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About hobomaster22

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  1. hobomaster22

    Doom Launcher - Doom frontend & database v3.5.0 (5/2022)

    Doom Launcher 3.5.0 release: https://github.com/nstlaurent/DoomLauncher/releases/tag/3.5.0 This release has some awesome new features, including automatically pulling the TITLEPIC (finally) and directory support. See the full list of features and bug fixes below. Automatically scans and pulls TITLEPIC for added files. Can be disabled in settings. Resync option will automatically pull the TITLEPIC for existing files. Implemented directory support. Will treat the directory like a pk3 and can be launched with ports that support directories via the -file parameter (e.g. GZDoom) Added Include All checkbox to allow searching for files that would be excluded from an exclusion tag. Implemented utility loading for unmanaged files. Added option to allow for multiple play sessions. Fixed setting multiple files tags when using Select Tags option. Allow resizing for grid in tag selection. Fixed saving screenshots from the screenshot viewer. Fixed issue that prevented tagged IWADS from displaying.
  2. hobomaster22

    Doom Launcher - Doom frontend & database v3.5.0 (5/2022)

    The IWads tab isn't a tag in Doom Launcher. It's a completely separate special category. They can be added by dragging and dropping the file in the IWads tab directly or through File -> Add IWads. Doom Launcher does automatically detect IWad files and will show a warning if you try to add one as a regular game file.
  3. hobomaster22

    Question about infighting.

    There is a threshold variable that allows enemies to change targets. The cyberdemon has a high threshold that will cause it to focus on the player much harder. Sometimes it seems like the cyber needs to take a ridiculous amount of hits to change focus on another monster. If the cyber sees the player and sets the player as the target (or by noise alert) it can take quite some time to divert its attention.
  4. hobomaster22

    Doom Launcher - Doom frontend & database v3.5.0 (5/2022)

    It's not really possible to do this. Currently the easiest method is to run the wad in GZDoom through Doom Launcher and capture on a screenshot on the titlescreen. Doom Launcher will automatically track it. I am working on a feature to pull them automatically when added to Doom Launcher, but it's quite a chore since Doom uses it's own custom image format that requires a lot of code to translate.
  5. They both support demos. You have to launch through the command prompt with the -record parameter (like pretty much any other source port). Doom Launcher (a program I develop) has a user interface to make it easier to record and play demos in source ports if you don't feel like fiddling with commands.
  6. hobomaster22

    Doom Launcher - Doom frontend & database v3.5.0 (5/2022)

    Thanks for the post. I will go through and add tasks for the next release to address these.
  7. hobomaster22

    [Dehacked Vanilla] Monster Speed Value of "10.0" vs "10"

    What you are experiencing is a quirk of how dehacked files are parsed in most Doom ports. Whacked is assuming that it must be an integer, and complaining that you put a decimal. The assumption is correct, but because of how the parsing was implemented it doesn't actually work that way. I've dug into this before and what happens is the string is parsed using sscanf with %d, and the implementation of sscanf causes it to stop parsing at the decimal and returns success. In this case 10.0 just becomes 10. Because of this quirk anything after the decimal is ignored, so 420.69 would just become 420.
  8. hobomaster22

    Doom Launcher - Doom frontend & database v3.5.0 (5/2022)

    The preview image in the tile is not automatic, it pulls the first screenshot from the list. It doesn't have to be the TITLEPIC either. It can be any screenshot you take in the game and can be changed at any time by setting the first image in the screenshot panel. Most just take a screenshot in GZDoom or any other port that supports screenshots on the title screen when launched through Doom Launcher.
  9. hobomaster22

    Doom Launcher - Doom frontend & database v3.5.0 (5/2022)

    It would bother me as well. Sometimes this happens because people run different DPI scaling and certain controls need to be aware of this. Let me know your screen resolution and if you are running any scaling. On my setup it looks like: The Dark thing has been brought up many times. Unfortunately, because the application was started in WinForms it is a huge undertaking to allow for different color schemes since the framework was designed long before dark themes were trendy and easily changed in Windows. It is something I have been wanting to do for a longtime.
  10. hobomaster22

    Doom Launcher - Doom frontend & database v3.5.0 (5/2022)

    I'm going to log it as an issue in GitHub. IWADs are a special case so tagging doesn't currently work. I can see if I work it in, otherwise I will disable the menu option for IWADs so it's more intuitive.
  11. hobomaster22

    A Dehacked Proposal w/ an example (Source Code)

    I believe everything you want is here: https://github.com/kraflab/mbf21/blob/master/docs/spec.md Currently implemented in DSDA-Doom, GZDoom, and I believe Eternity as well.
  12. hobomaster22

    Doom Launcher - Doom frontend & database v3.5.0 (5/2022)

    Thanks for checking. The issue with was the x86/x64 folders weren't able to copy in the update. I made a quick patch and updated the 3.4.0 release in GitHub so this problem won't happen as others pull the update.
  13. hobomaster22

    Doom Launcher - Doom frontend & database v3.5.0 (5/2022)

    Thanks, they should be created on the update I will see what is going on.
  14. hobomaster22

    Doom Launcher - Doom frontend & database v3.5.0 (5/2022)

    I just want to confirm, but from the looks of it this happened after it updated from 3.3.0 and it was a manual install (not the automated installer package)? Also the OS you are running and if it's 64 bit vs 32 bit would be helpful. (Searching for 'about your pc' in the search bar, then looking for 'System type').
  15. hobomaster22

    Doom Launcher - Doom frontend & database v3.5.0 (5/2022)

    This one has been long overdue, but here is the 3.4.0 release: https://github.com/nstlaurent/DoomLauncher/releases/tag/3.4.0 This includes a major update to the SQLite library. This posed quite a few issues for Doom Launcher given how it referenced SQLite when it was first created. I believe I worked out all the kinks between the installer and manual package but there could be some unforeseen issues depending on your machine's setup. Parse mapinfo include directives to get all maps for archives (e.g. Doom Complete). Update DSDA Doom to use levelstat instead of removed statdump. Dispose image memory when creating thumbnails. Update Chocolate Doom statistics reader to check for negative percentages. Updated SQLite, Octokit and Newtonsoft.Json libraries. Fixed concurrency issue with picture loading. Fixed some dpi scaling issues with statistic bars. Added From Doom with Love source port.