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Waiter! more spyware please! i have both a flatpak version of gzdoom for testing purposes, and one i installed via commandline. ZDL works flawlessly with the native version, only complain being my settings dont carry over. Nugget Doom has an appimage now? nice. will give both clean doom and nugget a look!
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The state of Doom on Linux
Tembry-Glintstone replied to RataUnderground's topic in Doom General Discussion
Apologies, should have specified i was talking about Zandronum having a linux version you could run natively. I agree with the statements on Zdaemon, its a Dinosaur still roaming the earth compared to Multiplayer Sourceports like Zandronum and Odamex. i feel like i should be expecting an AOL instant message any moment with that thing working. -
Is there no Doom Heretic mod like Doom 64 Mod?
Tembry-Glintstone replied to Verna's topic in Doom General Discussion
of all the idtech1 games i've seen with mods or mappacks coming down the river, only strife seems to get nothing, or get its parts backported into doom. Hexen and Heretic still have a handful of active mappers and fans alike. enough to attempt to make freedoom versions of those games multiple times over the years, -
Why doesn't UDB have a native linux version??
Tembry-Glintstone replied to TwelvNighn's topic in Doom General Discussion
Devs do not do Quality assurance on linux. god help you if you're trying to run this on mac. If you have steam downloaded on linux, try running it through a proton compatability. no promises on nodebuilding, but it otherwise works great. Will try this when im off work, thank you! -
Your Classic Doom Headcanons?
Tembry-Glintstone replied to Goth Ichigo's topic in Doom General Discussion
Personally, i chalked up the baron corpses to an environmental hint that monsters can infight, which i guess leans into another implication that the demon invasion is far less organized than previously believed. -
About your DOOM gaming preferences.
Tembry-Glintstone replied to The Name's Plissken's topic in Doom General Discussion
While im willing to touch anything, in practice I tend to steer clear of things like complex doom, or anything with brutal in the name. BYOC is probably the last thing i touched that could be argued to be hardware intensive, and freelook on software renderers kind of sucks. i try to stick to MBF compatible map packs at best, whipping out gzdoom if i absolutely must. -
The state of Doom on Linux
Tembry-Glintstone replied to RataUnderground's topic in Doom General Discussion
been using linux mint for the past two years, never looked back until i tried my hand at map making. Documentation for getting Windows Programs running via wine (in general) is so spreadshot and tucked away in unassuming places, you might as well just go back to trying to debloat windows 11 every update. thankfully, i found a really, really dumb workaround for stable UDB usage on linux: just force compatibility through proton 9.0.3 or earlier. proton 8 if you want to err on the side of caution. Valve really is making black magic with that wrapper, cannot stress it enough to give proton a shot if wine or mono or trying to compile from source is not working. was able to get zdaemon, Zandronum (redundant, i know) and the windows verison of DSDA-doom running through proton as well. with excellent performance to boot! -
What’s your favorite Doom Song
Tembry-Glintstone replied to Octavius's topic in Doom General Discussion
Doom 2 intermission, and TNT intermission. mood setters for these games. -
How long have you been enjoying Doom?
Tembry-Glintstone replied to Brad_tilf's topic in Doom General Discussion
newer member of doomworld, but ive been playing since the doom95 launcher was still a thing. Was 3 or 4 when i first played, and have been off and on playing doom ever since over the years. was present when the multiplayer scene was very active (Zdaemon and Skulltag's heyday) My grandma had a collector's edition of doom, have the WAD files backed up on a few personal archives so i'm never without options. lately, been throwing a bunch of older map packs at freedoom and seeing what works and what doesn't, if you can get your hands on a copy of Hell 2 Pay or Perdition's Gate, fits really well with those packs. -
LEGACY OF RUST - overall thoughts?
Tembry-Glintstone replied to Captain Keen's topic in Doom General Discussion
had fun with episode 1 right up until e1m6. One of the few times that i felt it was getting very truly mean with the weapon choice. hurt yourself to progress seems like a good idea on paper, but i cant see past all this red. will report Back on episode 2 later. -
What I hate about "Ultimate Doom Builder"
Tembry-Glintstone replied to SyntaxError999's topic in Doom General Discussion
wish it was a simpler process to compile and run natively on linux. trying to use mint as an alternarte OS to windows, and i am admittedly no code jockey, ended up just using proton to run it. -
What WAD are you playing now?
Tembry-Glintstone replied to Katamori's topic in Doom General Discussion
Legacy of Rust, Doom 64, syringe and Master levels. The compilation wad is a huge boon in me actually playing through the master levels. With Masters knocked out, I’ll have finally completed all of the original doom collection. Doom 64 is a fun romp! I like to dig at it when I’m on break. Legacy of Rust, however, is going to need some time set aside. That thing is Mean. -
Doom as a single player experience vs a multiplayer experience
Tembry-Glintstone replied to DreadWanderer's topic in Doom General Discussion
Speaking as someone who’s played this game for two decades now, but rarely spoke about it until this year, I think a major sticking point for the lopsided-ness is simply time, and accessibility. To get doom’s single player running, all you have to do is boot up the application on your console of choice (or storefront if you’re on PC) and you’re ready to start playing. Same is pretty much true for the single player source ports, provided you take the time to fiddle with the settings. But even then, many, many more people do not have the patience to even try to fiddle with a source port in the first place, so, that’s a lot of people that never move away from the current retail version (KEX, as of typing this.) more on that source port point later. to access doom’s multiplayer, in 2024, you can either… 1. Try to find a match in the KEX engine’s nested multiplayer menu, which mind you in its current state, is more geared towards local and LAN play. That’s already a lot more clicks you’re asking your average player to put up with. In spite of this, it is still your best bet to play DOOM’s multiplayer in the modern era. 2. (here is where that point about source ports comes back) download doomseeker, and IDE and download three different source ports (four, if you count q-zandronum and the possible developer versions the populated server might be running) to try to find a match, depending on who’s playing. Join numerous discord servers to try and find out when the community is playing multiplayer, and on which source port. Make time in your schedule for that event IF you have time to spare for a game night. Most people these days don’t. So this process has already filtered out a ton of people as it stands, and unintentionally, also filtered out people who just don’t want to put that much thought into a free for all deathmatch they could get way easily in something like Fortnite. Kids and teens in the 2000s did have time to learn all these steps if they had a computer that could run doom. In the 2010s that device became a smart phone, which had little to no easily accessible options for multiplayer source ports. that population thins even further. TL;DR, You’re not supposed to judge a book by its cover, but most people do. And that’s is why Doom is known better for its single player than multiplayer. -
awesome release. still waiting for the chip crunch sfx jump scare.
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When did you first discover Doomworld?
Tembry-Glintstone replied to id/ea's topic in Everything Else
When i started lurking on the doomworld, it was when i got really really interested in multiplayer doom around 2006 or so. i was an avid zdaemon and skulltag/zandronum player back in the day, but fell off when my PC died on me. I miss those days.