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hobomaster22

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About hobomaster22

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  1. hobomaster22

    Doom Launcher - Doom frontend & database v3.2.0 (12/2020)

    Yes, just delete the search text and click search.
  2. hobomaster22

    Doom Launcher - Doom frontend & database v3.2.0 (12/2020)

    It should just be the print screen button. GZDoom displays a message on the top left when it takes a screenshot.
  3. hobomaster22

    Doom Launcher - Doom frontend & database v3.2.0 (12/2020)

    1. Doom Launcher checks the source ports directory for any screenshots that were taken while playing. The most common port people use to take screenshots is ZDoom/GZDoom which work very well with Doom Launcher. Built in screenshot support with other ports is spotty and I don't recall which ones support what. There is a Screenshot Captures Directories option in settings for ports that save them elsewhere. If the source port you are using doesn't support screenshots at all then you would have to manually save it with paint, then click the Add File button on the screenshots tab. 2. The bottom buttons I believe you are talking about are for the bottom section tabs (Screenshots/Demos/Save Games/Statistics). If you right click on a file you will see different options to sort on under Sort By. 3. On the Launch screen for Reverie you can click 'Show' next to Preview Launch Parameters. It should look something like -iwad doom2.wad -file reverie.wad -deh reverie.deh.
  4. hobomaster22

    Doom Launcher - Doom frontend & database v3.2.0 (12/2020)

    I see the problem with the last map and it will be fixed in the next release. Changing the bar to green for 0/0 will also be added. I'm going to see what else I can do to replicate this problem. In the meantime I have made an issue on github so we can resolve it there: https://github.com/nstlaurent/DoomLauncher/issues/233
  5. hobomaster22

    Doom Launcher - Doom frontend & database v3.2.0 (12/2020)

    Were you doing anything when this happened? I was able to replicate both of your problems... but this was by manually deleting the images from the DoomLauncher/GameFiles/Screenshots folder.
  6. hobomaster22

    Doom Launcher - Doom frontend & database v3.2.0 (12/2020)

    Do you mean you have to close the port? I believe all port implementations require the application to exit before Doom Launcher attempts to read the statistics output. The changemap thing is interesting. GZDoom must store all data for the level in the save file when changemap is used. I would guess this is probably because of the hub map implementation. Thanks for letting us know.
  7. hobomaster22

    Doom Launcher - Doom frontend & database v3.2.0 (12/2020)

    This build should solve the issue. If you have any further problems let me know. https://ci.appveyor.com/project/hobomaster22/doomlauncher/builds/37443737/artifacts
  8. hobomaster22

    Doom Launcher - Doom frontend & database v3.2.0 (12/2020)

    That's interesting. It looks like something is happening with the slideshow running in the background. I'm not sure why this would happen. Sometimes I have it running in the background for days and never have a problem. I will see what I can do, thanks for letting me know.
  9. hobomaster22

    Favorite bits of [REDACTED] Doom History?

    There isn't a transparent color in the doom engine. Doom's picture format doesn't store 'transparent' pixels, rather it simply skips them by storing an offsets to start drawing the column. This meant the rendering didn't need to check for a transparent pixel, it would just draw based on the offsets. Like Gez was saying the id tools used the pink color to mark the pixel as transparent so they would be skipped when converting to doom's picture format. Basically they would count the number of cyan pixels and store that offset. A lot of community tools use cyan. People may also find it interesting that Deepsea uses the pink color.
  10. hobomaster22

    Doom Launcher - Doom frontend & database v3.2.0 (12/2020)

    If you are on the local tab and select Cumulative Statistics in the menu, it will give you all the stats for everything in Doom Launcher. If you apply a search it will give you the stats for just the wads in the current view.
  11. hobomaster22

    DooM SIGIL Midi-OST Remake

    I just played through Sigil yesterday and was thinking about how much I enjoy Jimmy's midis. Since I only played on HMP I will go through again on UV using this. What a great compliment to Jimmy's work. Glad you posted, otherwise I would have missed this for a long time.
  12. hobomaster22

    Doom Shareware Floppy Disk Archive

    This is a cool idea. I was on a tear about 12 years ago picking up random shareware packages. I will have to dig my boxes out of the closet this weekend. There are so many interesting variations and packaging. I’m pretty sure I have a big box micro star version.
  13. hobomaster22

    Doom Launcher - Doom frontend & database v3.2.0 (12/2020)

    OK, this makes more sense. Zip files are what Doom Launcher uses to manage files. Delete the one you have now from Doom Launcher. Rename it to change the extension to pk3 and add it back to Doom Launcher and it will work.
  14. hobomaster22

    Doom Launcher - Doom frontend & database v3.2.0 (12/2020)

    As far as Doom Launcher is concerned it is not special. They will be recorded by the map lumps (MAP01 - MAP09 in this case) like anything else. This part isn't entirely true. GZDoom gives you the impression that it's running it as an IWAD, when in reality it is not. You need both hexen.wad and hexdd.wad in the GZDoom directory for Hexen Deathkings to show the dialog. This is because GZDoom is still doing -iwad hexen.wad -file hexdd.wad underneath, because hexdd.wad is not standalone and not really an IWAD. There is only sorting by data fields. I'm not entirely sure how custom sound fonts are loaded with GZDoom. Based on this comment from the SC-55 thread, it's not simply a file that you load with the -file parameter with GZDoom, but needs to be present in the soundfonts folder with some configuration changes in GZDoom. Doom Launcher's responsibility is to add it with the -file parameter. If the SC-55 soundfont is not able to work that way, there is nothing Doom Launcher can do.
  15. hobomaster22

    Doom Launcher - Doom frontend & database v3.2.0 (12/2020)

    There are three options for the views now in Settings -> View. Grid would set it back to the table format.
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