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Legendary_Memez

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About Legendary_Memez

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  1. Legendary_Memez

    Vogel im Käfig (Endoom mapping contest 2024 winner)

    @ShiroiAkuma51 Thanks for telling me about the textures you used, as for the Decohack file, no worries I have learnt more about Decohack & Dehacked on my own time since I posted last time. So it's all good :)
  2. Legendary_Memez

    Vogel im Käfig (Endoom mapping contest 2024 winner)

    Hi Shiroi, I just wanted to say that your map is really incredible! The doomcute is off the charts, comparable to that of Jaska's Lost Civilization mixed in with atmospheric horror, I enjoyed the details & gameplay of this map a lot. And the dehacked stuff are really impressive too. I have 2 questions though, do you have any plans on releasing a 'credits' txt on where you get your resources from? Also any plans to share the Decohack txt file used for this wad? (Assuming you use Decohack of course)
  3. Legendary_Memez

    Colored blood in Decohack?

    Ah, I see. I tried it out & it actually worked, thank you so much! I appreciate your help!
  4. Legendary_Memez

    Colored blood in Decohack?

    Hello guys, if I can recall correctly the MBF21/DSDHacked version of Dehacked supports the colored blood extension from the Eternity Engine but I don't know the right Decohack code to make this possible. Let's say make the Cacodemon bleed blue and both the Hell Knight & Baron of Hell bleed green, how can you do that? Thanks!
  5. Legendary_Memez

    Adding custom texture sets in Ultimate Doom Builder?

    Ah I see, thank you for the useful tip.
  6. Legendary_Memez

    Adding custom texture sets in Ultimate Doom Builder?

    Number 1 makes sense, as for 2 is there a video tutorial on how to add entire texture sets from texture wads in SLADE? Thanks for responding.
  7. Hello Doom World, I am new to mapping in Doom, I have been playing this game for several years and amazed how this very old game always bring out new things thanks to modding along with its community. I want to give it a try by using UDB in the standard Doom format with Boom compatibility in mind and I use PrBoom+ as my primary source port, I have been enjoying learning how to make a map. I also want to try out custom textures like OTEX, I use the the resource setting to access the texture for making the maps, when I test it in UDB the textures show, but however when I just open my PWAD from my files the custom textures won't display and I can't find any tutorials useful for this. Is there a solution to this? Thanks! This is when I use UDB for testing the map. The textures won't show when I simply open the PWAD from my files and this is the result.
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