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Everything posted by TimeOfDeath666

  1. TimeOfDeath666

    Teleporter linedef only for player [Boom]

    You could add the block monster flag to the teleporter line, or put an idle monster on the teleporter destination.
  2. TimeOfDeath666

    Thing Spawn stopped working. (Hexen map)

    Works for me in zdoom 281. EDIT: I thought you meant doom in hexen format.
  3. Are the target floor heights below -500? Crispy has the intended behavior, I'm assuming gzdoom and prboom (without specifying complevel) use boom compat.
  4. TimeOfDeath666

    Stop a crusher and have it raise back up to match ceiling?

    Here's an example of resettable looping crushers using boom generalized ceiling actions: crushreset.zip
  5. TimeOfDeath666

    Rant: Vanilla is too limited

    The fun part of vanilla mapping is figuring out ways to get your ideas to work in the limited format. For your example, one way would be to add the KeenDie action to the cyberdemon's death with dehacked and a door with tag 666 will open after all cybers have died.
  6. As this series continues to evolve into the unknown, this year's project remains within the realm of the experimental. Last year's project introduced some surprises based on clever interpretations of the rules that inspired the rules for this year's project... RULES each Creator will have a folder that they can fill with digital files they created during 2022 the files can be anything, Doom-related or not, it doesn't matter (ask in thread if you have questions) limit of 50MB total no viruses, malicious files, inappropriate files, etc. (ask in thread if you have questions) you can post your files all at once in the thread, or in multiple posts as you create them, and I will add them to your folder feel free to include a text file or something that describes what your files are everyone's folders will be added to a zip file and released as-is all submissions will be accepted, regardless of quality or Creator experience (newbie or pro), if they follow the rules DEADLINE IS END OF 2022 FOLDER LIST @Walter confetti # 2022/01/06 Doom World Wars! # 2022/02/12 Oohh: a unwanted sequel # 2022/03/09 The Ultimate Terrors! # 2022/04/11 Closed for Retirement # 2022/05/28 Somebody stoled Doomguy's mousepad! @Rycuz # 2022/02/25 Jamal Jones Contest Submission Work Progress (From V01 to V05) @TimeOfDeath666 # 2022/03/03 DX map # 2022/05/04 Chronic Unrealism @Philnemba ## 2022/07/03 Mystery of the Forgotten Ruins POTENTIAL CREATORS @TimeOfDeath666 @SilverMiner @Walter confetti @mrthejoshmon @Andromeda @KUBA18i @General Roasterock @Philnemba @Rycuz @Dusty_Rhodes @SilentD00mer @Hitboi @Scypek2 @memeboi NOSTALGIA Doomworld Mega Project 2021 Doomworld Mega Project 2020 Doomworld Mega Project 2019 Doomworld Mega Project 2018 Doomworld Mega Project 2017 Doomworld Mega Project 2016 Doomworld Mega Project 2015 Doomworld Mega Project 2014 Doomworld Mega Project 2013 Doomworld Mega Project 2012
  7. TimeOfDeath666

    Stop a crusher and have it raise back up to match ceiling?

    You could use the generalized ceiling action instead and set 'crusher' to yes, then raise the ceiling back up and keep looping through the sequence with a voodoo script so it acts like a crusher. Then block off the doll when you're done with it.
  8. TimeOfDeath666

    Why do two of my 3D bridges work, but the third one doesn't?

    This is what's happening with your bridge: -500.zip The target floor height is lower than -500 but 'floor lower' actions don't go below -500.
  9. TimeOfDeath666

    3D Vanilla Bridge for Dummies?

    It's probably either 1) 'floor lower' actions don't move floors below -500 height, or 2) a stuck monster is blocking the bridge. These happen in crispy doom and other vanilla compatible source ports, but other source ports with boom compatibility have fixed these issues.
  10. TimeOfDeath666

    Why do two of my 3D bridges work, but the third one doesn't?

    You can select all the sectors in your map and raise their floor and ceiling heights (in DB1 you press 'page up' and 'home' to raise the floors and ceilings by 8 units).
  11. TimeOfDeath666

    Why do two of my 3D bridges work, but the third one doesn't?

    You're trying to make the bridge rise to -584 height, but the 'Floor Lower to Highest' actions don't go below -500 height (I posted this in your older thread).
  12. TimeOfDeath666

    What is the best way to convert MIDI's to files like .mp3 or .wav

    The midi I tested only used the electric grand piano and I noticed differences at 0:07.75 during the tremolo picking part with 'let ring', and at 0:14.63 the volume of the first two chords compared to the arpeggio third chord. After listening, I compared the waveforms and they also looked different. sl2-01-microsoft-gs-wavetable-synth.mp3 sl2-01-RLNDGM.SF2.mp3 sl2-01.jpg
  13. TimeOfDeath666

    What is the best way to convert MIDI's to files like .mp3 or .wav

    Thanks for the recommendation. I tested it out and noticed a couple minor inaccuracies. I guess it just isn't possible to convert to audio with the gs wavetable synth or make an exact replica soundfont, or else it would have been done by now.
  14. TimeOfDeath666

    What is the best way to convert MIDI's to files like .mp3 or .wav

    Is it possible to use writewave with the Microsoft GS Wavetable Synth? Outside of doom, I literally can't find any way of converting midi to audio using the gs wavetable synth, besides recording the midi playback myself in real time.
  15. TimeOfDeath666

    Is it even fun to play Doom without saves?

    Playing with saves and cheats is fine, but you have to understand that if you NEVER play without those things then you're a noob. Those are the rules. If an experienced doomer has never tried recording a demo before, what are you even doing? What is the point of your life?
  16. TimeOfDeath666

    [wip] Doomworld Mega Project 2022 (4 folders)

    Ok I've removed the "100 files" limit. Now there's no limit :)
  17. TimeOfDeath666

    [wip] Doomworld Mega Project 2022 (4 folders)

    Just to clarify, the 100 files limit only refers to the amount of files in your zip file. For example, one wad file containing new maps/textures/music/etc. only counts as one file.
  18. TimeOfDeath666

    [wip] Doomworld Mega Project 2022 (4 folders)

    Nice to see Walter's keeping up with his monthly contributions :)
  19. TimeOfDeath666

    [wip] Doomworld Mega Project 2022 (4 folders)

    tod-dmp22-m1.zip Title: Chronic Unrealism Compatibility: limit-removing (-complevel 2) Comments: This is now the 18th year in a row that I've released a map.
  20. TimeOfDeath666

    Skills necessary for slaughtermaps

    The best players tape their mouse button down so they never stop shooting.
  21. TimeOfDeath666

    How would i make the jump not suck?

    Gotta noob-proof those wads, everybody!
  22. TimeOfDeath666


    http://nostrilcaverns.com/ I made a website for my hobbies: music, gaming, tv, nutrition. In the doom section there's a blurb, screenshot, and youtube demo for each wad.
  23. TimeOfDeath666

    Slaughterfest (201)3 [-complevel 9]

    These are my first-exit maxes from 2013 on map28 and 29. They were recorded on the original versions of the maps from esp.wad and desync on sf3.wad, I'm not sure what was changed in the sf3 versions.
  24. For me, I've been seriously considering making some easy low-difficulty maps now that I don't use a mouse anymore and I feel cheap, dirty, and embarrassed. The OP is working on improving their skills and for that you have to go on the offensive.
  25. TimeOfDeath666

    Doomworld Musicians, serenade us with your beautiful music!

    I made a songwriting tutorial: