Hmm.... I can't get it to work. I'll try to tell you what I have done. I have made a room just opposite where the player is sperated by a 8 unit "door" that doesn't open. The room where the monsers are is divided up into two areas with a door which opens when the player crosses a particular lindef. On the otherside of door there is a monsor telport lindef. Unfortunatly while I can hear the door going up, the monsers do not move from their position no matter how much noise I make in the other room. Any suggestions? Does this make sense at all?