Single Status Update
This thought just popped into my head like 30 seconds ago, so don't expect too much from this blog. Although I have felt this way for quite a while.
Despite virtually every new computer game being 3D these days, very few of the games really take full advantage of the 3rd dimension. Almost all of them are bound to the concept of a flat landscape with gravity pulling in one absolute direction.
For example, I want to see a game that involves space stations clustered to each other. It should be something akin to having artificial gravity pulling you constantly to the "floor," regardless of whether the floor is facing one side of the space station or the other side. We could, in essence, be required to travel from one station to other to complete whatever task or search for whatever item we need. However, the mere concept of a direction being "up" one minute and "down" the next would be refreshingly new to gamers. I thing that it wolud have the potential of being extremely new and fun because we would have this incredibly new challenge of keeping our directions straight.
And perhaps, in the later levels of this imaginary game, the clusters could shift their connections to each other in a "rubix cube" type rotation, which would increase the challenge even more.
- Show previous comments 21 more
Serious sam had multiple direction gravity (like in Demo Level there was a secret where You could walk on walls and such), but apperantly Croteam didn't make a real use of it (like a full fledged mini-asteroid to run around and fight monsters). But it is possible in Serious Engine (I've been editing for it so I must say it's pretty badarsed.)
- Show next comments 3 more