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QuipFrok

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About QuipFrok

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    Warming Up
  1. QuipFrok

    Thy Flesh Consumed

    Didn't this episode have an orange sky? I have the version of Doom on 3.5 diskettes and I'm still sure it was a free download at one time. But I'm old and feeble minded ;-) Quip
  2. QuipFrok

    Thy Flesh Consumed

    Wasn't this fourth episode a free download for owners of the game? I had it but can't seem to find it for download anywhere? Quip
  3. QuipFrok

    Hexen maps weren't working

    No matter what I did Hexen maps weren't running except when I did zdoom hexen. Regular hexen maps wouldn't run in Hexen or jHexen. I found this: "For those interested, Doom Builder saves the wads with a behaviour lump of 0 bytes, unless you write a script for the level. Apparently jHexen doesn't like that one bit - which might well be as it should. I just imported a lump without actual scripts from another level, and it worked like a charm. (A simpler way would be to create a script with only '#Include "common.acs"' in Doom Builder.)" What I know, is that using XWE I was able to import a script to my map and now it runs. Was the above fact done for a reason? or an oversite? or is it wrong? Not looking for ANY trouble just want to build maps QuipFrok
  4. QuipFrok

    DoomBuilder Problems

    And the majority of folk are doing one thing that works for them with the editor. It may look full of features but they are implemented poorly. How many people are doing Doom? and just Doom? using one aspect that works? The majority I'd say. But that would need a poll The only thing your're right about FNG.
  5. QuipFrok

    DoomBuilder Problems

    Hey nmn, you're not reading the posts or if you are you're ignoring what's in them. you're the fng. QuipFrok
  6. QuipFrok

    DoomBuilder Problems

    That's a good point. DB should find the games. DCK did so it can't be that hard. Lots of programs scan for other programs. It would be a good feature. The node builder config is crazy. I can setup for say, Doom.exe, doom.wad and any of the node builders and the map won't compile. If I use zdoom it works. Is it cause zdoom builds the nodes as you say? I dunno. QuipFrok
  7. QuipFrok

    DoomBuilder Problems

    Once I got the config problems ironed out...and figured out what NOT to do. Config needs lotsa work....did I mention that? It is a snappy editor. To be able to do things in 3D mode really elevates it. Good job on that CodeImp. QuipFrok
  8. QuipFrok

    DoomBuilder Problems

    Why didn't you write it? No one knows more about the program than you. I find guys that release software than don't take the time to write a help file very lacking. Years ago I built some levels with QED. The author supplied extensive help files which were extremely valuble to me. The concepts he laid out to use his editor have served me to this day. Why you guys are so arrogant and won't support your stuff properly is beyond me. Is it an - I figured it out you figure it out mentality? There is a lot more you could do. Anderson I have a lot of respect for. He has made great maps and been a real aid to several communities. You Sir, are No John Anderson. as evidenced by your "my feelings are hurt you ingrate" reply Quip Frok BTW keep working on that editor..It needs it :-)
  9. QuipFrok

    DoomBuilder Problems

    Chris, My expectations are different than yours. I expect a guy to have enough pride in his project to supply data that will allow it to be easily setup and used. I have built enough different editors: http://www.coyoterock.net/Inigo/files.htm to know a good product when I see it. I won't call DB a good product at this time. It's usable. When it quits crashing and displays textures on a consistent basis then I'll call it passable. As soon as DB is solid I'll recommend it. The 3d view is a very good thing Quip Frok
  10. QuipFrok

    DoomBuilder Problems

    It maybe that. Ten years ago I was using DCK and DoomCad. They weren't near as buggy as DB. So, compared with todays curret editors that may very well be the case. DB is the only one of the current crop I've tried. >Uhm.. I don't know what to tell you about your texture/things >problems besides: Are you playing your map in Doom 2 or Doom 1? Doom >1 doesn't have a supershotgun, so that wouldn't appear if you placed >one in there. Same thing goes for textures. Your tip led me to solve my problem. I can only get this editor to compile if I use zdoom or glzdoom. I was using the zdoom I had in my Doom folder. I extracted zdoom to my doom2 folder and now it's a go. Thanks for the tip. Quip Frok
  11. QuipFrok

    DoomBuilder Problems

    Man what an editor this could be! For me though it has a few problems. Textures...I can place them in the 3D mode but they don't appear in the game. Some do and some don't. Can't tell which or why. Things...place a supershotgun but in the game it's not there. Configuration needs lots of sprucing. For instance...How am I to know that I need to put zdoom in my heretic folder if I want to build and run a heretic map and not have the doomguy's gun and hand in the map? I have spent an hour or so fooling with all the configs and I can't run any map unless I choose zdoom. jdoom? Forget it. The fellow that does this program should spend a lot of time on the configuartion issues AND have a quality FAQ not one that looks like it was a bother. What good is Freeware when there are so many issues? Don't think I don't appreciate the editor..I do. It just needs lotsa work. I think there are alot of system specific incompatiblitys as well. I'd like to hear from you guys on what I wrote. I have an open mind and if I'm missing something or lotsa somethings I'd like to know Quip Frok
  12. Speeed's Reviews Refreshing to see a differnet type of review page. Not the same old retreaded crap that I'm used to seeing. Quip
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