.com/developer/NVTextureSuite/NormalMapFilter.8bf (PS It's Crisis not Chris, I got it from the name of a song, ;) )
  6. Crisis King

    Classic elements missing in Doom 3

    Right at the end before you fight the CyberDemon there are guys impaled on stuff everywhere. Theres one dude who's decapitated, no arms or legs and he's squirming around. Very cool, it actaully felt like a Doom game!
  7. Crisis King

    is there gonna be a doom3 (hell on earth) mod?

    Oh you're right. I didn't know they updated that site already, I think the imp would look a bit better if it had it's mouth open like the original. The mod you posted looks sweet. Can't wait for both!
  8. Crisis King

    Cacodemon model - need info

    Doublepost yeah I know sorry, but what program did you use to make that...Max/maya/lightwave or something else?
  9. Crisis King

    Cacodemon model - need info

    Try this Shred18 (got it from Doom3world.org). Nice model, very true to the original! ----------------------- EvilEngine wrote: I still need to figure out how the game selects different ids for custom meshes. find the cacomdemon .md5mesh in pk002 - find this line: Code: shader "models/monsters/cacodemon/cacodemon" Change it to whatever your shader is named, save it as mycacodemon.md5mesh in base\models\md5\monsters\cacodemon Now open the monster_flying_cacodemon.def in pk000 - find this line: Code: model monster_flying_cacodemon and change it to: Code: model monster_flying_mycacodemon Then find: Code: mesh models/md5/monsters/cacodemon/cacodemon.md5mesh Change it to: Code: mesh models/md5/monsters/cacodemon/mycacodemon.md5mesh Then find: Code: entityDef monster_flying_cacodemon and change it to Code: entityDef monster_flying_mycacodemon Save this in base\def\monster_flying_mycacodemon.def Now you have your own cacodemon! -----------------------
  10. Crisis King

    How to modify light properties?

    Is it just me or does the light's brightness property doesn't actually work?
  11. Crisis King

    is there gonna be a doom3 (hell on earth) mod?

    The thing is, the mod team I just showed you all had permission from ID software to do it. Since they're a professional mod team I'm thinking we'll be in for a good mod!
  12. Crisis King

    is there gonna be a doom3 (hell on earth) mod?

    Is this the one? http://mods.moddb.com/3636/
  13. Crisis King

    Do you think HL2 will have better graphics than Doom 3

    Well we are talking about a "Next Generation" game here aren't we? Imagine if all the new games/engines such as Unreal Engine 3 weren't making progress. If that were the case and no companies tried to improve their engines we'd still be playing on the Build engine or the original Doom engine...All I'm saying is with "Source" being a next-generation DX9 engine, I'm sure they couldv'e done something better with their Nintendo-like shadows. I agree about Doom 3's shadows though. No shadow is 100% black.
  14. Crisis King

    Do you think HL2 will have better graphics than Doom 3

    The only major flaw in the Source engine is the SHADOWS! They're garbage. This is meant to be a next generation game yet characters' shadows are in a different direction to the buildings shadows. I've seen shadows that are cast on a guy and he's standing next to a pole and there is no shadow on the pole. Also sometimes the shadows don't even connect to the characters foot sometimes. It's garbage, they need to implement realtime lighting in that source engine! I'll get screens for you if you want...
  15. Crisis King

    Getting D3Radiant to open up properly

    I've got a problem when opening up D3 editor, you see it changes my gamma and its really bright and when I exit d3radiant windows is really bright anyone know how I can fix this?
  16. Crisis King

    Will you stop making Doom levels in favor of Doom3 editing?

    Me 2 as well, although I never really made levels with the original doom just changed some textures around.
  17. Crisis King

    Remake episode 1 for Doom 3...

    Oh, so I have to download the texture pack, put it into photoshop make a specular map with the nVidia normal map plugin in and whack it into Radiant? Damn that sucks, I'm gonna have to download that 200mb Doom 2 textures pack on my 56k, :(
  18. Crisis King

    Remake episode 1 for Doom 3...

    That floor! Where did you find it? I've been looking for it all over the d3 texture directory, do you have the name of it? I really need it, thanks!
  19. Crisis King

    Spider Mastermind

    Was this a bug? Can you expand aa little bit more on this one please?
  20. Crisis King

    Did Doom Guy have a helmet?

  21. Crisis King

    Original Chainsaw guy

    Birdman got booted outta the game. The second monster is in there, I think. He's the real short monster that kills the asian marine in the cutscene, you know the one with long blades for arms...
  22. Crisis King

    Double barrell shotgun mod

    I'd believe that.
  23. Crisis King

    Remake episode 1 for Doom 3...

    I'm making a few old maps and I think I'll add stuff like windows (where the gaps are to the outside), maybe a few rocks outside but I'll keep it very close to the original! Nice map though, Lazer...keep em comin'!
  24. Crisis King

    D3Radiant, Need some help.

    Okay I've got most things covered. I'm making the e1m1 map like every man and his dog, but I'm having a few troubles. I was just wondering if you guys could help me out. I'll post some screenies after I get a couple more hours to work on it on the weekend! 1) How do I import my own textures into the map? I've tried saving all my textures into .TGA's and I put them into the D3 texture folder but the editor doesn't seem to pick them up! 2) I know how how to make bump-map's and specular maps but how do I tell the editor to use them? The only texture I can get working is the Diffuse. 3) Anyone know how to get doors working, any good tutorial links? 4) Is there an option of setting the default ambient lighting, or do I have to spread omni's out everywhere (which isn't really a good Idea espectially for shadow/fps problems but at the same time I don't want pitch black levels,) :) 5) Lastly, getting your own skyboxes in. I've got some sweet high res graphics of those green mountains with mist all over it, Does anyone know how to get these working. I used to do it in valve's Hammer editor but I'm lost in D3Radiant. Thanks for all your help and I can't wait to show you guys my map! EDIT: Ummm I'm so stupid I just found a site with a ton of tutorials, DAMNIT. Mods please delete this thread, but if anyone is still willing to help out I'm all ears. Sorry again, :( :( :(.
  25. Well I wanted to start a new thread and I just had to do it, I need to release a bit of steam. First off I'm a ravid Doom fan, proudly playing since the summer of '95, so I do love the series, but this game well...Doom 3 needs a serious ass-kicking, if it wasn't a Doom game and wasn't made by ID, this game wouldn't be as popular...

    ...I thought this game (Doom 3) was really good, in fact I thought it was the best FPS game ever (except there were some serious faults which I'll tackle later on in the post)...but I thought this game rocked until I got to the Hell Level. WHAT THE FUCK WAS THAT? Hearing swanns voice or whoever he was saying out loud throughout the hell levels saying "your soul will be mine muahahahah" and "destroy him", that was so lame. I shrugged this off though and kept on playing. I saw the Hell Knight with Tatoo's on it and thought it was pretty cool and I was getting really into the game but then those stupid cherubs turned up, those cherubs should've been deleted from the game (same with trites). They both serve no purpose in Doom 3 other than to annoy the crap out of you, I mean the only demon that should do that is the lost souls, lol. Anyway, after getting extremely pissed of I broke my resistance and began to cheat with god mode (I'm really against cheating, but desperate times call for desperate measures). After slaying every god damn fucking cherub on the level I began to play seriously again....Then I saw the guardian, what the gay is that? It reminded me of somesort of gameboy/nintendo boss, I mean punching the ground and rockets go out in a 360 circle? WHAT A JOKE, I was laughing so hard. Plus it's invincible? Give me a good old oldschool BFG fight with a Cyberdemon/SMM anyday over this bullshit. Then I saw the talking soulcube that was just the lamest piece of crap I have ever seen in ANY FPS game ...whispering weapon, saying "save usssss...". GAY. By this point I was on holding my sides from bursting cause I was laughing so godamn hard. Please tell me this game gets better because I've honestly given up. I couldn't care less anymore. I've stopped playing. Hurry up and bring on the Doom 3: Hell On Earth mod (it is being made ;) )!

    It's not all negative though, during the recycling plant when you first meet the mancubus was great. It actually felt like you were playing a doom game! Shooting rockets at him and seeing his ragdoll death was absoulutley teriffic. I had the same feeling when vs the Revenant, they left him alone and only gave him minor upgrades but it was so true to the original game it was really good. The environments were very detailed and pretty cool, but for about the first hour, after that you do honestly get sick of corridors and imps jumping out of closets at you (how many imps are there anyway??? Where are the pinkys, cacodemons? Bring them on I'm sick of imps already! I thought the flashlight and the PDA's were cool and the best thing this game has going for it is the atmosphere, it's really disturbing and reminded me of the Aliens' movies.

    Back to the negative points, another thing that sucked hard about this game was that the screwed the Archville up, he used to be cool now he's plain annoying every time you see him he spawns about a thousand bloody imps. AS IF I NEED TO FIGHT MORE IMPS! I'VE ONLY ALREADY SLAYED ABOUT 54.3 MILLION OF THEM!!!

    Everyone also raves about the shadows in this game but there is one huge fault. NO SHADOW IN THE WORLD CASTS A 100% BLACK SHADOW!!! I mean couldn't they just change the density to say 70% or 85%!!! When I first played this game right at the beginning the spaceship casts a shadow onto the walkway and I was like...fuck! Where's the goddamn walkway gone? It's pitch-bloody-black, even with the gamma up to 100!

    Also hitting a dead zombie with a torch makes them dissolve into a skeleton which then dissolves too? Don't tell me this is a "CPU saving tactic" cause that's bullshit. Soldier Of Fortune 2 had the best effect ever, but doom's system was sooo lame if you ask me...

    Just to finish off they should've put more enemies in (not variety, that's fine I mean MORE enemies in!) and weakened them up a bit. The first two dooms was all about fraggin demons and that was fun. I see all of you saying, "but this game was meant to be scary, that's why there's not as many demons"...well the scaryness factor wears of within the first half a bloody hour of the game!

    The tank boss, I can't remember his name because he is so gay, WTF??? As someone here said in this very forum in the most
    perfect way possible, "ID spilt some Quake in my Doom". Enough said.

    Invincible Cyberdemon? Fags...what where they thinking? No megaspeheres, soulspeheres, spectres, those invisible sphere thingies...and plus they gayed up the berserker, floating helmet with red crap flying around it! QUAKE *COUGH* QUAKE!

    After trying to ignore all these negative aspects of the game and pretending that the game is aweomse I've come to the conclusion that this game is pretty lame and mediocre at best. That soulgay thing just killed it. Thanks for reading and please give me a good reason to continue playing...because it's not looking good.


    Edit: I've got a lot more to bitch about but I've got better things to do!

    1. Show previous comments  35 more
    2. Draconio


      On the Soul Cube, isn't that a concept that goes back to the Doom Bible? I think it had a different name there, but wasn't the concept the same/similar?

    3. SYS


      Draconio said:

      On the Soul Cube, isn't that a concept that goes back to the Doom Bible? I think it had a different name there, but wasn't the concept the same/similar?

      Same concept, same name, same function if I recall.

    4. myk


      Richo Rosai said:
      It's cute when a person hears a word and pulls a meaning out of the context, then uses it in writing with some arbitrary phonetic approximation of the spelling with no consideration for the grammatical, idiomatic or etymological implications.

      You might as well keep it a private message if you aren't going to add the postee's (sic) name to the quote. It's the PM link on the menu at the bottom of each post.