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Everything posted by Djoga

  1. Djoga

    Doom Pictures Thread 2023

    They immobilized him
  2. I forgot to mention another thing I just noticed that my upcoming map also shares the same aesthetics as yours and Matt's: green bricks, marble, metal walls and bookshelves.
  3. Everything is good except this Archvile stuck
  4. Looks pretty cool And maybe the title midi from Heretic
  5. If you haven't come to my submissions yet, there is something that needs fixing (again). Could you please delete those 4 monster-blocking linedefs around the TD (room 13)? Thank you, and sorry for any inconveniences.
  6. the spells can't do anything to the wall
  7. Djoga

    Any Doom-related dreams?

    I had a dream where Decino was playing a huge open-area map that looked as if it came from Ancient Aliens, it looked like Stonehenge in an oasis.
  8. Djoga

    Doom Pictures Thread 2023

    loving those colors really atmospheric
  9. Fixed Djoga 13-14-38.zip
  10. Nvm I just saw that Damn
  11. I already changed everything
  12. Djoga

    [FINAL RELEASE] Eviternity

    Started playing it yesterday and made it to map15 so far. Really enjoying it.
  13. Well this is Map 13 so difficulty definitely has to escalate with every next level. Also I think it is designed with continuous playthrough in mind, so it may be not so difficult when you have stuff from previous 12 maps (unless each level must be played with pistol start). I beat it but I had to resort to save-scumming and look up the secrets in doombuilder cuz some of them are obscure as hell.
  14. Djoga

    Doom Pictures Thread 2023

    tryna make a map using only stock textures and 30 sectors
  15. Origwad Just don't mess with barons and run
  16. Literally just a starting area and it already has 94 middle textures (all of the rock walls)
  17. Alright, all 3 rooms in 1 file. I REALLY hope I don't have to fix them multiple times again. Room 13 - Hazardous Room 14 - Drop Dead Room 38 - Queuerockshow All difficulties are implemented. Tested with PrBoom+, DSDA-Doom and GZDoom. The red circles with question marks you will see in DoomBuilder are music changers. They work in PrBoom+ and other advanced ports and will only work if the wad has MUSINFO in it. I'll have to resubmit the rooms in Google forms. Djoga 13-14-38.zip
  18. And of course I HAVE to fix room 14
  19. Maybe do something like this so it'll work 100%
  20. Well yes the HOM effect is gone but the secret is still unobtainable. Is the floor tagged as secret supposed to lower as well?