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d_doomer04

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About d_doomer04

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    Warming Up
  1. d_doomer04

    recruiting new talent EDITORS CHECK THIS OUT!!!

    what kind of demo do you mean?
  2. d_doomer04

    recruiting new talent EDITORS CHECK THIS OUT!!!

    you guys gotta understand that so far there isnt much of anything i have to put up for downloading. i need a team, and then thats when the ideas and levels, and graphics begin coming up. im looking for those of you who have nothing better to do. i know im not big time, but everyone has to start somewhere, right. i need help from you guys not critisizm. im working on the home page right now, but im just looking for some of you people who are lookin to join a small time project and make it big time.
  3. d_doomer04

    recruiting new talent EDITORS CHECK THIS OUT!!!

    hey im the same dude that u were trying to teach to use the graphics editor, i havent put the images in yet but i have some finished. basically what i did was take the different enemies and the marines. i hand drew some of it, like the armor, and such, the original marine has a gun across his body. i had to remove the rifle and draw the rest in myself. then i put the same gun the enemy uses and put it on the marine, and i created my own dieing scenes. im fixing to replace the imp with a flamethrower guy, then ill have to use a hack editor to put in some more codeing to make the imp shoot multiple fireballs. its taking alot of work, but i used to take art lessons, and i put together my custom chaingun guy last night. it took me like 2 and a half hours to completely remake him. i remade every angle.
  4. d_doomer04

    recruiting new talent EDITORS CHECK THIS OUT!!!

    well basically, i dont even have a web page for my newest project yet. but right now im building the site, and it should be online in a few weeks or so, i also have to contact my current ISP, but the story behind it all is basically this, your pitted against your own allies, and experiments go wrong in the compound, experimental creatures are loose in the base, and marine personel are trying to take you out at the same time. new enemies: rifle guard (finished) shotgun trooper (finished) flamethrower troop heavy weapons specialist (finished) experimental creatures flamethrower expert photon rifle guard double shotgun guy double chaingun boss RPG boss new weapons: k24 rifle automatic shotgun mini gun photon rifle and a bunch of new textures that i have finished but when i get the site up and running then would some of you consider the project?
  5. d_doomer04

    im inserting sprites, can someone help !?

    i dont think so... its the regular doom2.wad file that i got with my game, doom II for windows 95. i dont even know what vanilla doom is, but i may have picked up a port from somewhere, i download alot of doom crap. what do i do if i have done that? reinstall my doom II ?
  6. would any one be interested in working for a new doom megawad project. I do graphics, so thats covered, but anyone who is talented with level design is needed! any other fields may be needed also. send me a pm and give a description of your work, if your interested.
  7. d_doomer04

    im inserting sprites, can someone help !?

    first of all, no i didnt make it a doom flat, im not the most experienced doomer out there but im not stupid, its in its sprite form. and heres the tricky part. when i save it into a patch wad file, the image appears invisible, or sometimes my doom crashes. but if i load the main wad file doom2.wad, and then replace from there, my images turn out perfectly. again this is my form: s_start (my sprites) s_end when i go to my doom, i browse and load my .wad file, then when i play it, it either crashes or the image just isnt there at all. im gonna try and get wintex, but xwe seems to have worked for me so far, and i think its just something im doing wrong, but i cant figure out what.
  8. d_doomer04

    im inserting sprites, can someone help !?

    btw i just visited your current project, and i downloaded the file undead.rar, how do i start 'er up? i dont know how to use .rar files. thanks,
  9. d_doomer04

    im inserting sprites, can someone help !?

    well i havent tried replacing the chaingun again, but this time im replacing the guy on spike with an impaled doom marine. this is what i got: name type size s_start marker 0 pol1a0 sprite 1,554 s_end marker 0 dats exactly what the screen looks like on my xwe. and when i test the wad this time, it dont crash instead, again, the image still isnt there, its there but its not, like i cant walk through it, but its not there, its like an invisible block... grrr... any ideas, or should i just download a whole new editor, what kind do you use ?
  10. d_doomer04

    im inserting sprites, can someone help !?

    well uhhh i did what u said, i put in s_start followed by s_end, and i put my image in the middle, i am replacing it with the chainsaw this time, so i named it csaws0, which is its original name in doom2.wad then i ran my wad and it does this: starts up, flashes off, and reads : application error the instruction at 004301ff reference memory at 00000000 the memory could not be read from what do i do now ???
  11. im using xwe, it sucks i know, but its all i have right now. i can make new textures, new graphics, but i cant insert new sprites. i made a bunch of super detailed sprites, but when i went to insert them, i couldnt do it, heres what i do... 1. open doom2.wad 2. copy the image i am going to replace 3. go to my wad file and paste it 4. click <entry> <replace> browse my image and replace and when i load the level up, the images are not even there. i first replaced the chaingun, when i went to my level, there wasnt even a chaingun there ! i could pick up the chaingun though... its like its there but its not... basically the sprite just isnt showing up. I NEED SERIOUS HELP !!!! SOS !!!
  12. d_doomer04

    making slopes

    thanks alot, ill check it out, it really sucks that you cant use zdoom levels with jdoom, i just got the whole 3d package thing goin on, and the open gl rocks !!!!
  13. d_doomer04

    jdoom errors, i need help

    i just got jdoom, i downloaded it from doomsdayhq.com i think its a version 1.8 or sumthin like dat. neway, it worked great at first, but then i wanted to go bigger and i downloaded the 3d model package, well, it works good too, exept for 1 thing, the lost soul heads are... well... missing ! :( it just shows a fireball floating in the air. does anyone here know my problem ???
  14. d_doomer04

    making slopes

    someone plz help me out here. i put 2 sectors side by side, one with a floor highth of 40 and one with a floor highth of 0, then the line in between i set it to type: 181, when i start zdoom the sectors still look the same, what did i do wrong? can someone help me and explain this to me, also can zdoom levels work for jdoom???
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