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About Shunar

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  1. I have some plans for a half/total conversion mod I want to make in the style of classic 30 level megawads. Combat puzzles, hundreds of enemies per level, large open spaces for combat and atmosphere, and all of that with costume textures, music and some costume enemies I want to add. Is that something that the doom 64 engine can handle? Is there a good port for this to run on? I'm new to anything related to map building even though I played plenty of megawads and I know the gameplay aspects well. I just want to know what the right tools are for me to work with in order to create something like this.