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dsm

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    Why don't I have a custom title by now?!

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  1. So I finally got around to trying out the Painkiller demo (omg timeline or something!) - that's the three-level demo (I'ma gonna try out the second sp demo at some point) - and amazingly enough, liked it a lot.

    What I like:

    * The theme - it's somehow like Blood and Doom in one (two games I like a lot), only a lot more serious like Doom. Somehow, I like the idea of playing a character who dies and go to purgatory - I know it's not an original theme but a long shot, but it's a theme I haven't explored much in a video game.
    I guess killing demons is what I like the best.

    * Physics - I don't give a crap if they're exaggerated, the physics make enemies seem satsifyingly vulnerable, something I've been missing in first person shooters ever since Doom.

    * Some of the weapons - it's awesome to nail stuff to walls with the stake gun for instance and I also liked that spike shooting gun (fires a burst of electricity in alt fire mode).

    * Most of the enemies so far - while nothing spectacular looks wise, I like their attacks and the variety in them.

    * The atmosphere in the medieval town.

    * collecting 100 souls and turning into a demon - I love the glow effect on the enemies.

    What I don't like or what I like less:

    * I haven't quite yet decided whether I really dislike this, but the fact that demon souls seem to be the only health objects means that you have to hurl yourself headfirst into crowds of enemies to get a soul each time you kill one montser - something I wouldn't do under normal circumstances, because it's rather suicidal.
    This makes the frantic in a way I don't like - it's a paradox really, because I love the frantic battles.

    * Linearity - I usually don't mind linear games too much (because I hate getting lost or exiting a map with the knowledge that I most likely didn't clear the entire map), but this is linear in the extreme which is too linear even for me. I'm keeping my fingers crossed that the final game will be less linear but I doubt it.

    * Gold coins disappear - yes, I know it's a retarded thing to complain about, but I find it frustrating if I see a gold coin and it disappears right in front of my nose. Along with collecting souls before they expire, this forces me into rather suicidal "dives" for stupid items (of course, I could just ignore the gold, but then I wouldn't be enjoying the game as much).

    ----

    So in short: I think I'm gonna get this baby when it's released.

    1. Show previous comments  10 more
    2. SyntherAugustus

      SyntherAugustus

      Job said:

      What's the difference between the two?


      one has 3 levels, while the other has only one but it's not in the other demo

    3. Amaster

      Amaster

      Well, I just played the full version and Im very impressed. The action is fast paced and I personally dont mind the linearity. The environments are interesting enough to distract you from it.

      Im also pleased with the weapons, particularly the "shotgun" (I dont know what it's called in this game). Enemies go flying when hit rather than just flinching (except for some of the stronger enemies).

      My only big complaint is that the demon transformation never seems to occur at the right time. So far, it happens just as I finish killing all the nearby enemies. So it runs out by the time I've found more baddies to waste. Maybe it's just the way I play.

      I admit that I did warez it. But if a good set of mod tools comes along, I might just buy it (if they dont exist already).

    4. Sharessa

      Sharessa

      BlackFish said:

      I played the demo and then preordered. Keep in mind that there are 2 demos out there.

      Oh okay. That's a little odd though.

    5. Show next comments  3 more
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