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About TimeOfDeath666

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  1. TimeOfDeath666

    Doomworld Mega Project 2020 (Y2K edition)

    The txt file was in the pk3 and the pk3 was zipped. Also I wonder when it became mandatory to use the textfile generator.
  2. TimeOfDeath666

    Instantly lower floors in Boom ports

    I can't play this in prboom-plus because of compressed zdoom nodes. But after looking in doom builder, the floor won't move because the lowest adjacent ceiling is 128.
  3. TimeOfDeath666

    Things about Doom you just found out

    In vanilla compat you can make a single teleport line send you to multiple destinations if you dehacked the "teleport exit" (in whacked) thing by enabling SHOOTABLE, and disabling NOSECTOR and NOBLOCKMAP. When you teleport, you will telefrag the teleport exit and it won't be usable any more. If you have multiple teleport exits in sectors with the same sector tag, you can keep using the teleport line until you've telefragged all those teleport exits. The game sends you to the teleport exit with the lowest thing number first. Monsters can only use those teleports on map30 when they're allowed to telefrag. Attached is a demo wad (map01 is for the player, map30 is for the monsters). telefrag.zip
  4. TimeOfDeath666

    Doomworld Mega Project 2020 (Y2K edition)

    Sure, I just uploaded it to idgames along with dmp2018 and dmp2019.
  5. Lost souls can cross a block monster line sometimes after a pain elemental death.
  6. TimeOfDeath666

    Door not opening in non-ZDoom based source ports

    It looks like those line actions in front of the door are blocking the player from activating the door in those ports.
  7. TimeOfDeath666

    Switches with two functions

    Even in vanilla you can use a "Door Open" action to lower a ceiling and open a door at the same time using one sector tag, because the 'door open' actions will move a sector's ceiling to 4 units below the lowest adjacent ceiling.
  8. TimeOfDeath666

    PrBoom+ Texture Issue

    I believe texture widths have to be a power of 2 to display properly in those ports.
  9. TimeOfDeath666

    [wip] Eternal Slumber Party 3 (7 maps)

    That would be great, thanks! Flambeau put up a zdaemon server yesterday with v7 called [USDQC] Coop - esp3 by ToD. The server held up great with no lag while 3-4 of us played through the wad.
  10. TimeOfDeath666

    Doomworld Mega Project 2020 (Y2K edition)

    Thanks for the heads-up! Fixed map02 mapinfo, fixed map03 music script, changed Xyzzy01's map name in the OP and the txt file, and fixed the tiling INTERPIC. Let me know if there are any other problems. DMP2020v2.pk3 https://drive.google.com/file/d/1WJ7YbwXPoMO-6JZwu-epYhIiiXlbYvQG/view?usp=sharing
  11. To get db1 3d mode working on win10, I believe you have to uncheck "windowed 3d mode" in the configuration window.
  12. TimeOfDeath666

    Doomworld Mega Project 2020 (Y2K edition)

    DMP2020v1.pk3 https://drive.google.com/file/d/1yKwFQwxLyCamyZxWLerFvTkwQwGmqZri/view?usp=sharing Here's v1, let me know if there are any problems. @Pegleg no map from me this year. @MidnightMage I think all previous DMPs had at least 32 maps (excluding last year's which wasn't open for submissions). But that's ok and we'll do it all over again this year.
  13. TimeOfDeath666

    Doomworld Mega Project 2020 (Y2K edition)

    Congratulations to all submitters, you've managed to surpass the map total from last year's project of 1! You should feel proud of yourselves and know that the Doomworld Mega Project thanks you for your service. I'll compile the submissions and post the final version in the next few days. As for DMP2021, it'll be a return back to its roots, or at least what everyone else seems to think its roots are. Any map format, any resources, etc., with the only rule being something like "your map must feature a cave/mountain/rock section of any size", but I haven't decided yet.
  14. TimeOfDeath666

    [wip] Eternal Slumber Party 3 (7 maps)

    MAP07 is done, it's Drown in Blood MAP23. There's a lot of new stuff in it. It took an hour for a first exit max, even with the supergun2 bfg, with 167 platforming secrets and only 2566 monsters.
  15. TimeOfDeath666

    Doomworld Mega Project 2020 (Y2K edition)

    Well the project is designed for zdoom 2.8.1, so...