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wons

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About wons

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  1. Me and my friend who was playtesting the wad thought the arena with waves (in Map02, the one with pinkies) was a good idea. Mostly becuase the way i played made the arenas feel like they "progress" with your killing spree. The way i played is that i was shotgunning pinkies and hell knight a bit, while imps and pinkies were coming a long, that's how i played and why the waves felt with the playstyle i have. When i was designing the arena it didn't come to mind that someone might pull different approach to these. Consequently when i thought that the arena was good i pulled the same trick for the last arena. I can see why you don't like it though. Also yea, SSG was supposed to be a secret. I tried to hide it real well but still bring attention to "the prize" for doing the secrets and yet bring the challenge once obtained. Kinda like no rest for the living did in it's Map01, which was my main inspiration for that one. I'm thinking of redoing the idea or just cutting it off completely, becuase it really brings a very high advantage if you have it and makes designing arenas harder. But on the other hand i don't wanna redo The first map over and over again. Idk what you meant by "Dead simple tags", i suppose you reffer to how the last arena from map02 is similiar to Doom 2's map07. Honestly i wouldn't notice the similiraty if you didn't point that out. My idea for 4 Mancubi in a big arena came from legacy of rust's E2M6 which also featured mancubi in tubes. Arachnotrons were added becuase they were the best thing i could came up with, and the arena itself throughout couple iterations. To be fair when i think about it now, it's really funny how i never noticed that. The part about details is my map comes i guess naturally because i always want to represent the place it's supposed to be. Plus the fact that i never let myself leave the arena as an empty square with enemies in it. Also thank you for playing and for the feedback! I will keep that in mind!
  2. It is my first attempt at a map set, or a speedmapping, or a map! (yes this is my first attempt at mapping, lord have mercy) Created for Nano Wadmo 2024 Cleanse and Mayhem was originally planned to have 2 Episodes, 6 map each. Obviously this wasn't possible for good old me to do in a month so i cut off the plan to just 6... and i ended up with 2 maps. I plan to finishing the wad with 6 levels as i wanted. Treat this as a demo, a taste of what's to come. Maps are fully functional. The maps are themed around sewers, coming out of personal liking for such level type in video games overall. The map format is UDMF, wad was tested only on GZDoom thus it is requried to play it. More details in the zip's .txt file Download link: Screenshots:
  3. Finally finished map 2. Sadly i don't think i will finish any more maps until the end of the month :^( BUT i decided to work on rest of the (planned) maps post nano wadmo :D
  4. From personal experience speaking, barons seem too tanky to spread them out in huge amounts. That's why i prefer putting hell knights over barons. Maybe if i end up making a map with lots of ammo for high dmg weapons maybe i'd put barons? Not sure
  5. Hello everyone! I'm a newbie in classic doom modding/gaming, i'm making map(s) for fun and currently i'm working on my second map for nanowadmo! :) With that being said, are there any common mistakes, "bad" tropes, or some kind of giveaway that the map was made by someone who's new to this? :P Also i exclude very obvious mistakes, like forgetting to put a texture somewhere or something like that. (i hope i put this post in the right section of the forum)
  6. I didn't have much time on that day to work on the WAD, but fortunely i got to try making and implementing my very first custom texture. It's just 2 vanilla textures slapped together with a locker lock edited in, but i think it looks well:D
  7. Cool arena i made for second map of my submission
  8. wons

    LEGACY OF RUST - overall thoughts?

    But at longer distance it's hard to notice tho :d
  9. wons

    LEGACY OF RUST - overall thoughts?

    I finished it few days ago. First episode was great, map 6 was kinda mean like Tembry said, map 7 had weird navigation around itself tbf XP Episode 2 was not so great until the last 2 levels. e2m6 and e2m7 were total bangers, however, most maps were bland visually, e2m4 uses too much brown textures, the only non-brown texture i could find was blood used as the floor in some places. Also e2m1's small ammo distrubition was brutal, the level looked awesome and the track was a total banger so i didn't mind it that much. The enemies are dope. Even if all of them (except vassago) are just resprites/old recycled sprites but i don't mind it, except for the mind weaver, i can't tell apart from arachnotrons. My only complaint is the fact that Vassago's fire traps are larger than their sprite :( But i love those guys the most honestly. Maybe i'll make some simple maps just to mess with them, idk. The weapons feel great, unique, a bit gimmicky but in a good way, still filling the "missing" place of plasma/bfg but, again, in a different way. I kinda wish i could use the incinerator more, but that's just a nitpick Overall the expansion was great but most Episode 2 maps were forgettable to me, sadly. Most if not all tracks are bangers ("Rainining with a chance of spiders" my beloved). The enemies are cool, the weapons are dope. Me likey :)
  10. wons

    Doomcute thread

    Some doomcute stuff i made for my wad
  11. To be fair i'm fine with the fact that one is just less tanky version of the other. I think it's good becuase you can use the hell knight early and you use baron later for stronger/longer encounters. I was actually thinking of possible hell knight redesign. I tried to look how New Dooms did it and honestly making him bald is kind of a weird thing but i kind off like it? I could see it work but it defo would need some trickery to pull it off. Also, this is obvious but i'm annoyed that they are just recolors becuase it's hard to differiate them for color blind people, even though i don't have it. Just the thought annoys a bit :/
  12. I read them for the sake of avoiding technical issues. Like what i-wad do i need for this, do i need additional files, what source ports, etc. etc. I also read the story of the wad if it has one or other additional stuff the .txt provides out of respect to the creator. Also i like to know how much maps the wad has. To avoid situation where i got dissapointed when i finished No rest for the living .wad thinking it has more than 8 levels, or the opposite where i thought master levels has 13-15 maps instead of 20. Also shutout to Nuts.wad's txt file for it's story. Hilarious stuff in my opinion
  13. Aaaand there it is :D My first map! E1M1 :D
  14. i got some progress on my own map :)
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