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About BillBrasky

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    Warming Up
  1. BillBrasky

    Doom 3 is crash fest 2004!

    Hi, OK it looks like you have tried a lot of ideas already, but I'll try to offer some other ideas. 1. Have you run memtest86 recently? It would be a good idea to rule out any flaky memory as the cause here. 2. Stick with the cat 4.7's until you get this figured out. Completely wipe video drivers using "driver cleaner" and re-install. 3. Are you disabling agp fast writes in your bios, or in control panel somewhere? Disable in bios if option is there. 4. Maybe you could use some popular utility to calculate checksums of all files in your doom3 installation tree. Then you can make those checksums available to me, and I'll use the same tool to calculate checksums for my files. That will completely rule out a corrupted install as the cause of your problem. 5. Have you tried the no-cd "cracked" executable? This shouldn't matter - it's a bit of a reach I know. 6. Reduce your config as much as possible. Get rid of anything and everything that is not required to run the game. Turn things off in BIOS, kill running processes in Windows, etc... Simplify as much as possible. It sounds like you already tried this with your sound driver, but I guess I am suggesting that you take this idea as far as possible. 7. Investigate your BIOS settings as much as possible - you might be able to try different settings for a few options to see if it makes a difference. 8. Try directx 9.0b. 9. Hate to suggest it - but you could re-install windows. If you don't want to clobber your existing install, you could install to another partition, or use ghost - so that if re-installing doesn't help anything, you can just restore your current setup from an image. That's all I can think of for now -- maybe someone else will have some good ideas for you too. I hope you can get this figured out so you can enjoy the game soon - I know this kind of thing is very annoying. *EDIT* Another idea - you could also disable DMA for all your storage devices, especially the hard drive where doom 3 is installed. Also update your CD-ROM firmware if possible and see if you can install normally then.
  2. BillBrasky

    Red/White Dots Everywhere

    I had this problem, but my card was overclocked. When I bumped the core speed down a few MHz, it went away. This can happen even if your card isn't overclocked. Of course it _shouldn't_ happen if the card is properly cooled and not overclocked, but if you are seeing this kind of artifacting it is a pretty clear indication that the core is running too hot/fast. Just give it better cooling, or (easier and cheaper) downclock the core a little bit.
  3. BillBrasky

    Complete Freeze at 2 min. mark

    Real glad to hear that you are enjoying the wholesome doom 3 goodness now :) Have fun :)
  4. BillBrasky

    experience with doom3 on mid-range system

    I tried the opengl driver that comes with the beta 4.9 cat's, and got a few more fps from that. If you have an ATI card, and want to try the cat beta 4.9 opengl driver, but don't want to mess with your system a lot and put it at risk, it's actually pretty easy: 1) download the beta 4.9 package 2) start the installation process - allow it to unpack (put in \temp\ati\ or something), but then cancel the install 3) open up command prompt 4) cd \windows\system32 5) copy atioglxx.dll atioglxx.dll.backup 6) cd \temp\ati\Driver\2KXP_INF\B_17036 7) unpack atioglxx.dl_ atioglxx.dll 8) copy atioglxx.dll \windows\system32 If you have any problems - it's as simple as restoring the backed-up atiopenglxx.dll. In my timedemo result I got about 2.5-3 more fps. I have actually switched up to 1024x768, but with bump mapping turned OFF, and FSAA turned OFF. At 1024x768 bump mapping costs quite a bit of fps and I didn't think it was worth it. Other settings are still the same as described in my first post. Anyway the game definitely looks better at 1024 - definitely a good trade for bump mapping. Anyway I hope someone finds this useful.
  5. BillBrasky

    experience with doom3 on mid-range system

    Yeah I suppose defocusing your projector would give you a very similar effect to AA, at no cost in fps. You have a 5.1 sound setup too I hope -- man with a 70" display and good sound setup I think I'd just about shit my pants at some points in the game. It's scary enough on my 22" CRT :) Anyway have fun man :)
  6. BillBrasky

    DOOM III turns off PC

    You don't have enough RAM installed to run the game. 384 is the minimum requirement, but for practical purposes you'd want at least 512mb. But I'm not sure why that would cause your system to shutdown. In any case you should upgrade your RAM to play this game.
  7. BillBrasky

    Complete Freeze at 2 min. mark

    Hi, I have an ATI card also - the game hasn't crashed on me a single time. BUT my purpose here isn't to say 'well it works for me so your machine must be retarded'! I hope I can give you a couple ideas to try, short of re-installing winxp which is a serious pain in the ass I know. First, I would try *under*-clocking your video card. Carmack has said that doom 3 will exercise parts of your GPU that may not have been heavily used before. The idea here is to rule out a faulty video card as the cause of your troubles. Second, you can test your memory. Memtest86 is a good tool for doing that. http://www.memtest86.com/ You can download an ISO - just burn that, and boot the CD-R, let it do 2 passes at least. Hmm - other ideas - you could: o under-clock your CPU o make sure that AGP FAST WRITES are turned OFF o completely wipe video drivers, and platform drivers, and re-install both o uninstall sound drivers -- if you play the game with no sound, does it still crash? o re-install directx 9.0b (let the game install it for you) That's all I can think of right now -- I hope you can get this straightened out, it really is a GREAT GAME and you'll enjoy the hell out of it once you get past these problems.
  8. BillBrasky

    Question about video settings

    My rig is not very different from yours. You may want to try my settings. Here's a link to my recent post: http://www.doomworld.com/vb/showthread.php?s=&threadid=26339
  9. BillBrasky

    Quick performance tip

    You have vsync OFF? That is interesting -- I don't know how it could affect your frame rate then. Maybe vsync is forced ON in your drivers or something? I dunno. Anyway for those who find that vsync costs them significant FPS and can't find where to turn on triple-buffering with their drivers, I would say it's not worth it, just leave it disabled. A little screen tearing here or there won't ruin your doom 3 experience.
  10. BillBrasky

    Quick performance tip

    You have vsync enabled right? Otherwise your refresh rate shouldn't affect fps, AFAIK. I like to have vsync turned on, and if you prefer that too, then you have to consider two other things: 1) refresh rate as high as your monitor can handle (as you recommend) 2) turn on triple buffering (If you have an ATI card - there's a setting under OpenGL to force this ON) Anyway if you have vsync turned OFF, but refresh rate still affects your frame rate, then that would be odd, but hey I've been surprised before! I think the game is capped at 60 fps (doesn't apply to timedemos though of course). Enjoy the game!
  11. Like a lot of people, I wasn't sure if I would get the "full impact" of the doom 3 experience on my system. I finished the game on Wednesday, and all I can say is WOW -- I expected great graphics - what I got was JAW-DROPPING graphics and a GREAT single-player experience. Gameplay started off a bit slow, but got better and better as I progressed through the game. I wanted to post here to share my experience with tweaking the game to run optimally on my system. First, here's my system specs: CPU: barton 2500 @ 2.05 GHz, 205 MHz FSB video: radeon 9800 non-pro OC (core:365, mem: 337) (just shy of 9800 pro speed) video drivers: cat 3.7 ram: 1024 PC3200 CAS2 (@ 410 MHz DDR) mainboard: asus a7n8x/dlx (nforce2) HD: WD Raptor SATA 36 gb Not so long ago, this system was pretty shit hot. Nowadays it's about mid-range I would say. I am accustomed to having LOTS of frame rate, and I don't like when the fps drops a lot depending on where I am in the map. With the following settings I get 61 fps in timedemo 1, which I'm pretty happy with: resolution: 800x600 vsync: ON triple-buffering: ON (in ATI driver control panel under OpenGL settings) FSAA: 2x (looks almost as good as 1024x768 w/o FSAA) anisotropic: 4x quality: medium all advanced options turned on except shadows -- shadows cost a lot of fps From my DoomConfig.cfg: seta image_downSizeLimit "128" seta image_downSizeBumpLimit "128" seta image_useCache "1" seta image_cacheMegs "128" seta image_cacheMinK "131072" You might think 800x600 is a lame res -- actually the game still looks STUNNING with those settings. FSAA really does help a lot to make 800x600 enjoyable -- without that turned on, the jaggies are in your face a lot more. So what I think is great is this: right now with my current hardware I can enjoy the hell out of this game, PLUS when I upgrade I know the experience is going to be just that much better. I look forward to playing this thing at 1600x1280 with everything turned ON and frame-rate coming out the wazoo. Also here are a couple things I learned while tweaking: 1) if you turn on vsync, you must turn on triple-buffering or else there is a big fps penalty. If you know what vsync and triple-buffering are, then this makes perfect sense. If you can't find the triple-buffers setting in your drivers, just leave vsync turned off, screen tearing isn't very noticeable most of the time. 2) image_usecache and related settings do nothing for timedemo results. The image cache has no impact on rendering speed, and the timedemo really measures rendering speed. When you run the timedemo, you should do it at least twice, and ignore the first number you get. The reason for that is that the game has to load a lot of stuff from disk during the timedemo - the second time you run it, it's already in the cache (game's memory, plus OS's disk cache). But normal gameplay does not consist of playing the exact same sequence over and over, so the game does need to load things from disk. By allocating some memory to keep more images in memory, the need for disk access is reduced, so you get a speed improvement, but it won't translate into a better timedemo result unless the timedemo involved moving around the map more - covering a large area that involves many different textures. At least that's what I think -- keep in mind that I am talking out of my ass. 3) the image_downSize settings bought me a few extra fps - I think it was 3 or so. I didn't notice the loss of quality, so I'm glad to have the speed boost. Anyway that's all I have - this is already longer than I planned! I'm looking forward to the new cat's (haven't tried the betas). I will leave you with this thought: if you are playing a warez copy, well that's OK as long as you BUY IT SOON. Id are a great company and they deserve to get paid -- if you enjoy the game you OWE it to them. If you warez some game that you only play for 2 hours because it sucks, that's one thing, but id deserves to get paid here... Enjoy the game !!!