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Anima Zero

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About Anima Zero

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  1. The DWIronman League dies to: 50 Monsters

    Ok, let's see how I did (category 2 run, played this during a TNS session back in the day). Going to be interesting since I have a new computer to play around with and all that. First, I did map33 & 35. Map35 I died after hitting a switch and had a bunch of Cacodemon v2s rain down on me with no real way to repel them easily. Reason? Evidently I missed getting an invul sphere at the megaarmor when I was messing around without recording afterwards. THANKS GAME! Decided to package up the fail if you want some laughs. At the very least....I survived map33. Somehow. Didn't die running for the SSG, got the ensuing cyber to do clean up work on the majority of everything I ran past, then I proceeded to nearly die myself finishing the cyber off. 7 health left with the cyber still breathing and the arena I have to work with is rather nail biting ya know. After that, not too hard to exit (and find out PRBoom Plus crashes with some "lol idclv32 or whatever" message, woot!). Of course, what's really worth the marbles are the main levels. Plodding along slowly here, doing fine....and then map 8 rolls around. Make it to the BSK...and somehow don't die here with the minute of chaos that ensues coming up to it. So, I'm in the clear, about to make the run up to snag the BSK and bolt out of there. Feel free to play your choice of the Sonic drowning theme when that happens because it'll suit the build up to my death perfectly, but with fire instead of water. DWIronman_50monstr_AnimaZero.zip
  2. The DWIronman League dies to: The Warlock's Hearth

    Well, I haven't done this for awhile, but I survived with a clear time of 1:11:50. Category 1 run as I've never played the map prior to this. Quite a fun level to blast through overall. Lots of monsters, plenty of ammo, and me bumbling around like an idiot at times. I do like how I basically squandered the majority of the megasphere that's behind some rsk bars in less than 30 seconds (and nearly got pegged by a cybie rocket not too long after, that jerk) Just happy to have survived an ironman run for once and not die in some incredibly GJ ANIMA worthy fashion. DWIronman_WarlH_AnimaZero.zip
  3. The DWIronman League dies to: Coffee Break

    Started out with a bang by nearly dying, then got it together and soldiered on...until map 9's ending. Nearly bit it in the BFG room, but survived until the last group of enemies. Evidently one of the viles took the whole deal back in my Oscillation map 7 UV-Maxes of stealing ideas from X's book of how to survive improbable odds a bit farther this time. SOMEONE's not going to be happy about that and just may add demon killing to his usual maverick dismantling in the future. Capital! Category 2 run since this was a TNS session back in the day and the maps were rather familiar to me. DWIronman_CoffeeBreak_AnimaZero.zip
  4. Random Image Thread

  5. The DWIronman League dies to: Combat Shock 2

    You and me both sir, heh. Still kicking myself for not doing as well as I could have this month due to my epic failure. May try a "for fun" attempt to see how far I get today for kicks and giggles.
  6. The DWIronman League dies to: Combat Shock 2

    Kaboomed twice on map 3, then finally on map 4. First map 3 death was me questioning where the last two thirds of the monsters were, then that question getting answered at what I presumed was the final fight when releasing one too many enemy hordes at once lead to my demise. Second map 3 death? Dumb RL trap death. I might have filed this death into the "Failures so bad that I get smacked upside the head by X" folder. As for the "Failures so bad that I get bitchslapped by X' folder? Don't worry because my 3rd and final death on map 4 is the perfect candidate for that. Remember when I missed a green armor in last week's ironman? Well, let's up that to TWO megaspheres. The first I just plain forgot about after the YK trap. The second one...well, I was well aware of it, but I wanted to save it because I'm a genius and think I can take on 4 PEs and 4 Mancubi released after hitting the YK switch before snagging it (Yes, I still didn't get that megasphere I skipped over before the YK trap at this point). Evidently not, considering I had a huge attraction to ramming my body into mancubus fireballs like they were hotcakes. Category 2 run if only because after all three deaths, I checked out the map starts of the levels ahead of me and recognized the start of map 6. Likely played it some time ago during a survival session DWIronman_CShock2_AnimaZero.zip
  7. Haha, that's a good one too. Forgot about that one actually.
  8. Starting at 15:10 in that video...yeah I'm gonna somehow survive with 3 health, nearly get ganked by a baron coming up on my side, run past two cybers, one of which started firing at me (and somehow didn't tag me with splash damage), then run into a group of imps & cacos before barreling into a room with health in it. Major X shenanigans moment there lemme tell you, haha.
  9. Hoo boy, this is gonna be a thing. Place your bets now on how many fails we get between all the rotations we do!
  10. The DWIronman League dies to: Doom The Way id Did

    Well, just got off work and I'm half tired. Perfect time to record my ironman run and go as fast as I possibly can! Fast being the operative word in some levels though. Somehow, through multiple oh crap moments, I clear episodes 1 & 2 (no secret exits sadly). My half tired run comes to a screeching halt in e3m4 when I basically derp, somehow miss the green armor, and die in like 5 seconds afterwards. Starting the map with under 20 health didn't help my reckless ways either. Category 2 run here. Played this in the past via a ZDaemon TNS session, albeit with only some memory of select maps. DWIronman_DTWID_AnimaZero.zip
  11. Dang. Gonna miss the first rotation at a bare minimum most likely due to Thanksgiving festivities tomorrow on my end D:.
  12. Miscellaneous demos (part 3)

    Ammo wise, I don't think doing BK building first would be a huge difference on your rocket/cell count. As long as you have 75-80 rockets after collecting all the rocket boxes in the YK building after that, you should be in good shape for the rest of the map.
  13. Miscellaneous demos (part 3)

    And Oscillation map 7 UV-Max improved to a 12:06. Still some hiccups in the BK building and final battle arena, but hey, still 19 seconds faster. Nothing wrong with that. Oh, and I had three moments where there was very nearly a case of being dealt the X Gonna Give it to Ya card. Not surprisingly, said moments were triggered by viles. Also, if anyone wants to tell me how close I was to one BK arena vile roasting my ass when either I reached safety in time or my rocket managing to interrupt it, feel free to tell me because I still can't believe I survived that one. oscl07-1206.zip
  14. Miscellaneous demos (part 3)

    Well now, I haven't done a maxdemo in forever. However, Oscillation's map 7 having one of my favorite Megaman X fortress themes of all time got me in the mood to get a UV-Max done for the level. Time for the demo comes out to 12:25. Could be a good 30 seconds to a minute faster since I had a fall going for the first warp in the BK building (blaming nerves for that one though, considering the trap afterwards) while the final battle could have also been handled better. Granted, I died twice at said final battle in previous attempts so I was a bit on edge here (and almost got sent over said edge hard at one point). oscl07-1225.zip