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Blurpy the RABID!!!!

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About Blurpy the RABID!!!!

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  1. Blurpy the RABID!!!!

    Demon Fight Club - How To Get Them Going...

    Oy, from what I can make out, two things apply when determining whether one monster will turn on another monster: 1.) Whether or not the damage dealt actually damaged the targeted monster; 2.) There does seem to be some kind of ranking system of some sort involved. Either that, or some monsters just refuse to attack certain other monsters. Regarding number 1, an Imp won't fight an Imp because they're both relatively immune to fire (or, at least, each other's fire). Revenants' rockets don't seem to piss off any of the other demons. Cacodemons seem to be immune to each other's lightning balls, too. Etc., etc. However, when a zombie wielding a bullet-firing weapon opens fire and clips a bigger monster by accident, the chances are good that the big monster turns around and turns the zombie into pudding. As for number 2, it's really hard to put my thumb on the whole thing. A Hell Knight will turn on a chaingun-toting zombie Commando, but a lesser zombie won't turn to strike back at the uncaring Commando. Zombies without guns just take their lickings and keep gunning for the player, rather than shamble towards the other attacker. All monsters seem to cringe away from an attacking Hell Knight, rather than defend themselves. It doesn't follow any clear pattern, though. I'm a bit disappointed in the monsters' lack of vicious animosity. =/ Perhaps a mod is in order to set this issue straight, old-school style. >=D
  2. Blurpy the RABID!!!!

    Demon Fight Club - How To Get Them Going...

    Wow, you got a Revenant and the Commando to duke it out? By that I'm assuming that you mean that both critters were attacking each other, rather than one taking the beating as it continues to attack the player. Hm... After my initial post I went back to do a little more testing. Here's a few more conclusions that I drew from my observations: - Zombies don't seem to turn on those that attack it. At least, they won't turn on chaingun-toting Commando's... - Hell Knights, when injured, will always take out their aggressions on those that dealt the blow. ALWAYS. They sure got a lot of attitude. =P - A Hell Knight's green fire hurts other demons (except perhaps other Hell Knights, the Guardian, and ol' Cybie). The green fire has quite a respectable "splash" radius, too. The other demons won't strike back at the Hell Knight, however. I watched a Mancubus, Revenant, Imp, Archvile, and even a Vagary die at the hands of the Hell Knight's misdirected shots. The only reaction that ANY creature would have from the green fire is to move to another position out of the line of fire. Perhaps it's 'cuz they all fear the Hell Knights... But the Archvile and the Vagary fear them, too?!?! - Hell Knights & Imps are pretty good at judging their aim when it comes to arching their shots. When they can, they'll catapult their fire up high into the air in order to ensure that they don't hit a creature that's in the way. Perhaps the monsters are more prone to fighting one another if they were placed in the map when the map was made, as opposed to those that are placed using the "spawn" command on the console. They definitely don't act normally when spawned in that way, which is kinda odd. Most of the critters don't seem to move around as much; most usually just stand in place. The Archvile, in particular, won't summon any demons, nor does it use its fire attacks; it'll only claw you if you're too close. =/ I wanna do some more testing. Does anyone know the exact monster model names for the Cacodemon and the Lost Soul? By model name I mean the name you'd use in conjunction with the "spawn" command (ex. "spawn monster_demon_imp"). Perhaps electricity may spark a few fights. =P
  3. Blurpy the RABID!!!!

    Demon Fight Club - How To Get Them Going...

    Hi hi all. Throughout the game, I've noticed how none of the monsters, whether they be demons or zombies, ever got into a fight with one another. My favorite thing about the original Doom was how one could get the monsters to slug it out if one critter accidentally injured the other. However, the monsters this time around seem to be more cooperative with one another. Since when did demons ever get along so well? =P I've done a bit of toying around with the enemies via the "spawn" and "notarget" commands in the console after I beat the game. I'd spawn a pair of critters, shoot one with the pistol to get it angry at me, then walk behind the oblivious critter to dodge the angry critter's attacks. So far I primarily experimented only with the demons and the zombie commando's. Here's a few of the matches I set up: Fight 1: Zombie Commando w. Chaingun vs. Hell Knight - Round 1: I shot the Commando. He runs about and opens fire on me. - Round 2: I duck behind the Hell Knight while the Commando is firing. The Hell Knight bleeds and flinches. o.o - Round 3: The Hell Knight roars and begins tossing green fire at the Commando while it closes in. The Commando flinches in pain, but continues to shoot at me instead of the Hell Knight. The Hell Knight closes in and tears the Commando to ribbons. = Outcome: the Hell Knight wins! Fight 2: Revenant vs. Mancubus - Round 1-3: I shot the Revenant to wake him up. He shoots rockets at me. I duck behind the blubbery Mancubus. Rockets hit the Mancubus. Mancubus continues to growl, suffering no injury. I put the Revenant down with a chainsaw. = Outcome: stale mate. =/ Fight 3: Mancubus vs. Hell Knight - Round 1-3: I shot the Mancubus this time, then ducked behind the Hell Knight. The Mancubus whaled away with its fireballs on the Hell Knight, and the Hell Knight looked about obliviously. I put the Mancubus down with the chainsaw as it attempted to whomp me over the head. = Outcome: another stale mate. Ho hum... -.- Fight 4: Hell Knight vs. Cyberdemon - Round 1-3: I shot the Hell Knight, then ducked behind (under?) the Cyberdemon as the Hell Knight was hurling green fire. The green fire hits the Cyberdemon; the Cyberdemon farted on me as it was waiting for something worthy enough for it to destroy. I put the Hell Knight down with the chainsaw as it bit me in the face. = Outcome: the Cyberdemon was tickled. Etc... I can totally understand why the Cyberdemon didn't twitch - the Hell Knight wasn't wielding a Soul Cube. =P In the other demon vs. demon fights, the demons couldn't injure one another with their explosive & fire-based attacks. The "museum" part of the game pointed out how these critters are very resistant to extreme heat, so that kinda makes sense. =/ In the original Doom, imps were immune to other imps' fire, but barons of hell could injure imps, and vice versa. In the Commando w. Chaingun vs. demon matches, the Commando was very successful in pissing off the demons with its piercing rounds. However, the dumb Commando was too stupid to defend itself as its face was being ripped off by the angered demons; instead of defending itself, it chose to keep targeting me instead. This kinda disappoints me. It's nothing to make me hate Doom 3 - far from it. It's just a quirk that I miss from the old days. Does anyone know how to get the monsters to really tear into each other? If you know a way to get a certain kind of monster to attack another kind of monster, please do post it! I wanna know how to get the monsters to really throw their weight about. >=D P.S. - it'd be cool if someone made a mod to the chainsaw so that the screen would shake around violently as you cut into a monster with it. I always thought that effect was so awesome in the original Doom... ^-^
  4. Blurpy the RABID!!!!

    What is your favorite D3 creature?

    Hi hi, all. First time posting here on DoomWorld. Whee! =D Okay, first I've gotta comment about this one quote... --------------------------------------------------------------------- E3M9 --------------------------------------------------------------------- Hee hee hee heh heh ha haaaaa!!! ** Yes, that map was cruel. But then again, that was the whole point to that map. It made you the ass of a very cruel joke at first, until the entire level itself started changing. Go id! =P As for my favorite critters, I'd have to go with the Cacodemon, Hell knight, and the Mancubus... The Cacodemon's much more frightening this time around. That chilling low-tone chanting sound that they emit definitely got my nerves racing when I was stuck running around outside on Mars' surface. Their crackling mouths in the darkness also look terrifying... o.o; The Mancubus is just cool. I only wish that the bodies stuck around and became gory messes like in Doom & Doom 2; I miss watching the Mancubus' own body weight strip itself from its own ribcage... >=P The Hell knights are terrifyingly powerful! >.<;; I always save the heaviest weapon rounds for those mo' fo's! Try jumping right before the Hell knight swings at you in melee - it'll toss you a decent distance! Whee! ^-^ As for my fav boss, it's a bit of a tie between the Cyberdemon and the Guardian. Both are huge, both look awesome, but what the Guardian has that ol' Cybie doesn't is the capability of being killed with normal weaponry. Sure, you gotta wait for it to start manifesting more seekers to get in your shots, but at least you don't have to rely on the Soul Cube to do the work for ya. Out of curiosity, anyone got an estimation as to how tall the Cyberdemon actually is this time around?? I'm guessing it's around 40-50 feet, but it's kinda hard to tell, exactl...
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