

retrokid64
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About retrokid64
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[GZDoom] Reelism 2 - Version 1.23hf Released! Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in WAD Releases & Development
@Kinsie Hey it's been a while since I posted here. I wanted to let you know that I once again have encountered the Jackpot Dice crash bug. I have no idea how it happened. I have another screenshot. -
[GZDoom] Reelism 2 - Version 1.23hf Released! Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in WAD Releases & Development
I re-downloaded version 1.23hf and messed around with the Dice for a while this morning and didn't encounter the bug. If I do end up seeing again though I will post a picture of it here. Speaking of the Jackpot Dice, while this isn't a bug, everytime I get the jackpot reel where a bunch of coins spawn everywhere, particularly on both of the Gutrot Island maps, it slows and lags the game down big time. I messed around with a bunch of settings and couldn't figure out how to have it run smoothly in that situation. I am using an M1 chip MacBook Pro installed to Sonoma 14.1 and in GZDoom I am using the Vulkan renderer if that helps. -
[GZDoom] Reelism 2 - Version 1.23hf Released! Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in WAD Releases & Development
@Kinsie I encountered the Jackpot Dice bug again. I am using the latest version of both the mod and GZDoom. -
Does anyone else have this script warning for the latest version of Reelism 1? I can't find anything online about it:
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[GZDoom] Reelism 2 - Version 1.23hf Released! Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in WAD Releases & Development
@Kinsie I just encountered the message again. I have attached a screenshot this time: -
[GZDoom] Reelism 2 - Version 1.23hf Released! Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in WAD Releases & Development
Ok. Next time I encounter that message I'll screenshot it and post it here. -
[GZDoom] Reelism 2 - Version 1.23hf Released! Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in WAD Releases & Development
@Kinsie I think I found another bug in Reelism 2. I just rolled the Jackpot Dice during a round, and then it said scripting error. It didn't crash the game, but it instantly ended the game and sent me back to the title screen. -
[GZDoom] Reelism 2 - Version 1.23hf Released! Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in WAD Releases & Development
Nice! Can't wait to see it! By the way, I don't know if this is the right place to say this, but I was playing the first Reelism again today when I noticed a script warning error upon loading it. It said "Script warning, "Reelism.pk3:actors/weapons/blau.dec" line 251: Truncation of floating point constant 3.500000." I am using the latest version of the mod. I didn't encounter any crashes while playing it, but the warning caught my attention and I'd thought that I would share it with you. -
[GZDoom] Reelism 2 - Version 1.23hf Released! Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in WAD Releases & Development
Thanks! Everything now works properly again. I just wanted to say that this and the first Reelism are honestly some of my favorite Doom mods of all time. Genuine fun to be had with both of them. I have a question that I want to ask you: Do you have anything planned for Reelism 2 in the future (new maps, reels, weapons, modes, ect.)? -
[GZDoom] Reelism 2 - Version 1.23hf Released! Hotfixes for the new GZDoom
retrokid64 replied to Kinsie's topic in WAD Releases & Development
The MacGuffin boss keeps crashing on me whenever he does the charged laser attack. The error message says something along the lines of "Execution could not continue: cmd." I'm using GZDoom 4.11.0.