retrokid64
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[GZDoom] Reelism 2 - Version 1.23hf2 Released! Actual Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in Map Releases & Development
Did something happen to Reelism 2? Haven't heard anything in a long time now. -
[GZDoom] Reelism 2 - Version 1.23hf2 Released! Actual Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in Map Releases & Development
@Kinsie I regret to report that I yet again encountered the Jackpot Dice crash. I am still using the latest version of both GZDoom and the mod itself. Screenshot: -
[GZDoom] Reelism 2 - Version 1.23hf2 Released! Actual Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in Map Releases & Development
I think I just discovered another bug. I got the Jackpot Dice reel that scatters all of your weapons and items across the stage while the Power Sneakers reel was active (the one that makes your weapons fire at a really fast speed), and when I picked up my dropped weapons, they would fire at the normal rate, including the default pistol and newly picked up ones that I didn't have previously. I didn't get any error messages or anything but it's something that I noticed. Is that supposed to happen or is it a bug? -
[GZDoom] Reelism 2 - Version 1.23hf2 Released! Actual Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in Map Releases & Development
@Kinsie Hey it's been a while since I posted here. I wanted to let you know that I once again have encountered the Jackpot Dice crash bug. I have no idea how it happened. I have another screenshot. -
[GZDoom] Reelism 2 - Version 1.23hf2 Released! Actual Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in Map Releases & Development
I re-downloaded version 1.23hf and messed around with the Dice for a while this morning and didn't encounter the bug. If I do end up seeing again though I will post a picture of it here. Speaking of the Jackpot Dice, while this isn't a bug, everytime I get the jackpot reel where a bunch of coins spawn everywhere, particularly on both of the Gutrot Island maps, it slows and lags the game down big time. I messed around with a bunch of settings and couldn't figure out how to have it run smoothly in that situation. I am using an M1 chip MacBook Pro installed to Sonoma 14.1 and in GZDoom I am using the Vulkan renderer if that helps. -
[GZDoom] Reelism 2 - Version 1.23hf2 Released! Actual Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in Map Releases & Development
@Kinsie I encountered the Jackpot Dice bug again. I am using the latest version of both the mod and GZDoom. -
Does anyone else have this script warning for the latest version of Reelism 1? I can't find anything online about it:
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[GZDoom] Reelism 2 - Version 1.23hf2 Released! Actual Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in Map Releases & Development
@Kinsie I just encountered the message again. I have attached a screenshot this time: -
[GZDoom] Reelism 2 - Version 1.23hf2 Released! Actual Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in Map Releases & Development
Ok. Next time I encounter that message I'll screenshot it and post it here. -
[GZDoom] Reelism 2 - Version 1.23hf2 Released! Actual Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in Map Releases & Development
@Kinsie I think I found another bug in Reelism 2. I just rolled the Jackpot Dice during a round, and then it said scripting error. It didn't crash the game, but it instantly ended the game and sent me back to the title screen. -
[GZDoom] Reelism 2 - Version 1.23hf2 Released! Actual Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in Map Releases & Development
Nice! Can't wait to see it! By the way, I don't know if this is the right place to say this, but I was playing the first Reelism again today when I noticed a script warning error upon loading it. It said "Script warning, "Reelism.pk3:actors/weapons/blau.dec" line 251: Truncation of floating point constant 3.500000." I am using the latest version of the mod. I didn't encounter any crashes while playing it, but the warning caught my attention and I'd thought that I would share it with you. -
[GZDoom] Reelism 2 - Version 1.23hf2 Released! Actual Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in Map Releases & Development
Thanks! Everything now works properly again. I just wanted to say that this and the first Reelism are honestly some of my favorite Doom mods of all time. Genuine fun to be had with both of them. I have a question that I want to ask you: Do you have anything planned for Reelism 2 in the future (new maps, reels, weapons, modes, ect.)? -
[GZDoom] Reelism 2 - Version 1.23hf2 Released! Actual Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in Map Releases & Development
The MacGuffin boss keeps crashing on me whenever he does the charged laser attack. The error message says something along the lines of "Execution could not continue: cmd." I'm using GZDoom 4.11.0.