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criticalunknown13

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About criticalunknown13

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  1. criticalunknown13

    FEEDBACK APRECIATED: Doom 32x Conversion Progress (Alpha V.1.1.1 available)

    I believe its something with SLADE not properly reading the MAPINFO. I've posted a new download link. Hopefully it should work. (I honestly do not like working with SLADE.)
  2. criticalunknown13

    FEEDBACK APRECIATED: Doom 32x Conversion Progress (Alpha V.1.1.1 available)

    Began work on Randy Estella's Marshes from PSX Doom. I don't have access to any PSX maps so I'm trying to rebuild it by hand. It's gonna take some time as I'm dealing with some health issues. Update: Oh yeah, its all coming together... Enemy Placement is gonna be a pain without an original map to work with though Update 2: Almost done. Still have a few items to place. Doing this using Youtube videos, so its not perfect. The forest maze sucks ass TBH, but its the best I could do. Also need to set it up so that the door to the exit opens when the cyberdemon is defeated in SLADE, but that should be easy enough. All in all, I think I did this map justice somewhat.
  3. criticalunknown13

    FEEDBACK APRECIATED: Doom 32x Conversion Progress (Alpha V.1.1.1 available)

    WAD Has been updated, so this post wasn't necessary anymore
  4. criticalunknown13

    FEEDBACK APRECIATED: Doom 32x Conversion Progress (Alpha V.1.1.1 available)

    Figured I'd show off my WIP of Extramap.wad. Unfortunately, I've really hit a roadblock with this shit. I knew from the start that since it was created from unused parts of the original E2M5 that I was going to try to incorporate some of that in here. I even added that shitty demo bit from that bad CGI trailer for DOOM 3DO. Problem is there just isn't really much to work with, and I want to try and stray from having some sort of Novice version of Alter of Extraction from PSX Master Edition. EDIT: Yep its worse...
  5. Proper Update Time! Alpha Version 1.1 is now avaliable here! New Maps: KNDP01 - Hangar Okay yes its Hangar but it now has a secret entrance into KNDP12 - Sewers, and no it isn't like the XBOX where you just run into a wall and hit E. It should be easy to see how you access it though THYFLS12 - The Marshes Randy Estella's Secret Deathmatch Level from PSX Doom, all be it, I may have gone a bit too far in a few places... I'm very proud how it's turned out so far. However despite it being a Deathmatch Map, it isn't Deathmatch compatible. Because I don't have any access to the original WAD, it's hard to acurately place a lot of things, including the Deathmatch spawns. Fixes: The Warrens was misnamed in the MAPINFO file. It's now properly named INFRN10 Extramap.wad now has the name of Three Demon Obelisk... Yes I know its shit... Some texture fixes have been applied. So for the longest time I had wanted to work on making map conversions for the 32x, as I actually really enjoy Doom 32x. Thankfully, thanks to Vic and the Doom Resurrection/Fusion team, and its really kind of reinvigorated me to try to do this. I wanted to post some pics of my progress (and later down the line maybe the WAD files) and get some criticism or advice on them. Also the textures in the image do not actually match the actual level as I still have Doom II as a main resource for testing the level: E1M4B - Phobos Mission Control: So the first few I did we're more so rebuilds of the original levels. I wanted to try to keep as much of Romero's original level design. There's very likely some more stuff that I can cut out of the level, but I feel like a did a good job on it. E1M8B - Tech Gone Bad: Yeah I went overboard on the level of detail I tried to keep intact. This is honestly one of my favorite Romero levels, and REALLY wanted to do it justice. I did take some inspiration from Dexiaz's GBA version video as I couldn't really find a way to make the path in the toxic lake. I'm really happy how it turned out but it could probably be better E1M10 - Sewers: Yep this infamous map. I dunno why, but I actually like this map, so I wanted to do the best that I could to make it work, I think it turned out pretty good! There's probably a bit more work I could do but I'm proud of it. And as for what's coming soon... Doom32x Conversion Alpha v1.1.1.zip
  6. criticalunknown13

    Doom CD32X Fusion

    Despite naming the file MAPINFO, I was forgetting to set it to a ZDOOM MAPINFO File... I am a dumbass XD. So level names and transitions work now. Only thing that can't be fixed is the music as SLADE can't read ZGMs. Sorry for wasting your time everyone!
  7. criticalunknown13

    Doom CD32X Fusion

    Well shit. Good news is I have been able to test the conversions, I just can't get the right names or the music to play. Either way thanks for trying to help
  8. criticalunknown13

    Doom CD32X Fusion

    Oh yeah Doom Builder, sorry. Was multitasking at the time.
  9. criticalunknown13

    Doom CD32X Fusion

    The problem I seem to be having is that it keeps registering the map names as Doom II Maps and playing Doom II Music, despite me changing the names in the DMAPINFO. There's probably a really simple answer staring me blank in the face and I'm just a dumbass XD
  10. criticalunknown13

    Doom CD32X Fusion

    Question for the devs, I made a map conversion and have been trying to test it in Doom Builder, but because the MAPDEV.wad and Resurrection use Doom II's Level Naming system (MAP01, MAP02, etc.) I'm having trouble loading it. I tried making a MAPINFO file in SLADE but nothing works. Do you have to use a console to test it or am I just stupid?
  11. criticalunknown13

    Doom CD32X Fusion

    Got the MAPDEV.WAD stuff working. Its awesome finally being able to work with 32x textures (Well not exactly, but it's close enough) I know OG Resurrection had Sega Mouse support so I would assume CD 32x does too.
  12. criticalunknown13

    Doom CD32X Fusion

    Thanks mate, hopefully when I get time, I have a chance to really dig around.
  13. criticalunknown13

    Doom CD32X Fusion

    That's the .cue file right? I haven't messed with stuff like burning discs in a while. I've honestly been really interested in doing conversions of some of the PSX levels, E1M10, etc.
  14. criticalunknown13

    Doom CD32X Fusion

    So is this replacing Doom Resurrection, or is that going to still get updates? Also, might be blind but where is the map development wad located?
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