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ModderOfGames

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About ModderOfGames

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  1. ModderOfGames

    Custom Generalized Actions in UDB?

    ah, alright that actually does help a lot sweet, thanks :]
  2. ModderOfGames

    Custom Generalized Actions in UDB?

    so if I have to use Boom or UDMF format to use generalized linedefs, why can I still use generalized linedefs?
  3. ModderOfGames

    Custom Generalized Actions in UDB?

    alright been trying this for the better part of 2 hours now and no matter what I do it either breaks any line specials or Upper and Lower textures, or it flat-out crashes when I go to test it out maybe I'm misunderstanding what I have to do so I've attached screenshots of the MAPINFO lu mp related to the map and 2 lines of code specifying the translator in SLADE I honestly can't figure out what's going wrong here at all
  4. ModderOfGames

    Custom Generalized Actions in UDB?

    I see alright, thank you!
  5. hey all! I've been making a wad and want to have a door with a specific lock type so that it writes a custom message when activated I've figured out how to add lock types using SLADE but I can't figure out how to make extra lock types appear in the "Generalized Actions" option when editing a linedef I'm using Ultimate Doom Builder and the game configuration is set to GZDoom: Doom 2 (Doom Format) if that helps or changes things at all any tips or advice is greatly appreciated, thanks! - Mars <3
  6. ModderOfGames

    DOOM 64 Sprite Replacements

    nevermind, some of the names just didn't match what they are in DOOM II, so it was calling the wrong sprites at the wrong time fixed manually by checking what they were called in SLADE and matching them up manually LOL
  7. ModderOfGames

    DOOM 64 Sprite Replacements

    Not sure if I'm doing something wrong when importing them into UDB or if there's some kind of incompatibility with D64: Retribution, but the Revenant just doesn't work and the Archie's death sprite just morphs into it's resurrection sprite after he goes non-solid, still changing his facing angle as I run around
  8. ModderOfGames

    DOOM 64 Sprite Replacements

    Been wanting to make a map pack for a while now and I've always been a big fan of the enemy and weapon designs from Doom64, but I can't for the life of me find any sprite replacements that cover more than just the enemies that were in game, never weapons or custom sprites for the enemies that didn't make the cut to D64. If anyone knows where I could find some of those replacements I'd really appreciate the help, thanks :3
  9. ModderOfGames

    Baron Eye Colour

    I'm trying to turn the Baron Of Hell into a D&D Character and I cannot for the life of me figure out what colour the Barons have in Classic Doom in some art it's a slightly glowing yellow, in others it's green, and then in some they have human eyes is there some general consensus?
  10. ModderOfGames

    Half-Life: Eternal

    used Source: FilmMaker to redo DOOM: Eternal's Steam Cover art with a bunch of Half-Life characters
  11. ModderOfGames

    Custom Enemy Recomendations

    looking to add some custom enemies to my WAD but I don't know where to look to get premade ones since I don't know how to code, anyone have any good sites to look? thanks
  12. ModderOfGames

    Sprite Swapping and New Attacks

    How would one go about making custom sprites for the demons, not new ones but simple replacements (I.e, DOOM 64 Shotgunner over the DOOM II one) I want to make a DOOM 64 style mod but not being able to use the Archie, Revenant or the other unused demons kind of sucks, so I'm wondering if there's a way to make custom sprites that I can replace the vanilla ones with
  13. ModderOfGames

    New to mapping, need suggestions

    I want to start mapping for DOOM 2, but I don't know which level editor or configuration of that editor is the best (as in, do I build for GZDoom or Vanilla DOOM 2?) looking for the suggestions of people that are 100% much smarter than me with this
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