-
Content count
48 -
Joined
-
Last visited
-
Hire me! I'm very good at mapping levels
-
To revive the olde thread that got killed....here it is again. Post screenshots of you maps from the editor. No in-game shots or off-topic talk please. Talk about the screens is encouraged. Thank You.
-
My friend Brandon, started playing doom last year when he was 7,8, or 9 years old. Sorry, I can't figure out his age.
-
How about this one: SCYTHE 2 with a background of 1987A
-
Sorry Darkhaven, there are no screenshots.
-
Another level made by me called: Lab at Deimos, and it's in the archive folder /incoming. BTW: Bashe, your snesdoom.wad is great!
-
Ty, You were talking about my wads right?
-
Cyb, You forgot mine, bdr.zip.
-
Does anybody want to post images of levels they created?
-
Why is the first level in doom called Hangar?
-
Does anybody have any levels they made using CodeImp's Doom Builder?
-
I had an idea, if i make another zip folder with the same files and make the zip title: bdr.zip, Maybe it would make the rejector want to keep the short letter zip file and reject the long letter one.
-
WildWeasel, in the PSX Doom mod, it has e1m3,e1m4,e1m5,e1m7,e1m9,e2m9,e3m5,e3m7,e4m1,e4m2,e4m3,e4m4, and e4m8 missing in Console Doom.
-
Im thinking of making a mod for Playstation Doom. With all the maps from it and using Zdoom, it would be great! The only thing that it needs is the txtures from Console Doom. Reply if you want to talk about it. See ya!
-
Replcacing and removing folders from archive
Assplalt replied to Assplalt's topic in WAD Releases & Development
How can I do that?