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About Zach6627
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Shotgunner of Cacos
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A really fantastic set of levels for this era of doom mapping. The midis are super fun! The levels themselves are mostly good, and a definite improvement on Serenity 1. There are some genuinely good ambushes in some of these levels too. While by modern standards this is a walk in the park, these ambushed prob would have been a good challenge back in 94.
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You guys realize that this is an artistic statement about burnout and (the Doom equivalent of) writers block, right? Perhaps it's the fact that it comes from the mighty BPRD, and resembles something an amateur could whip together in about 30 minutes that makes this message all the more daunting. Playing this map is not supposed to be fun, some of these reviews concern me...
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Woody's World Episode 1 [GZDoom 8 Level Episode]
Zach6627 replied to Woody101's topic in Map Releases & Development
While clearly a freshman mapping project, Woody's World Ep. 1 is a clear demonstration of a solid set of mapping concepts. While the execution of these concepts is flawed in some places, this is to be expected from a new mapper. I believe that with new mappers, concept reigns supreme. Execution is bound to improve as a mapper gains experience, but an early display of great ideas is a good sign for this series. Circles of Death and the Crusher are my two favorites by far. Both are quite fun and have a good flow. The wad as whole has some texture issues, which can often be overlooked for an mapper's first attempt at a wad. However, one thing that I hope is immediately addressed is the calibration of combat. While none of the fights stick out as unfair, the distribution of health and ammo is quite lacking in some of these maps. In some cases the margin of error for ammo usage seems far too thin to be enjoyable. Crusher, again, proves to be a highlight as it avoids this issue. I look forward to continuing this series. -
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A pretty solid level, especially for its time. I appreciate the aesthetic and conscious allusion to Dante. While the visuals are above average for 1994, the combat is minimal. However, what combat is there is fine enough. Though incredibly straightforward (with the exception of some awkward teleportation), this map is an early example of the power that sticking to a good concept can provide.