Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited


About hobomaster22

  • Rank

Recent Profile Visitors

451 profile views
  1. hobomaster22

    Pyrrhic 2 - 15 duel maps

    I probably won't be able to make it tonight but I uploaded the latest version if you decide to run it. pyrrhic2i.zip
  2. hobomaster22

    Pyrrhic 2 - 15 duel maps

    New title/intermission pic?
  3. hobomaster22

    Pyrrhic 2 - 15 duel maps

    Pyrrhic II is a duel map set and successor to Pyrrhic. Since the first installment was so well received and I had an absolute blast working on it, I went right to work on a second pack. Pyrrhic II continues the theme of back-to-basic deathmatch mapping with some more fun duel maps. Still uses stock Doom 2 textures. Pyrrhic II is currently running on Zandronum. You can check it out at: [Doomshack.org] Duel - Pyrrhic 2 Testing pyrrhic2i.zip
  4. hobomaster22

    Doom Episode 1 v1.2 - 2 disk floppy

    For these types of things, boxes and instructions (if any) is where most of the value comes from. As you know, the box generally gets tossed so the box makes it much more rare. Just look over ebay and see what sells. Even some shareware items can fetch some decent money, but it needs to have the box.
  5. hobomaster22

    Epitaph (dm/duel)

    I missed the original item layout in the post. The nodes are bad in Zandronum and ZDaemon which are the most popular multiplayer ports. I also get the same bugs in prboom. The only port it worked in for me was Chocolate Doom.
  6. hobomaster22

    Epitaph (dm/duel)

    I took a quick look at it and it's certainly an improvement. I like the texture mashup aesthetic. A couple notes: - There are a few weapons on spawns that are not flagged on easy skill for some reason. - There are few places with buggy nodes. The first one I noticed was to the right of the plasma entry where I could walk right though the wall. I rebuilt it and I could no longer walk through walls. I'm sure there are more maps in Crucified Dreams that could produce some good results. However, I feel they would require way more work. Chopping up, pasting parts around, and deleting a lot of lines.
  7. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    New version 2.6.2. Bug Fixes: -Columns changed in Additional Files will reflect back to the main tabs -Increased size of Additional Files dialog -Fixed crash that can happen when an IWAD is deleted and files linked that IWAD are launched -Fixed issue for map marker finding New Features: -Added Play Random Unrated and Play Random Unplayed -Added quick link to view launch parameters -Launch parameters are now merged together (e.g. single -file parameter) DoomLauncher_2.6.0.zip
  8. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    I can add random unrated and unplayed, easy enough. As for the screenshots I can see if I can add drag + drop. You can right click the image in Doom Launcher and copy and paste. You can also right click and select 'Copy All' which would copy all images for that wad and paste them somewhere like your desktop. How did you do the delete? The only way to delete an image is right click the image and select 'Delete'. Eeither way you should have seen a confirmation dialog, even if you accidentally did a delete on the wad file. I couldn't replicate any problems with deleting screenshots. Let me know if you find a way to replicate the problem.
  9. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    I could make it scroll to the file and highlight it. Then you could exit the play prompt and do whatever you want without having to go find it. This would be cool. Is there any documentation on the downloads page? Looking at the urls and comparing to idgames they seem to be using different databases. Looks like the downloads is using 'fileid-title' for the page but the fileid doesn't match the idgames fileid. Unless there is some api for me to use for the new downloads page I don't think there is anything I can do.
  10. hobomaster22

    How much data does online DMing consume?

    Zandronum server on windows tells you the data usage. I've run it for duel testing and it's about 6 mb in an hour.
  11. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    Thanks for the report. I wasn't aware some ports cared about the order of the iwad parameter, so that's interesting. Do you think there is any reason to control the order or should I just move it first? I see the issues with the additional files and the preview launch parameters. I'm working on an update now.
  12. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    No problem, it happens. I may add a feature so you can remove it from the iwads without having to delete it.
  13. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    I fixed the database for you. I believe the only way you could have fixed it was to delete them from the iwads tab and re-add them. I forgot how my launcher worked for a moment but I remembered it doesn't automaticaly detect iwads. (Other then automatically filing the title for files like DOOM2). If you drag and drop a file in the iwads tab, it will be added as an iwad, all other tabs will add as pwad. I'm think you may have accidentally added them as iwads. DoomLauncher_db.zip
  14. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    That's strange. There's no way to fix it in the launcher. Can you send me your DoomLauncher.sqlite file? I can fix it for you manually and sent it back. The file will also help me figure out what's going on.
  15. hobomaster22

    Speed Session: Impromptu DM

    Nice color theme and design. Like the previous submission there are a lot of cramped hallways and areas that will not be fun in deathmatch. Expand them out and test the map by trying to run around without getting snagged on anything. I'm sure once you get the flow moving it will be a decent map.