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hobomaster22

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Everything posted by hobomaster22

  1. hobomaster22

    Epitaph (dm/duel)

    I missed the original item layout in the post. The nodes are bad in Zandronum and ZDaemon which are the most popular multiplayer ports. I also get the same bugs in prboom. The only port it worked in for me was Chocolate Doom.
  2. hobomaster22

    Epitaph (dm/duel)

    I took a quick look at it and it's certainly an improvement. I like the texture mashup aesthetic. A couple notes: - There are a few weapons on spawns that are not flagged on easy skill for some reason. - There are few places with buggy nodes. The first one I noticed was to the right of the plasma entry where I could walk right though the wall. I rebuilt it and I could no longer walk through walls. I'm sure there are more maps in Crucified Dreams that could produce some good results. However, I feel they would require way more work. Chopping up, pasting parts around, and deleting a lot of lines.
  3. Tormentor667's original thread here: http://www.doomworld.com/vb/doom-general/67065-lets-make-a-good-doom-frontend-together/ Just copy the main folder where you want and run. It will prompt you to select your IWADs and display the dialog to configure source ports. You will need at least one of each to start. You can click the menu button left of the search to get back to any of those screens. This does require .NET 4.5. If you do not have .NET 4.5 when you run you should be prompted to download it. New Features: Statistics tracking: (kills, secrets, items, and time). Run dialog contains a Save Statistics check box that becomes available for supported ports: -ZDoom: Uses save games to parse statistics. This means statistics cannot be read for the last level of an episode. Items are not available. Statistics will be recorded when the game is saved or when an auto save is generated. -PrBoomPlus: Uses the -levelstat parameter and parses the generated levelstat.txt. All statistics will be recorded when the game has exited. -CNDoom: Uses the -printstats parameter and parses the generated stdout.txt. All statistics will be recorded when the game has exited. Tagging: Allows users to define their own tags to organize their library. Each tag can optionally have it's own tab in Doom Launcher and specified color. The creating tags menu can be accessed by selecting Manage Tags in the options menu in the top left or by right clicking a file and selecting Tags -> Manage Tags. To tag/untag a file just right click and select the tag you want under the tag menu. Default global settings. Select a default source port, IWAD, and skill to be applied when launching a game for the first time. Selecting files: Now when loading a zip you can select the individual files you want to load. These will be saved if Remember Settings check box is checked. Mod that removes end game for ZDoom ports. This will allow statistics to be gathered for the last level of an episode. E.g. E1M8 will cycle back to E1M1. https://www.doomworld.com/applications/core/interface/file/attachment.php?id=26084 Latest Version 2.6.1: Known bugs and feature requests: http://realm667.com/index.php/en/kunena/doom-launcher Help Document: Help.zip DoomLauncher_2.6.2.zip
  4. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    New version 2.6.2. Bug Fixes: -Columns changed in Additional Files will reflect back to the main tabs -Increased size of Additional Files dialog -Fixed crash that can happen when an IWAD is deleted and files linked that IWAD are launched -Fixed issue for map marker finding New Features: -Added Play Random Unrated and Play Random Unplayed -Added quick link to view launch parameters -Launch parameters are now merged together (e.g. single -file parameter) DoomLauncher_2.6.0.zip
  5. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    I can add random unrated and unplayed, easy enough. As for the screenshots I can see if I can add drag + drop. You can right click the image in Doom Launcher and copy and paste. You can also right click and select 'Copy All' which would copy all images for that wad and paste them somewhere like your desktop. How did you do the delete? The only way to delete an image is right click the image and select 'Delete'. Eeither way you should have seen a confirmation dialog, even if you accidentally did a delete on the wad file. I couldn't replicate any problems with deleting screenshots. Let me know if you find a way to replicate the problem.
  6. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    I could make it scroll to the file and highlight it. Then you could exit the play prompt and do whatever you want without having to go find it. This would be cool. Is there any documentation on the downloads page? Looking at the urls and comparing to idgames they seem to be using different databases. Looks like the downloads is using 'fileid-title' for the page but the fileid doesn't match the idgames fileid. Unless there is some api for me to use for the new downloads page I don't think there is anything I can do.
  7. hobomaster22

    How much data does online DMing consume?

    Zandronum server on windows tells you the data usage. I've run it for duel testing and it's about 6 mb in an hour.
  8. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    Thanks for the report. I wasn't aware some ports cared about the order of the iwad parameter, so that's interesting. Do you think there is any reason to control the order or should I just move it first? I see the issues with the additional files and the preview launch parameters. I'm working on an update now.
  9. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    No problem, it happens. I may add a feature so you can remove it from the iwads without having to delete it.
  10. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    I fixed the database for you. I believe the only way you could have fixed it was to delete them from the iwads tab and re-add them. I forgot how my launcher worked for a moment but I remembered it doesn't automaticaly detect iwads. (Other then automatically filing the title for files like DOOM2). If you drag and drop a file in the iwads tab, it will be added as an iwad, all other tabs will add as pwad. I'm think you may have accidentally added them as iwads. DoomLauncher_db.zip
  11. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    That's strange. There's no way to fix it in the launcher. Can you send me your DoomLauncher.sqlite file? I can fix it for you manually and sent it back. The file will also help me figure out what's going on.
  12. hobomaster22

    Speed Session: Impromptu DM

    Nice color theme and design. Like the previous submission there are a lot of cramped hallways and areas that will not be fun in deathmatch. Expand them out and test the map by trying to run around without getting snagged on anything. I'm sure once you get the flow moving it will be a decent map.
  13. hobomaster22

    Speed Session: Impromptu DM

    Good start, but it's a bit cramped at the moment. Expand hallway areas so they have at least 160 width, if not more. I would expand the smaller rooms as well. I would remove the lift and add stairs to fix connectivity. The switch to lower the bars is a bit much and I would just have it open from the start.
  14. hobomaster22

    Speed Session: Impromptu DM

    Maybe just under 2 hours. johhnybstoned.zip music: Madonna - La Isla Bonita.zip
  15. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    It's left over from when they were separate. Everything is in the GameFiles folder now.
  16. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    Thanks for the report. I will work on the two bugs in the next release. There was a change in Doom Launcher where it didn't zip IWADs and they were stored in a separate folder. I think I will remove the extension in the list entirely so it would just display like DOOM, DOOM2, HACX, etc.
  17. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    Finally releasing Doom Launcher 2.6.1! It took a lot of time but I've finished a help document that encompasses all the features of Doom Launcher. I highly suggest checking it out. Even if you've been using Doom Launcher for a long time, you might learn something new! Latest Version 2.6.1: DoomLauncher_2.6.1.zip Help Document: Help.zip
  18. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    Yep, that's a bug. Thanks for posing the problem!
  19. hobomaster22

    Creating LAN + Master Game

    Since it's failing to bind the socket, I'm going to guess you have something blocking it such as a firewall, or it is already in use by another program. You also need to setup port forwarding on your router if you want anyone to connect to your server outside of your LAN. https://www.wikihow.com/Set-Up-Port-Forwarding-on-a-Router If you only want your friend to connect, you do not need to broadcast on master. You can open the wad file with zandronum and connect manually using your IP address. Searching 'whats my ip' in google will tell you the answer. The command is: connect ip:port e.g. connect 10.0.0.0:10666
  20. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    That's pretty cool, thanks for sharing! I can include this in the next update. The icon for Doom Launcher actually contains all sizes up to 256x256, so I will resize those to match the 150x150 and 70x70 sizes. I'm surprised Windows 10 doesn't check for a larger icon and use that if it exists.
  21. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    Not sure what's going on here but for me on idgames it's saying December 9: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/valve Through Downloads it has a Submitted Date of December 9 as well: Is it showing up differently for certain people? Here's a screenshot of when I search valiant to prove I'm not crazy:
  22. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    Thanks for the feedback. I just checked the idgames search and it does require at least three characters. I will add a fix in the next release. I had no idea so this is a good catch, thanks! Thanks! It's good to read positive feedback. Helps me continue work on the next release.
  23. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    Thanks for the fix, I updated the main post. It was something I threw together really quick. I really wish there was a better way to do it.
  24. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    Yes. You can also add a SourcePorts folder in the Doom Launcher folder. If you add your source ports to this folder and reference them in Doom launcher the file paths will be local and everything should work straight from a USB drive. I'm wrapping up the next release which is mostly bug fixes and documentation. I should add a section describing the portability functionality.
  25. hobomaster22

    Doom Launcher - Doom frontend & database v2.6.2 (5/2018)

    I think the issue you are talking about was with IWAD files specifically. As the program evolved they were actually duplicated in two folders in Doom Launcher back when they were physically separated. This is no longer the case. Doom Launcher is designed to deal with zip files and the zip files can contain multiple files. For example, files downloaded from idgames generally contain a pk3 or a wad and a text file. They may have more files, bu which these are generally older releases. If it's just a pk3 then it will be put into a zip file because it's easier to deal with for consistency. As far as making a zipped copy in the GameFiles folder, yes this will always happen. Doom Launcher is designed to be a contained application and manage everything for you. There isn't a real reason to go digging into the Doom Launcher folder unless there is an issue. If you download a file from the internet and add it to Doom Launcher it will not forever reference the file in your 'Downloads' folder, it handles the management. If you do not care about this file outside of Doom Launcher you can just delete it.
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