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Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad
Impboy4 replied to Johnny Cruelty's topic in WAD Releases & Development
Any particular reason? I hope it's not anything too bad. :( -
[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
Impboy4 replied to Erick194's topic in Console Doom
Then again, it happens in the official PSX Doom campaign when you take the secret exit in Twilight Descends to The Marshes (both use the track "Corrupted") -
Doom 2 In Song Only -[SUBMISSIONS CLOSED] A Community Experiment Megawad
Impboy4 replied to Johnny Cruelty's topic in WAD Releases & Development
I think at the very least, we should compile all the maps already completed and release it as is. Community projects shouldn't always shoot for all 32 maps. -
[COMMUNITY PROJECT] (MUSICIANS NEEDED) Amalgoom, Combining Doom 1 and 2
Impboy4 replied to Johnny Cruelty's topic in WAD Releases & Development
This 100%. The Fusion Mapping Project did exactly how you described here; taking two maps together into one while keeping the majority of the elements original so the homages/references are not as apparent. -
[COMMUNITY PROJECT] (MUSICIANS NEEDED) Amalgoom, Combining Doom 1 and 2
Impboy4 replied to Johnny Cruelty's topic in WAD Releases & Development
This idea has been done before just to let everyone know: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/fusion -
DooM 64 cut weapons sprite restoration (for real, no joke)
Impboy4 replied to hell2slay's topic in Doom Editing
I know, but you can't blame me for having a gut belief that it originally was meant for the Rocket Launcher before the beta build. Remember stuff like this gets changed around a lot during development, so Tim's claim that it was an "early rocket design" isn't that farfetched and might have been true at one point. But at least we all know it definitely wasn't a flamethrower as OP stated (though that would have been kind of cool in Doom 64). -
DooM 64 cut weapons sprite restoration (for real, no joke)
Impboy4 replied to hell2slay's topic in Doom Editing
Meh, in the end it was a cut design which made everyone question what it was supposed to be. I still believe it could have been an early Rocket Launcher since the shape looks more like it could launch rockets rather than lasers. -
DooM 64 cut weapons sprite restoration (for real, no joke)
Impboy4 replied to hell2slay's topic in Doom Editing
It wasn't a flamethrower, it was an early design for the rocket launcher which proved to be too detailed so Midway redesigned it to be closer to the PC variant while still looking fresh. Besides, YukiHerz already recreated the sprite which looks even better: -
The DWmegawad Club plays: Claustrophobia 1024
Impboy4 replied to dobu gabu maru's topic in WAD Discussion
That was exactly the reason, considering this was made before Doom Builder 2 was out and I had to struggle with the confines of DB1's sector drawing which limited my abilities greatly. Honestly, I tend to forget my mapping pre-DB2 now. It was for visuals and some gameplay adjustments. DB1 was the only thing available at the time so I wasn't up to par on the detail level than I am now with DB2/DBX/GZDB/UDB. -
"OCTATE" - My first map, dedicated to my father John W. Anderson (aka "Dr. Sleep")
Impboy4 replied to Mr. Hypnos's topic in WAD Releases & Development
Actually, OGG is no different than MP3 so difference in file sizes would be negligible. You could try and go for a tracker format for your music (which is similar to MIDI) or go like what the majority of the community uses and go straight to MIDI music. -
"OCTATE" - My first map, dedicated to my father John W. Anderson (aka "Dr. Sleep")
Impboy4 replied to Mr. Hypnos's topic in WAD Releases & Development
I know the cause of that bug. It's because those pillars in between the door are sectors instead of void spaces. In fact, there are a lot of unnecessary sectors around the map (that aren't tied to any actions) that can easily be void spaces instead. -
PSX Doom/Final Doom TC (Legacy TC, See first post for details)
Impboy4 replied to Mattfrie1's topic in WAD Releases & Development
Sorry but there is no Vanilla Doom equivalent of PSX Doom. However, someone might make a mod for it using the ACE Engine. -
To everyone in the UK, please sign this petition so your Online Safety Bill does not get passed. Many sites (Wikipedia for example) will get blocked if they don't comply with the age requirement to view them. You do not deserve to be the next China. https://petition.parliament.uk/petitions/634725
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Give me three textures to make maps with!
Impboy4 replied to The Kingslayer's topic in WAD Discussion
Floor/Ceiling flats are considered textures so that's definitely a 3 texture map. -
My WAD has a problem with it's intermission screen.
Impboy4 replied to EPICALLL's question in Editing Questions
Did you set the dimensions of the image to 320x200?