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Everything posted by DoomGuy999

  1. DoomGuy999

    Why was a certain thread closed?

    I'm sorry about this, I see that the other threads have been closed and I just couldn't understand why it was allowed to go on for a while. I just didn't understand the full definition of a "spam thread"
  2. DoomGuy999

    UDB Error Message

    I couldn't load one of my levels ***********SYSTEM INFO*********** OS: Microsoft Windows 7 Home Premium GPU: AMD Radeon HD 7640G UDB: R4091 Platform: x64 ********EXCEPTION DETAILS******** Failed to bind shader: Error compiling vertex shader "world3d_fullbright": Vertex shader failed to compile with the following errors: at CodeImp.DoomBuilder.Rendering.RenderDevice.ThrowIfFailed(Boolean result) in c:\build\UltimateDoomBuilder\Source\Core\Rendering\RenderDevice.cs:line 156 at CodeImp.DoomBuilder.Rendering.Mesh.Draw(RenderDevice device) in c:\build\UltimateDoomBuilder\Source\Core\Rendering\Mesh.cs:line 28 at CodeImp.DoomBuilder.Data.DataManager.MakeClassicSkyBox(Bitmap img, Vector2D scale) in c:\build\UltimateDoomBuilder\Source\Core\Data\DataManager.cs:line 3608 at CodeImp.DoomBuilder.Data.DataManager.SetupSkybox() in c:\build\UltimateDoomBuilder\Source\Core\Data\DataManager.cs:line 3428 at CodeImp.DoomBuilder.Data.DataManager.Load(DataLocationList configlist, DataLocationList maplist) in c:\build\UltimateDoomBuilder\Source\Core\Data\DataManager.cs:line 611 at CodeImp.DoomBuilder.Data.DataManager.Load(DataLocationList configlist, DataLocationList maplist, DataLocation maplocation) in c:\build\UltimateDoomBuilder\Source\Core\Data\DataManager.cs:line 325 at CodeImp.DoomBuilder.MapManager.InitializeOpenMap(String filepathname, MapOptions options) in c:\build\UltimateDoomBuilder\Source\Core\General\MapManager.cs:line 431 at CodeImp.DoomBuilder.General.OpenMapFileWithOptions(String filename, MapOptions options) in c:\build\UltimateDoomBuilder\Source\Core\General\General.cs:line 1380 at CodeImp.DoomBuilder.General.OpenMapFile(String filename, MapOptions options) in c:\build\UltimateDoomBuilder\Source\Core\General\General.cs:line 1356 at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
  3. that should play when you open up doomworld on april 1st.
  4. Alright, just double checking not to give you a hard time, but did you type a wrong number? 13 wasn't your original choice. When you said stick with, it usually means don't change. I don't want to sign you up for a map that you don't want. Also, maps are wads. There is nothing to deliver or convert.
  5. Damn I watch your videos and I'm a huge fan. Saw one about defending doom II city levels. But who is raphael?
  6. DoomGuy999

    hello im new to doom modding i need some help

    make sure next time, you post on editing questions, you'll probably get more help. If your new to modding, start with doom2 gzdoom on udmf on udb.
  7. DoomGuy999

    GZDoom Error

    I have been using ZDoom since September, since GZDoom says this: ---------------------------------------------- Fatal Error - GZDoom 4.10.0 64-bit DOOM 2: Hell on Earth Execution could not continue. Unable to load shader Default: Init Shader 'Default': Vertex shader: Vertex shader was successfully compiled to run on hardware. Fragment shader: Fragment shader was successfully compiled to run on hardware. Linking: Vertex shader(s) failed to link, fragment shader(s) failed to link. unexpected error. unexpected error. ------------------------------- I don't even want any kind of shaders, I just want to play regular doom, that is unless these shaders are necessary. Computer info (i got most of this from the stickers on it) Acer Aspire Laptop Windows 7 OS Quad Core and AMD Radeon Graphics. A8 Vision AMD i don't want to type the whole thing if this is an easy fix.
  8. DoomGuy999

    Are you an active DoomWorld Playtester?

    I'm up for it. Active/Partial Playtester: Active Preferred difficulty: ITYTD, minimal saves, and UV, save scum king. Number of maps in a set: 1-4 but if it's good I'll keep going. Genres don't like: Slaughter maps and dark rooms, but I'll try. Preferred souce ports: ZDoom Refused source ports: GZDoom as of right now. Reviews: Comment. Contact: Mention me in the thread or message me the link. Notes: Only plays on Fridays and Sundays.
  9. DoomGuy999

    GZDoom Error

    Sorry I forgot to reply. Apologies to the mods here for getting off topic.
  10. DoomGuy999

    React To The Profile Pic Above You

    Anime girl? No no no no no why
  11. @TuxWare and @Rafael Farofa if you want to switch to map02, its open, and now each map has a description.
  12. DoomGuy999

    React To The Profile Pic Above You

    How many times have I reacted to this?
  13. Well, I'm glad your excited! Just remember to read the rules carefully, you can only take 1 or 2 slots. But, if the deadline hits, who ever posts their map takes the final slot! That would be the chance you could take the third slot you want. I'm just a little bit concerned whether you read the rules, I don't want to reopen your slot if you don't follow the plans for the map slots. All I need is to double check the special design section for your maps and then pick the 2 that you want.
  14. Are you sure you want to resign? You have till june, and unless you have a very bad sickness you should be better. All I need is "Yes, I want to resign" and I'll reopen your slot. Hope you feel better, grungo.
  15. DoomGuy999

    Random Image Thread

    Sigma Ohio rizzler 2024 Edit: I hope you don't need an explanation.
  16. DoomGuy999

    Is the Doom series REALLY blessed with good OST's?

    Oh... Doom64 music and PSDoom were composed by Aubrey Hodges and those tracks are far from metal. I think doom, I think metal. Not dumb sounds to scare people. Screeching doesn't sound like the most badass action music.
  17. How is your level so far?
  18. DoomGuy999

    Is the Doom series REALLY blessed with good OST's?

    Elaborate? All I was trying to say is let's not bring them up, they are far from a blessing. Well, that is just my opinion.
  19. Now signed for 08 and 07. Also, what do you mean, do better?
  20. @TuxWare the rules are all set for map08 and map 10, good luck.
  21. DoomGuy999

    Opinions on doomworld light mode?

    Sorry I guess there was a glitch. And it's not letting me type on mobile I meant @TheMagicMushroomMan
  22. DoomGuy999

    Opinions on doomworld light mode?

    don't strikethrough the important stuff. I misunderstood you too,
  23. DoomGuy999

    Opinions on doomworld light mode?

    in @themagicmushroomman's words, my man... hates the Doomworld light mode so much he is just savagely denying its very existence!