-
Content count
2967 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by Kaiser
-
Aliens: Colonial Marines is out.....and it sucks.
Kaiser replied to hardcore_gamer's topic in Everything Else
Its okay, I still love you. -
Aliens: Colonial Marines is out.....and it sucks.
Kaiser replied to hardcore_gamer's topic in Everything Else
Well, I could be wrong, but consoles have always been a bottleneck regardless. -
Aliens: Colonial Marines is out.....and it sucks.
Kaiser replied to hardcore_gamer's topic in Everything Else
Can't really speak for the rest of the game but I was happy with my contributions and being able to work with Gearbox on a day-to-day basis was a blast. Level designer for the 2nd mission. If only you knew about the technical constraints. The PS3 made everyone it's bitch. -
Aliens: Colonial Marines is out.....and it sucks.
Kaiser replied to hardcore_gamer's topic in Everything Else
I have nothing to say only that I did my job and did what I was told to do. Nothing more. -
Aliens: Colonial Marines is out.....and it sucks.
Kaiser replied to hardcore_gamer's topic in Everything Else
APRIL FOOLS EVERYONE! -
I like
-
The audio system is another thing I want to look at eventually. Though I am not sure how having a MP3/OGG player would conflict with my synth system.
-
Looks like that Spider * puts on glasses was the Mastermind behind it all YYYEEEEEAAAAAAHHHHHH
-
Official Final Doom Playstation Soundtrack released!
Kaiser replied to Aubrey Hodges's topic in Doom General
Well.. to be more specific, the second expansion. I wasn't as involved with the first one... -
Official Final Doom Playstation Soundtrack released!
Kaiser replied to Aubrey Hodges's topic in Doom General
Really awesome work Aubrey. That one track you did for Geryon has always creeped me out and still does to this day. Strangely enough, this particular track was a inspiration behind some of the ideas for scare events that I worked on during the developement of the F.E.A.R expansions. -
Beginning of the hub. Subject to change of course
-
More stupid crap
-
-
I dunno
-
Programming tools used by source port developers
Kaiser replied to RTC_Marine's topic in Source Ports
Visual Studio 2008 Pro IDA Pro Disassembler w/Hex-Rays decompiler SLADE Deepsea gDEBugger TortoiseSVN TortoiseGit (For other projects) Notepad++ (For Javascript) DevkitPro (For Doom64 DS) -
I still intend on working on it and it will be one of my primary projects that I will focus on next year. Though I do plan on down-scoping some things.
-
My Doom year resolution is to start making more maps for Doom like I used to, and focus more on Doom64EX support.
-
Oh hey, hqx4x support in Doom64EX hqx2x:
-
For the longest time I always thought Club Doom's music was a remix of a existing hardcore track (Extreme Terror) by DJ Skinhead, which both sounded awfully similar.
-
What are your favorite maps? [which you made yourself]
Kaiser replied to 40oz's topic in Doom General
Made too many maps that I've made to remember but Kaiser_12.wad seems to remain in my thoughts the most. -
Official DOOM Playstation Soundtrack Release
Kaiser replied to Aubrey Hodges's topic in Doom General
Really awesome stuff. I'll be looking forward to your other releases (especially Doom64.. heh). -
Sure thing. Its been a while since I looked at it but let me see if I can dig it up somewhere. I am always on IRC most of the time if you ever need to poke me for something.
-
More likely I am using an outdated xinput library...
-
No worries, figured it wouldn't hurt to ask :) Though I was always fascinated with what the game would of looked like during early development stages. Heh, it's amazing how much a Taco Bell cup can accomplish for creating sounds. Was there ever a name for him?