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TimeOfDeath666

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Posts posted by TimeOfDeath666


  1. On 9/7/2022 at 7:18 PM, Walter confetti said:

    Inside the Deku Tree by @TimeOfDeath666 (Chris Balch) - ZDoom compatibile, Doom 2, 2008, SP, played with GZDoom 4.7.1

      Reveal hidden contents

    Screenshot-Doom-20220908-001147.png

    Screenshot-Doom-20220908-001058.png

    A map based upon the deku tree dungeon from "The legend of Zelda" Nintendo game, it consist of a large red hallway with ending level type of toxic sector, both at the satrt and in the lower platform behind you, letting you finish the level immediately. TimeOfDeath, you're a neat mapper but i don't get this map.

     

    The real dekutree.wad and my other old maps can be found here: https://www.dsdarchive.com/wads/dekutree

     

    Many years ago I replaced my old wads on /idgames with that red hallway map. It's a rocket jumping map where you're supposed to do a superjump and combo jump between the walls up to the exit at the end of the hallway. I'm assuming there's a bug with the version of gzdoom you used.


  2. 2 hours ago, Thelokk said:

    Edit: I think they might still be kinda active under @TimeOfDeath666, but not 100% sure they are the same person.

     

    Yes, this is my original account that used to have a different name. When doomworld changed forums and you could change your username, I went back to this original account and changed the name. btw, about your review of roomblow, you weren't playing it properly. In my demo I counted only 6 rockets used on cybers and 5 shells + 2 bullets used on barons.

     

     


  3. 16 minutes ago, Matthias (LiquidDoom) said:

    Imagine you want to make a map and add certain features. For example you want boss fight where you kill the cyberdemon and killing him opens a door to the exit. Simple thing, but of course you can't because it's a vanilla format.

    The fun part of vanilla mapping is figuring out ways to get your ideas to work in the limited format. For your example, one way would be to add the KeenDie action to the cyberdemon's death with dehacked and a door with tag 666 will open after all cybers have died.


  4. It's probably either 1) 'floor lower' actions don't move floors below -500 height, or 2) a stuck monster is blocking the bridge. These happen in crispy doom and other vanilla compatible source ports, but other source ports with boom compatibility have fixed these issues.


  5. On 6/20/2022 at 12:09 AM, Doomkid said:

    I pulled my hair out trying to find this for over a year, some time ago.

     

    The only soundfont that is actually accurate to the Windows one is here: https://musical-artifacts.com/artifacts/724/RLNDGM.SF2_for_SoundFont-Midi-Player-Android.zip

     

    Use VirtualMIDISynth to convert it: https://coolsoft.altervista.org/en/virtualmidisynth

     

    There's a ton of soundfonts out there claiming to be the "real" default Windows MIDI sound, but all of them were converted with varying degrees of success. This is the lone soundfont I've found that's truly accurate.

     

    Thanks for the recommendation. I tested it out and noticed a couple minor inaccuracies. I guess it just isn't possible to convert to audio with the gs wavetable synth or make an exact replica soundfont, or else it would have been done by now.


  6. On 5/8/2022 at 3:18 AM, Graf Zahl said:

    Unless you want to use a specific synth or sound font, just make sure the MIDI is either in some WAD/PK3 or loaded with -file, then type "writewave midi.mid midi.wav"

    If you want to use a specific synth (say, you want to use OPL) you have to pass more parameters.

     

    Is it possible to use writewave with the Microsoft GS Wavetable Synth? Outside of doom, I literally can't find any way of converting midi to audio using the gs wavetable synth, besides recording the midi playback myself in real time.


  7. On 6/5/2022 at 9:39 PM, Fraston said:

    That, my friend, is a massive disrespect to the effort that TAS runners go through.

    No one uses a "bot" to run games. The inputs you take for granted are arduously programmed frame by frame by a human being, before being played back in real time.

    Effort that could be spent actually playing the game normally. TAS is the definition of a waste of time.

     

    Guy 1: "Wow this video is crazy, how does he play like that?"

    Guy 2: "It's TAS."

    Guy 1: "Oh."

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