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About Craneo
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[Bipolar]
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may as well say I made a model for this monster that @katherinecode recently rigged, I'd animate it myself but tbh I uh blej xd quick edit: here https://drive.google.com/file/d/1s1ywvZBL6EUp2BitrPryJDVzP4hdP4NF/view?usp=sharing
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H-Doom but they are clothed and there is no sex (still no blood either, just a funky animey nonviolent shooter thingy), that would be pretty cool tbh.
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DBP68: Outposts Of The Wasteland RC1.4 [-cl 2]
Craneo replied to lunchlunch's topic in Map Releases & Development
I MAY BE STUPID . -
DBP68: Outposts Of The Wasteland RC1.4 [-cl 2]
Craneo replied to lunchlunch's topic in Map Releases & Development
judging by the bi-monthly release schelude they kinda have rn it could easily be a Christmas one schmexual christmas??? -
Title kinda says it all, I'd love to have some of the instruments of the Just T4 Fixed soundfont but other instruments seem to sound poorly atleast on my end, so it would be nice to be able to mix it with some of the instruments from Shadow 1.0 I think... I REALLY like some of the guitars, the drums and the vocal chorus from JustT4Fixed but other instruments sound odd like that drumish bump(?) (du du dudu du du dudu du BUMP) in Running from Evil sounding like a clap?? with this soundfont best example I can give to compare is the HR2 soundtrack, namely MAP12 and MAP15 (I know SOME soundfonts are prone to butchering MAP12's music but this was just too much, meanwhile MAP15 sounds like pure bliss, almost cover-like imho...)
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pentagram-shaped evil eye
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that would fit well into a Duke Nukem 3D TC I think, perhaps some kind of special, archvile-tier alien, idk lol
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current E1M1 feels too cheery for me tbh... it sounds happy and imho would probably fit more on a platformer or even a Freechex type FPS.
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Next time invite me smh (actually I don't really have a waifu I think)
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I hastily trained Flux to make Doom map images
Craneo replied to Marasmusine's topic in Doom General Discussion
OBLIGE isn't even AI why was it mentioned, proc-gen is more akin to Minecraft's world generation, and also I've contributed handmade prefabs to the Oblige Addon (now Obsidian) so I can tell you there is actual human imput in the mapping -
960x540 (lowest 16:9)
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got hit by an enemy and got this error (not counting the weird duped 4s floating around) it also happens when you pick up a sphere powerup
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that's a nice skeleton, kinda wish it had more DoomRaven-like dimensions and proportions (as well as resolution) tho (bigger head, thicker limbs too maybe) something like this (nevermind the colors, kinda was thinking of the Castlevania skeleton lol)
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playing the first map so far, one problem I've noticed is the music doesn't really seem to loop properly, it fades out then starts again