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TimeOfDeath666

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About TimeOfDeath666

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  1. TimeOfDeath666

    Doomworld Omega Project 2018

    To avoid confusion, I'd just like to point out that this project is not affiliated with the Doomworld Mega Project series. The only reason this project exists is out of retaliation to the rules of DMP2018 where scifista started his own project without my knowledge which was an exact copy of the DMP series with the same rules as DMP2017 and used virtually the same name.
  2. TimeOfDeath666

    Any DMP2019

    2019 rules will be much more laid back compared to 2018, just zdoom 2.8.1 compatible, zdoom (doom in hexen) format, no demo requirement, no update limit. I started DMP because I had been playing hundreds of old /idgames wads, each with its own author/theme/gameplay/etc, and I thought it would be cool to have a megawad that felt like that without any quality control. The first DMP was for small/medium-sized maps with no new textures. If people don't like the rules then that's fine, but the rules have always been different. My editor can't read udmf maps. And I chose zdoom 2.8.1 compatibility because my computer can't run gl mode at all. It's similar, but there are some differences. zdoom rjumping feels sluggish, harder to control, and pulling off combos like in zdaemon can be tricky or impossible. But it's still fun to rjump in zdoom (if there's enough health) and it has a tiny bit of air control that lets you grab onto ledges. I was really impressed by the high number of maps for the super-strict 2018 rules. Wasn't it fun beating your map in a demo? :) I think you're right and all the zdoom stuff should be allowed. Then I'll just put each person's wad in a pk3 to make compiling very easy. That rule won't be in 2019. I agree it was a very strict rule, but there are always bugs and the demo requirement meant maps were at least beatable. I was against that, I had hoped only the mapper would test their map, but it was up to them if they wanted outside testing.
  3. TimeOfDeath666

    Any DMP2019

    Yeah it might be a few weeks before I start the thread for dmp2019, but it's definitely happening. Still working out the rules, but so far the maps must be compatible with zdoom 2.8.1, maps must be in hexen format (not udmf), and maps will have freelook and jumping enabled and crouching disabled (changing these things in mapinfo won't be allowed). As for textures/sprites/decorate/etc., I'm not sure yet.
  4. TimeOfDeath666

    Completing Doom without losing any health

    As vdgg said, I did doom e1m1-e1m9 max/reality (got hit on e1m4) and doom2 map01-map04 max/reality (got hit on map05). Didn't spend tons of time on them, just did them for fun, but I wouldn't want to try again. There's also a category called "r3ality" that lets you take unavoidable/unlucky sector damage from lava and stuff. But it's not to be abused by going into lava to safely fight monsters, for example.
  5. TimeOfDeath666

    [released] Doomworld Mega Project 2018 (beat your own map)

    I wouldn't mind re-editing if I made a compiling mistake, but he already submitted the map without the music and the rules were very strict to not allow updates. I think yakfak also got burned by the no-updates rule. For the automap and cwilv names, it was intentional to only include the names of the map authors because every map was made by someone different and there's limited space in the automap. This was my favourite DMP so far because it was so organized and the compiling went so smoothly. I wish every community project was this easy.
  6. TimeOfDeath666

    [released] Doomworld Mega Project 2018 (beat your own map)

    Unfortunately for him, he already submitted his map without the music, so I can't use his updated version.
  7. TimeOfDeath666

    [released] Doomworld Mega Project 2018 (beat your own map)

    My computer has no sound, but I'm guessing Pegleg used doom2 map17 music in his map by coincidence.
  8. TimeOfDeath666

    [released] Doomworld Mega Project 2018 (beat your own map)

    Well the final version has already been submitted, so no more edits allowed :)
  9. TimeOfDeath666

    [released] Doomworld Mega Project 2018 (beat your own map)

    Because there are 32 maps, secret exit line actions would have to be added and one map would have monster telefragging on map30, which might affect demo syncing.
  10. TimeOfDeath666

    [released] Doomworld Mega Project 2018 (beat your own map)

    RELEASED: DMP2018.zip (mirror)
  11. TimeOfDeath666

    [released] Doomworld Mega Project 2018 (beat your own map)

    Thanks for all the maps and demos everyone, you did good :) Now I'll work on compiling everything. For DMP2019, I still have to sort out all the rules before I start the thread, but so far the maps must be compatible with zdoom 2.8.1 with jumping and freelook.
  12. TimeOfDeath666

    [released] Doomworld Mega Project 2018 (beat your own map)

    Pegleg, thanks for your map. Unfortunately the demo is in "current prboom compatibility" so it will have to be re-recorded.
  13. TimeOfDeath666

    How to Deal with Mapping Sadness

    Just keep at it and with enough experience you'll be able to create exactly what you set out to do with no compromises. There won't be anything to be sad about, only annoyed when other people don't like it as much as you do. If you admire things about other peoples maps then you should try to understand exactly what those things are and how to create them yourself. Recognition, popularity and awards might feel good but they don't mean anything. I wouldn't trade my mapping skills with anyone. If I could play in a band with anyone, I'd play with clones of myself. Might sound conceited but what's better than creating exactly what you envision? There's no greater form of artistic expression.
  14. TimeOfDeath666

    [released] Doomworld Mega Project 2018 (beat your own map)

    Thanks! It's been added.
  15. TimeOfDeath666

    [released] Doomworld Mega Project 2018 (beat your own map)

    I don't know the specifics of Eternity demo recording and whether it can record boom format demos the way prboom can, but yeah Scypek2's demo will have to be re-recorded, sorry. EDIT: like Spectre01 said, it looks like Eternity can only record Eternity demos or vanilla demos, not boom demos GoS - that was my first new map of 2018, my slowest year ever.
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