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hobomaster22

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Everything posted by hobomaster22

  1. GitHub repository: https://github.com/hobomaster22/DoomLauncher Tormentor667's original thread here: http://www.doomworld.com/vb/doom-general/67065-lets-make-a-good-doom-frontend-together/ Just copy the main folder where you want and run. It will prompt you to select your IWADs and display the dialog to configure source ports. You will need at least one of each to start. You can click the menu button left of the search to get back to any of those screens. This does require .NET 4.5. If you do not have .NET 4.5 when you run you should be prompted to download it. New Features: Statistics tracking: (kills, secrets, items, and time). Run dialog contains a Save Statistics check box that becomes available for supported ports: -ZDoom: Uses save games to parse statistics. This means statistics cannot be read for the last level of an episode. Items are not available. Statistics will be recorded when the game is saved or when an auto save is generated. -PrBoomPlus: Uses the -levelstat parameter and parses the generated levelstat.txt. All statistics will be recorded when the game has exited. -CNDoom: Uses the -printstats parameter and parses the generated stdout.txt. All statistics will be recorded when the game has exited. Tagging: Allows users to define their own tags to organize their library. Each tag can optionally have it's own tab in Doom Launcher and specified color. The creating tags menu can be accessed by selecting Manage Tags in the options menu in the top left or by right clicking a file and selecting Tags -> Manage Tags. To tag/untag a file just right click and select the tag you want under the tag menu. Default global settings. Select a default source port, IWAD, and skill to be applied when launching a game for the first time. Selecting files: Now when loading a zip you can select the individual files you want to load. These will be saved if Remember Settings check box is checked. Mod that removes end game for ZDoom ports. This will allow statistics to be gathered for the last level of an episode. E.g. E1M8 will cycle back to E1M1. https://www.doomworld.com/applications/core/interface/file/attachment.php?id=26084 Latest Version: https://github.com/hobomaster22/DoomLauncher/releases Known bugs and feature requests: https://github.com/hobomaster22/DoomLauncher http://realm667.com/index.php/en/kunena/doom-launcher Help Document: Help.zip
  2. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.3 (9/2018)

    I understand now. As far as I know there is no API implemented to access the data through the new downloads page. Until there is some sort of API Doom Launcher will be stuck using the legacy idgames database.
  3. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.3 (9/2018)

    Hi there, Can you further explain what changing it to /idgames means? I'm currently not seeing a problem on my end. I've tried a couple different mirrors (which you can change in the settings). Doom Launcher doesn't support changing the load order of files inside a zip. I'm guessing you are trying to load something between Ashes2063Maps.wad and Ashes2063Mod.pk3. Your best option would be to extract those files out of the zip and add them to Doom Launcher so they are separate files, then you can control the load order.
  4. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.3 (9/2018)

    Doom Launcher is finally on GitHub! Hope to see you there! https://github.com/hobomaster22/DoomLauncher New version 2.6.3.0: https://github.com/hobomaster22/DoomLauncher/releases/tag/2.6.3.0 Features/Enhancements Added parameter text box to source ports. This will automatically add the parameter to the launch parameters when the source port is selected for launch. Read item counts from GZDoom 3.5 save games for statistics. Upgraded description/comment text boxes to rich text boxes. Bug Fixes Fixed warning and data issues when deleting utilities. Removed play button on source port form. Fixed additional file handling when changing iwad/source port after the file has been saved. Updated description for files when editing to match the summary view on the right. Fixed issue that would cause a deleted file with tags to be assigned to the next file that is added. Fixed crash when Doom Launcher starts and cannot kill another Doom Launcher process because of permissions.
  5. hobomaster22

    Pyrrhic 2 - 15 duel maps

    Pyrrhic II is a duel map set and successor to Pyrrhic. Since the first installment was so well received and I had an absolute blast working on it, I went right to work on a second pack. Pyrrhic II continues the theme of back-to-basic deathmatch mapping with some more fun duel maps. Still uses stock Doom 2 textures. Pyrrhic II is currently running on Zandronum. You can check it out at: [Doomshack.org] Duel - Pyrrhic 2 Testing pyrrhic2i.zip
  6. hobomaster22

    Pyrrhic 2 - 15 duel maps

    I probably won't be able to make it tonight but I uploaded the latest version if you decide to run it. pyrrhic2i.zip
  7. hobomaster22

    Pyrrhic 2 - 15 duel maps

    New title/intermission pic?
  8. hobomaster22

    Doom Episode 1 v1.2 - 2 disk floppy

    For these types of things, boxes and instructions (if any) is where most of the value comes from. As you know, the box generally gets tossed so the box makes it much more rare. Just look over ebay and see what sells. Even some shareware items can fetch some decent money, but it needs to have the box.
  9. hobomaster22

    Epitaph (dm/duel)

    I missed the original item layout in the post. The nodes are bad in Zandronum and ZDaemon which are the most popular multiplayer ports. I also get the same bugs in prboom. The only port it worked in for me was Chocolate Doom.
  10. hobomaster22

    Epitaph (dm/duel)

    I took a quick look at it and it's certainly an improvement. I like the texture mashup aesthetic. A couple notes: - There are a few weapons on spawns that are not flagged on easy skill for some reason. - There are few places with buggy nodes. The first one I noticed was to the right of the plasma entry where I could walk right though the wall. I rebuilt it and I could no longer walk through walls. I'm sure there are more maps in Crucified Dreams that could produce some good results. However, I feel they would require way more work. Chopping up, pasting parts around, and deleting a lot of lines.
  11. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.3 (9/2018)

    New version 2.6.2. Bug Fixes: -Columns changed in Additional Files will reflect back to the main tabs -Increased size of Additional Files dialog -Fixed crash that can happen when an IWAD is deleted and files linked that IWAD are launched -Fixed issue for map marker finding New Features: -Added Play Random Unrated and Play Random Unplayed -Added quick link to view launch parameters -Launch parameters are now merged together (e.g. single -file parameter)
  12. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.3 (9/2018)

    I can add random unrated and unplayed, easy enough. As for the screenshots I can see if I can add drag + drop. You can right click the image in Doom Launcher and copy and paste. You can also right click and select 'Copy All' which would copy all images for that wad and paste them somewhere like your desktop. How did you do the delete? The only way to delete an image is right click the image and select 'Delete'. Eeither way you should have seen a confirmation dialog, even if you accidentally did a delete on the wad file. I couldn't replicate any problems with deleting screenshots. Let me know if you find a way to replicate the problem.
  13. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.3 (9/2018)

    I could make it scroll to the file and highlight it. Then you could exit the play prompt and do whatever you want without having to go find it. This would be cool. Is there any documentation on the downloads page? Looking at the urls and comparing to idgames they seem to be using different databases. Looks like the downloads is using 'fileid-title' for the page but the fileid doesn't match the idgames fileid. Unless there is some api for me to use for the new downloads page I don't think there is anything I can do.
  14. hobomaster22

    How much data does online DMing consume?

    Zandronum server on windows tells you the data usage. I've run it for duel testing and it's about 6 mb in an hour.
  15. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.3 (9/2018)

    Thanks for the report. I wasn't aware some ports cared about the order of the iwad parameter, so that's interesting. Do you think there is any reason to control the order or should I just move it first? I see the issues with the additional files and the preview launch parameters. I'm working on an update now.
  16. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.3 (9/2018)

    No problem, it happens. I may add a feature so you can remove it from the iwads without having to delete it.
  17. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.3 (9/2018)

    I fixed the database for you. I believe the only way you could have fixed it was to delete them from the iwads tab and re-add them. I forgot how my launcher worked for a moment but I remembered it doesn't automaticaly detect iwads. (Other then automatically filing the title for files like DOOM2). If you drag and drop a file in the iwads tab, it will be added as an iwad, all other tabs will add as pwad. I'm think you may have accidentally added them as iwads. DoomLauncher_db.zip
  18. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.3 (9/2018)

    That's strange. There's no way to fix it in the launcher. Can you send me your DoomLauncher.sqlite file? I can fix it for you manually and sent it back. The file will also help me figure out what's going on.
  19. hobomaster22

    Speed Session: Impromptu DM

    Nice color theme and design. Like the previous submission there are a lot of cramped hallways and areas that will not be fun in deathmatch. Expand them out and test the map by trying to run around without getting snagged on anything. I'm sure once you get the flow moving it will be a decent map.
  20. hobomaster22

    Speed Session: Impromptu DM

    Good start, but it's a bit cramped at the moment. Expand hallway areas so they have at least 160 width, if not more. I would expand the smaller rooms as well. I would remove the lift and add stairs to fix connectivity. The switch to lower the bars is a bit much and I would just have it open from the start.
  21. hobomaster22

    Speed Session: Impromptu DM

    Maybe just under 2 hours. johhnybstoned.zip music: Madonna - La Isla Bonita.zip
  22. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.3 (9/2018)

    It's left over from when they were separate. Everything is in the GameFiles folder now.
  23. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.3 (9/2018)

    Thanks for the report. I will work on the two bugs in the next release. There was a change in Doom Launcher where it didn't zip IWADs and they were stored in a separate folder. I think I will remove the extension in the list entirely so it would just display like DOOM, DOOM2, HACX, etc.
  24. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.3 (9/2018)

    Finally releasing Doom Launcher 2.6.1! It took a lot of time but I've finished a help document that encompasses all the features of Doom Launcher. I highly suggest checking it out. Even if you've been using Doom Launcher for a long time, you might learn something new! Latest Version 2.6.1: DoomLauncher_2.6.1.zip Help Document: Help.zip
  25. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.3 (9/2018)

    Yep, that's a bug. Thanks for posing the problem!
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