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TinMan

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About TinMan

  • Rank
    Warming Up
  1. SABot, a multiplayer bot for Doom 3 ROE 1.3.1 can be downloaded here: https://mega.nz/#!2U93BL4R!R8ZdVV-injT8JrfqWNxSAIGFYhRiko3AAbJ6OkLNfKQ Read the sabot-readme.txt for instructions on how to install and customize the bots. It's been nearly a decade since I built this version and it has since fallen off the internet, since there are still people asking for it I decided to blow the dust off it, see if it was working, and provide a download. DM https://youtu.be/WtiHko30PNo CTF: https://youtu.be/ks-6kKrRPE4 Ignore my playing, it's been so long I've forgotten the controls, the map, my own name. Also my recording software apparently doesn't record opengl in full screen. It's a straight up file re-pack, I haven't done anything beyond seeing if it worked in game/wasn't 100% broken. The bot has issues, but I've also forgotten what exactly.
  2. TinMan

    Mod: TinMan Squad 0.3

    Eh, where is this?
  3. TinMan

    Mod: TinMan Squad 0.3

    Ah, to tell you the truth I'm not 100% sure. I know in the past (q3 for exampe) id hasn't had any problem with mods that have textures based on retail source, and they have included that provision in d3s eula. I'll make sure I clear it up with id before next release.
  4. TinMan

    Mod: TinMan Squad 0.3

    Yay, I'm glad you like it. One amusing side effect of my early implementation of the other weapons is that they don't know to let go of the bfg trigger. Oddly enough it doesn't overcharge but holds at full charge so they ally will stand there pointing at the enemy until you walk in front of them, and they let go. heh.
  5. TinMan

    Mod: TinMan Squad 0.3

    Short answer not for the forseeable future. It is something I've thought about, considering that the mod will be focusing around a squad, coop would fit right in. But at the moment there are a couple of big hurdles. 1. As mentioned I'm still on a slow connection and surprisingly enough don't know anyone with a decent enough computer to run doom 3 for lan, so I just plain couln't test it. 2. Being pretty much a beginner at programming I'm learning as I go, learning how the networking is handled is not something I'm willling to put time into at the moment. However, I'm sure theres a few people allready working on coop, and maybe the'll be willing to share their implementation and I'll see if I'm at a point where I can do it.
  6. TinMan

    Mod: TinMan Squad 0.3

    Have you tried both ftps? One of them has limited international connections. Also could you give me a bit more infor on what problems you are having? My mod eventually will start getting bigger, so I want to make sure I have a good host since I'm still on dial-up (teehee).
  7. TinMan

    Mod: TinMan Squad 0.3

    Howdy champs, the next version is here. Short description: Let's you play through single player with AI squadmates. For this version I mainly focused on making them fight a bit better and it play a bit better. So screenshot, readme and file: http://www.gpdownloads.co.nz/dl.dyn/Files/3400.html And modified versions of three of the first singleplayer maps with pre-deployed squad and full navigation from start to finish: http://www.gpdownloads.co.nz/dl.dyn/Files/3401.html Thanks for the feedback on the last one and keep it comming. Update: Download problems should be fixed now.
  8. TinMan

    Mod: TinMan Squad beta 0.2

    First off thank's for the feedback, out of all the forums I posted this on you have the highest post to genuine feedback rate :) Sin wrote: This is just temporary until I make them smart about managing their own health, on the long todo list. Revenant Wrote: Again, I did a quick hack job to stop them making normal zombie grunting noises during idle, something better - like your contribution is on my todo list along with something even better. Disordered wrote: Not sure about that one, works for me :) They allready should. So again, thank for the replies, I'm chugging away in research/testcrap mode at the moment as opposed to adding anything, but it'll get better eventually.
  9. TinMan

    Mod: TinMan Squad beta 0.2

    My instructions were a bit off, it should be extracted to a folder inside doom 3 folder. So if you've allread extracted to doom 3. 1. make folder tinman_squad 2. move files from doom 3 folder ally_security.cfg autoexec.cfg tinman_squad.pk4 changelog.txt description.txt readme.txt 3. Have fun. Do not skip step 3.
  10. TinMan

    Mod: TinMan Squad beta 0.2

    TinMan Squad beta 0.2 Simple description - A Doom 3 mod that lets you add MarSec allies to help you wreak havoc through single player. Screenshot/Readme/File. http://www.gpdownloads.co.nz/dl.dyn/Files/3368.html
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