Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

solarsnowfall

Members
  • Content count

    64
  • Joined

  • Last visited

Everything posted by solarsnowfall

  1. solarsnowfall

    Small incriments suck in DB!!!

    thanks, will see if this helps
  2. solarsnowfall

    Small incriments suck in DB!!!

    http://www.geocities.com/scottishwarrior82/aaargh.jpg a screen shot of the shiz i've been trying to work with. The structure is a sort of support/pillar with a spheriod top to it and a backing. Do anything, ANYTHING to move it or adjust any aspect of it's position(including placing it after copying) with vertex stitch on removes half the sectors. You can undo it, and figure out a way to manipulate it, and lines will cross and connect to verteces farther away than the ones your trying to connect them with. And I constantly get the problem of having to change the line sector numbers because they get screwed up; lines will disapear, go one sided, flip (with or with out changing the sidedefs)way too much. You have to scale everything up, then connect all the lines and verteces, then reduce it to the size you need. A big pain.
  3. solarsnowfall

    Decorate Problems

    Well... not that I can help at all, but where can you find out about DECORATE? Zdoom.org is currently down....
  4. solarsnowfall

    Thing Hate

    And Zdoom.org is down for the moment...
  5. solarsnowfall

    Thing Hate

    Now the idea being that I wnat a bunch of imps to attack and kill a hell knight in the center fo the room on a platform. I set : Imps action thing hate, tag 0, hater 1, hatee 2, flag 2 Knight action thing hate, tag 0, hater 2, hatee 1, flag 2 Tried changing flags and/or setting tags to match appropriate hatee values but nothing happens; they don't fight eachother, and all attack player when you enter the room. What am I doing wrong?
  6. solarsnowfall

    Thing Hate

    Yea the cyberdemon-spiderdemon fight only happens if you get them to hit eachother. You have to declare thing_hate(hater, hatee, type) in a script before it works. In DB just edit the behavior lump like so: #include"zcommon.acs" script 1 OPEN { Thing_Hate(2,1,6); Thing_Hate(1,2,6); } Thing id 2 hates thing id 1 and they fight eachother until one or both are all dead. The 6 is so that they fight continuously from start without being seen by the player. Took me QUITE a bit of searching to find a good simple usage to draw from. So if you just wanna mess around and have a few monsters fight eachother, just stick this cript in your level, and add thing id's accordingly. Makes for fun watching ;)
  7. solarsnowfall

    Could not find required lump PLAYPAL

    Ah success. Zdbsp was refferenced to the wrong directory. Don't know why it would automatically be set wrong, since i didn't change it... Thanks for the other tip earlier though.
  8. solarsnowfall

    Could not find required lump PLAYPAL

    I tried just adding things and setting their values to match the ones in the other wad, in hopes that they would be recognised when played with the monster resource wad. It leaves a gray dot withe a "?". But I can't test it because the nodes won't build. I've got it set to zdbsp. Yet another noobish situation arises.
  9. solarsnowfall

    Could not find required lump PLAYPAL

    Well, easy enough. Now, I want to make a wad, using another iwad. I wanted to mess around with the monster resource wad and play with some different baddies. How can I rig up doom builder so that I can make a new wad, using the monsters from that file? My first inclination was to load the wad I wanted to use the characters from instead of doom2.wad when starting a new map. That's what got me the error. I'm just trying to make a wad that will work when loaded with the base iwad when starting zdoom (zdoom.exe -file monsterwad mywad). I used to do this all the time when testing out textures, can this be done with new THINGS?
  10. solarsnowfall

    zdoom command list

    I'm having a hell of a time finding a list of console commands for zdoom. I assumed loading wads would be similar to quake's map loading; map map.wad or even; map mapname but it doesn't seem to work, even with the wad file in the same directory. Wrong usage, any help?
  11. solarsnowfall

    Running Boom on newer systems

    I typically play with zdoom, or Doom95. I'm working on a map I wanted to run on Doom 2. However I'm quickly run into vis problems, so I decided to use Boom to run it (jumping would ruin gameplay) to try and correct the problems. The last time I played Boom was when I had Windows 95 and DOS, but now my system is running on Windows 2000, and when trying to run it through the cmd promt I get an error; MS-DOS 16 Bit Subsystem C:\WINNT\system32\cmd.exe - boom.exe C:\WINNT\SYSTEM32\AUTOEXEC.NT. The system file is not suitable for running MS-DOS and MS Windows applications. Is there a way to fix this? How do people run Boom on newer systems? Is Boom still used very much? Solar
  12. solarsnowfall

    Running Boom on newer systems

    Heh, accidentally downloaded the source zip. Now if I can just get it to run on the cmd prompt, it won't recognize prboom.exe for some reason.
  13. solarsnowfall

    Running Boom on newer systems

    I downloaded the Stable 2.6.6 version, but can't find an executable in the zip file, how do I run it?
  14. solarsnowfall

    Getting Doom Palette

    Now for some reason I remember having a file called doom2.pal or something to that nature. I try to take screen shots to try and get the color palette that way but the colors get inverted (almost like a negative) so it never works. Little help please?
×