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[name_withheld]

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About [name_withheld]

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  1. [name_withheld]

    A Bit of a Map

    In all honesty I would like to, and I can agree with another author possibly not being able to convey my style. I suppose I could, and also leave it open to other authors as well. I like the idea of seeing what kind of things other people could do to my work. :)
  2. [name_withheld]

    A Bit of a Map

    It's pretty unfinished. I kept adding and adding rooms and detail and just couldn't conceive ever finishing it. @_@ I should also note that there are 6 separate texture files along with the map file. I was going to comb through the textures and get rid of the ones that didn't get used once I was finished with the map, but obviously that didn't happen. :p
  3. [name_withheld]

    A Bit of a Map

    I have changed the link. That other site seems to have deleted my file. >.<
  4. [name_withheld]

    A Bit of a Map

    I should mention that it's in Skulltag format.
  5. [name_withheld]

    A Bit of a Map

    *New Functioning Link* http://www.mediafire.com/?7oaq28l2a1aq572 I have done everything I can imagine with this thing, and feel that if I continue to work on it that it will take even longer to finish. If anyone would like, they can adopt it.
  6. [name_withheld]

    Post your Doom picture! [post in Part 2 instead]

    @Katamori I wish I made them! Lol. Anyway, for this map I'm using: cc4-tex (an outdated version I think) cage_tex the texures from Claustrophobia 1024 marinecorpses doompotpourri decontex I like having a large palette to use. :) @Cell I thought an alternate view of the area would provide a better idea as to how it's structured and it's overall theme.
  7. [name_withheld]

    Post your Doom picture! [post in Part 2 instead]

    http://img.photobucket.com/albums/v716/dabloodbath/Screenshot_Doom_20120119_102504.png This is the room beyond the metal bars from shot 2. [I am aware of the bleed-through] http://img.photobucket.com/albums/v716/dabloodbath/Screenshot_Doom_20120119_102607.png Alternate of shot 1, the sand rock has since been changed, although I don't believe you can see it in this pic.
  8. [name_withheld]

    Post your Doom picture! [post in Part 2 instead]

    http://img.photobucket.com/albums/v716/dabloodbath/Screenshot_Doom_20120102_020941.png http://img.photobucket.com/albums/v716/dabloodbath/Screenshot_Doom_20120118_055059.png
  9. [name_withheld]

    Skulltag OpenGL Issue

    http://h10010.www1.hp.com/wwpc/ca/en/ho/WF06a/12139188-78299199-78308301-78308301-78308301-79478604.html?dnr=1 That is the computer I am running on. I believe all the drivers are the default, as I have no reason to change any of them.
  10. [name_withheld]

    Skulltag OpenGL Issue

    I am having a problem running Skulltag in opengl mode. I used to play it all the time in opengl, and after a period of not playing found that it would no longer run. It will simply do a diagnostics load and freeze at the point where it reads "UDP Initialized." I did a google search and it turned up nothing useful. If anyone could help me with this issue it would be greatly appreciated. :)
  11. [name_withheld]

    Post a picture of yourself!

    Just another day on the job.
  12. [name_withheld]

    Arachnophobics

    I'm rather indifferent to spiders. Usually, if I see a spider, it's a wolf spider of some sort looking for food. Though, there does seem to be a nice variety here. The other day at work I watched a brown recluse capture some kind of beetle and drag it off. There's also these tiny orange spiders that live on my ceiling that occasionally drop down on me.
  13. [name_withheld]

    Post your Doom picture! [post in Part 2 instead]

    @franckFRAG: Thanks. :D Deathmatch II: Single Player II:
  14. [name_withheld]

    Post your Doom picture! [post in Part 2 instead]

    Random deathmatch map I'm making: Random map:
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