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About Logamuffin
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Some weird muffin thing
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I am interested, depending on how much time I have when I'm done with my own projects. I do really enjoy Central Processing and it definitely inspired my early maps.
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any good WADs for someone that recently completed every IWAD?
Logamuffin replied to VeryRandomMan's topic in Doom General Discussion
Nostalgia and Machete. Nostalgia and Machete should always be the first 2 wads that newbies play straight out of the IWADs. I’d also recommend stuff like TNT: Revilution, Good Morning Phobos and Ichinichi. Can’t go wrong with classic style techbases. Also, can’t believe the one guy recommended Memento Mori. I wouldn’t recommend that wad to anyone. It’s boring, miserable to play and is so dated it might as well be written in hieroglyphics (and not in a good way). -
When was the last time you visited Doomworld's Page Of Doom?
Logamuffin replied to ⇛Marnetmar⇛'s topic in Doom General Discussion
what the hell is this? why does doomworld still have a bunch of old ass pages just lying around like these? -
Here's a fun thing to cap off this thread
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Help!! Something's Wrong With My Entryway!!
Logamuffin replied to Logamuffin's topic in Map Releases & Development
I have no idea how in the first demo you shot the SSG point blank at the switch twice and nothing happened. At least one person had fun with this other than me though :) -
guys!! i was playing the new port of doom 2 and the version of entry way was completely diffrent! i posted about it in this thread but no one took it seriously for some reason! cna one of y'all check the wad file i uploaded and help me fix this issue. please!!! help!!! somethins wrong.zip /////////////////////////////////////////////////////////////////////////////////////
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(Gauging Interest) Legacy of Rust Community Project
Logamuffin replied to minichibisart's topic in Community Projects
I like "Symphony of Rust" And I think you should use ID24 because that's what Legacy of Rust uses. It'd be good since not a lot of wads are out there using its' features at the moment. Overall, I'd be interested in a community project of this type -
He could definitely drink them though. Doomguy’s a big boy, has had some beers probably. He can no doubt chug with the best of ‘em.
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Fascinating theories all, doomers. I've thought about this question a bit more and I think I have the answer. The Soulspheres are big water balloons filled with the same stuff that the health bonuses are filled with. Health juice or whatever. Except like, gallons of the stuff, enough for Doomguy to get 100 health from them. Like so, observe: The face could be decorative then. Companies are putting all sorts of weird stuff on their packaging these days... Also the other spheres could be filled with other flavor liquids. Mmm, invulnerability flavor.. My favorite! This person gets it.
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What the heck are soulspheres, megaspheres and the like anyway? Are they magic incorporeal orbs? Are they solid? Are they filled with liquid like water balloons? What does doomguy actually do with them, eat them? Or does he just like, absorb them magically or something? How does he get health from them? The more I think about it the less sense it makes. My personal theory is that they are filled with health juice like water balloons and doomguy slurps the liquid from them like how I slurp hot chocolate in the morning. This post brought to you by the “I’m about to go to sleep but I’m also thinking about doom” part of my brain.
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ok guys i checked my copy of doom2 closely and i think there might be something wrong with my entryway too! idk how i missed it the first time, but i'm attaching the wad file so you guys can check it out and help me fix the problem. help me!!! now!!! somethins wrong.zip
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guys i think something might be wrong with my underhalls
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Time Crunch - MBF21 Speedmapping, but the time keeps getting shorter. [26 slots!]
Logamuffin replied to Automaticat's topic in Community Projects
I literally spent more time loading up and playing this level than was used to make it. Also I'll take Map25 I suppose -
These "omfg this level is impossible now!!" edits are amazing
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PUSS XXXVI: Fast and Loose (cl-9) (Anniversary Speedmapping!)
Logamuffin replied to Death Bear's topic in Community Projects
Map Name: Gray and Blue Author: Logamuffin Music: I didn't include any, but you can just put "The Healer Stalks" to really fulfill the cliche. Format: Boom Build Time: A bit over an hour. I didn't really count, I just put on a King Crimson album and stopped when it was over, excepting a few more minutes to fix some things. Co-Op Starts: N Difficulty Settings: N Gimmicks: Meet-cute at Love Station, We're Doing THIS again?, Hibernation’s Over, Where's The Beef? Comments: A shameless Underhalls ripoff except with chaingunners and revanants. As the build time comment implies, I am really embracing the "fast n' loose" spirit with this one. https://drive.google.com/file/d/1boF4VUsUmgr9TS_VfH8fsM6omZeg0FRN/view?usp=sharing