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Everything posted by TimeOfDeath666

  1. As this series continues to evolve into the unknown, this year's project remains within the realm of the experimental. Last year's project introduced some surprises based on clever interpretations of the rules that inspired the rules for this year's project... RULES each Creator will have a folder that they can fill with digital files they created during 2022 the files can be anything, Doom-related or not, it doesn't matter (ask in thread if you have questions) limit of 50MB total no viruses, malicious files, inappropriate files, etc. (ask in thread if you have questions) you can post your files all at once in the thread, or in multiple posts as you create them, and I will add them to your folder feel free to include a text file or something that describes what your files are everyone's folders will be added to a zip file and released as-is all submissions will be accepted, regardless of quality or Creator experience (newbie or pro), if they follow the rules DEADLINE IS CHRISTMAS 2022 FOLDER LIST @Walter confetti # 2022/01/06 Doom World Wars! # 2022/02/12 Oohh: a unwanted sequel # 2022/03/09 The Ultimate Terrors! # 2022/04/11 Closed for Retirement # 2022/05/28 Somebody stoled Doomguy's mousepad! # 2022/09/23 Radio Transmission Tower @Rycuz # 2022/02/25 Jam´╗┐al Jones Contest Submission Work Progress (From V01 to V05) @TimeOfDeath666 # 2022/03/03 DX map # 2022/05/04 Chronic Unrealism @Philnemba ## 2022/07/03 Mystery of the Forgotten Ruins @memeboi # 2022/08/28 Cyberdoom @SilverMiner # 2022/09/24 SilverMinersub24092022 POTENTIAL CREATORS @TimeOfDeath666 @SilverMiner @Walter confetti @mrthejoshmon @Andromeda @KUBA18i @General Roasterock @Philnemba @Rycuz @Dusty_Rhodes @SilentD00mer @Hitboi @Scypek2 @memeboi @DoctorNuriel NOSTALGIA Doomworld Mega Project 2021 Doomworld Mega Project 2020 Doomworld Mega Project 2019 Doomworld Mega Project 2018 Doomworld Mega Project 2017 Doomworld Mega Project 2016 Doomworld Mega Project 2015 Doomworld Mega Project 2014 Doomworld Mega Project 2013 Doomworld Mega Project 2012
  2. TimeOfDeath666

    [wip] Doomworld Mega Project 2022 (6 folders)

    New midis will be ok. I think it will be even more oppressive than dmp2018. It will be tricky, for myself as well, but not in the way you might think.
  3. TimeOfDeath666

    [wip] Doomworld Mega Project 2022 (6 folders)

    Looks like Walter might be the big winner at the end of year :) Also, I've decided the rules for next year's DMP: boom compatible with no new textures/flats/dehacked/etc., plus a super secret oppressive rule that people will hate. It's probably not what you think.
  4. TimeOfDeath666

    Floor Lower to Lowest (Changes Txt) Issue

    Vanilla compat uses the lowest numbered linedef for picking the flat change. Here's another post: https://www.doomworld.com/forum/post/2529880
  5. TimeOfDeath666

    Endless Random /idgames WAD Adventures #041

    Because the noobs don't deserve my maps :)
  6. TimeOfDeath666

    Endless Random /idgames WAD Adventures #041

    The real dekutree.wad and my other old maps can be found here: https://www.dsdarchive.com/wads/dekutree Many years ago I replaced my old wads on /idgames with that red hallway map. It's a rocket jumping map where you're supposed to do a superjump and combo jump between the walls up to the exit at the end of the hallway. I'm assuming there's a bug with the version of gzdoom you used.
  7. I've been using logitech trackballs exclusively for a few years for editing and playing, a mouse is still faster and more accurate, but the trackball does a good job.
  8. TimeOfDeath666

    Endless Random /idgames WAD Adventures #040

    Yes, this is my original account that used to have a different name. When doomworld changed forums and you could change your username, I went back to this original account and changed the name. btw, about your review of roomblow, you weren't playing it properly. In my demo I counted only 6 rockets used on cybers and 5 shells + 2 bullets used on barons.
  9. TimeOfDeath666

    [wip] Doomworld Mega Project 2022 (6 folders)

    btw I changed the deadline to Christmas 2022 so that it'll be released before New Year's.
  10. TimeOfDeath666

    vanilla teleport trap: prevent telefragging of monsters?

    Don't use map30.
  11. TimeOfDeath666

    Doomworld Musicians, serenade us with your beautiful music!

    I made a video that shows how I learn and memorize my songs on guitar, from scratch.
  12. TimeOfDeath666

    Grouping sectors without joining them?

    I don't know about UDB, but you could give them all the same unique tag or flat or effect, and use the search when you want to select them all.
  13. TimeOfDeath666

    Teleporter linedef only for player [Boom]

    You could add the block monster flag to the teleporter line, or put an idle monster on the teleporter destination.
  14. TimeOfDeath666

    Thing Spawn stopped working. (Hexen map)

    Works for me in zdoom 281. EDIT: I thought you meant doom in hexen format.
  15. Are the target floor heights below -500? Crispy has the intended behavior, I'm assuming gzdoom and prboom (without specifying complevel) use boom compat.
  16. TimeOfDeath666

    Stop a crusher and have it raise back up to match ceiling?

    Here's an example of resettable looping crushers using boom generalized ceiling actions: crushreset.zip
  17. TimeOfDeath666

    Rant: Vanilla is too limited

    The fun part of vanilla mapping is figuring out ways to get your ideas to work in the limited format. For your example, one way would be to add the KeenDie action to the cyberdemon's death with dehacked and a door with tag 666 will open after all cybers have died.
  18. TimeOfDeath666

    Stop a crusher and have it raise back up to match ceiling?

    You could use the generalized ceiling action instead and set 'crusher' to yes, then raise the ceiling back up and keep looping through the sequence with a voodoo script so it acts like a crusher. Then block off the doll when you're done with it.
  19. TimeOfDeath666

    Why do two of my 3D bridges work, but the third one doesn't?

    This is what's happening with your bridge: -500.zip The target floor height is lower than -500 but 'floor lower' actions don't go below -500.
  20. TimeOfDeath666

    3D Vanilla Bridge for Dummies?

    It's probably either 1) 'floor lower' actions don't move floors below -500 height, or 2) a stuck monster is blocking the bridge. These happen in crispy doom and other vanilla compatible source ports, but other source ports with boom compatibility have fixed these issues.
  21. TimeOfDeath666

    Why do two of my 3D bridges work, but the third one doesn't?

    You can select all the sectors in your map and raise their floor and ceiling heights (in DB1 you press 'page up' and 'home' to raise the floors and ceilings by 8 units).
  22. TimeOfDeath666

    Why do two of my 3D bridges work, but the third one doesn't?

    You're trying to make the bridge rise to -584 height, but the 'Floor Lower to Highest' actions don't go below -500 height (I posted this in your older thread).
  23. TimeOfDeath666

    What is the best way to convert MIDI's to files like .mp3 or .wav

    The midi I tested only used the electric grand piano and I noticed differences at 0:07.75 during the tremolo picking part with 'let ring', and at 0:14.63 the volume of the first two chords compared to the arpeggio third chord. After listening, I compared the waveforms and they also looked different. sl2-01-microsoft-gs-wavetable-synth.mp3 sl2-01-RLNDGM.SF2.mp3 sl2-01.jpg
  24. TimeOfDeath666

    What is the best way to convert MIDI's to files like .mp3 or .wav

    Thanks for the recommendation. I tested it out and noticed a couple minor inaccuracies. I guess it just isn't possible to convert to audio with the gs wavetable synth or make an exact replica soundfont, or else it would have been done by now.
  25. TimeOfDeath666

    What is the best way to convert MIDI's to files like .mp3 or .wav

    Is it possible to use writewave with the Microsoft GS Wavetable Synth? Outside of doom, I literally can't find any way of converting midi to audio using the gs wavetable synth, besides recording the midi playback myself in real time.