Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

TimeOfDeath666

Members
  • Content count

    620
  • Joined

  • Last visited

Posts posted by TimeOfDeath666


  1. For me, I've been seriously considering making some easy low-difficulty maps now that I don't use a mouse anymore and I feel cheap, dirty, and embarrassed.

     

    3 hours ago, Major Arlene said:

    Can we please, please stop referring to using strats other than killing everything head-on (and, god forbid, using saves, a feature literally built into the game) as "cheap"? a strat is a strat is a strat and all of them are valid, especially the one OP describes- I do it all the time in maps that allow it. Cover is put in maps often for a reason, whether that be walls, doors, etc. Self-preservation is not a cheap strat.

    The OP is working on improving their skills and for that you have to go on the offensive.


  2. I noticed some old demos and wads aren't on dsda, so here they are:

     

    nh7v4.wad (pr+ 2.5.1.3, cl2) https://www.doomworld.com/idgames/levels/doom2/m-o/nh7v4

    map01 max 2:40

    map02 max 2:58

    map03 max 2:30

    map04 max 3:00

    nh7v4-TOD.zip

     

    uuhhtod.wad (zdoom 2.4.1) https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/uuhhtod

    map01 max 3:23

    uuhhtod-323-max-TimeOfDeath-zd241.zip

     

    loserfag.wad (pr+, unknown version, cl2 or cl3?) loserfag.zip

    e1m1 max 3:39

    e1m2 max 5:05

    e1m3 max 4:32

    e1m4 max 10:14

    e1m9 max 6:12

    loserfag-TOD.zip

     

    esp2.wad (pr+, unknown version, cl2) https://www.doomworld.com/idgames/themes/x-rated/i_am_old_enough_to_look_at_this/esp2

    map12 max 15:08

    ESP2-12-1508-TOD-cl2.zip

     

     


  3. Cool to see a submission already, Walter :)

     

    On 1/4/2022 at 12:29 PM, mrthejoshmon said:

    Right, ok, a bit odd.

     

    So, we make a map and then include, basically whatever else we want within 50mb/100 files (within reason) that we make in 2022?

     

    Mark me down for a slot if that's the case, I have some wonderful ideas for a level. Also, if you don't mind me asking, by "inappropriate content" do you mean we keep it strictly out of the X-Rated section? I don't have any plans to go in that direction mind you, if anything this is just my curiosity talking.

    To add to Walter's reply, the files don't even have to be related to Doom either, for example someone could submit 100 pictures of their cat from 2022 if they wanted. For "inappropriate content" I'm not sure exactly what would/wouldn't be allowed, so I'll have to go case-by-case, and people with specific examples can ask in the thread. But in general, if it's not allowed on the forum then it's not allowed in this.


  4. 9 hours ago, Thelokk said:

    Open to mapping novices as well? 

    Yes, the Creator's level of experience is irrelevant, anybody can submit something they created.

     

    6 hours ago, Walter confetti said:

    Count me in. I wonder what kind of content the user base will send to the project with such freedom of choice to choose from... I really wonder.

    I'm curious too. I wonder how many more games Scypek maps for :)

    For me, some stuff I'm planning on submitting is a doom map, a google earth map that shows all the tv channels I've picked up, my recipes for homemade pizza and cookies haha, etc.

     

    5 hours ago, Walter confetti said:

    This for me needs a better explanation: with gore i suppose you mean real life gore, like the stuff you'll see long ago in rotten . com, right? Or even, let's say, put a hanging corpse in a Doom 2 map can be considered as gore? Or draws?

     

    And what do you mean by gross stuff?

      Reveal hidden contents

    Somebody eating shit? Something else?

    Any other specific stuff needs to be avoided?

     

    Sorry for the double post as well guys 

    Yes, just the real-life stuff. The stuff that would scar people for life (and I'm assuming isn't allowed on the forum anyway). Your spoiler would qualify as gross, yeah. If people have questions about specific things then feel free to ask in the thread.


  5. I didn't realize some of the original song authors also contributed to this, that's actually really cool (they're still alive? jk). I just think you guys are up against overwhelming odds considering how iconic av is. Even some of the udoom songs I associate with av after playing av so much. But that's not a knock against the quality of this pack. My favourite song in the pack is map28, been listening on repeat (and my fav from the original was map10). Was gonna go bananas if map20 was replaced but the remix was cool with the chill intro.


  6. lol nice try but my name appears 12 times in the OP. Go read the other DMP text files and threads to see how little credit I take, I'm nothing more than an organizer and compiler in these projects. If I didn't speak up about copycat projects, people would still think the maximum project is affiliated with this project due to the similar name and the OP being a modified OP from one of the dmp threads. I'm not sure why Obsidian started his project, but there was an earlier copycat project that scifista started out of spite.


  7. 1 hour ago, Kinsie said:

    I could have swore that compiling a megawad entailed putting everything into a single WAD file with a cohesive level order and nice title/intermission graphics and testing it all out to ensure it works together, as opposed to just, uh, bunging it all into a zip file with missing bits (if Walter's post is any indication).

     

    But then, I've been a little out of the loop on the mapping side. Have expectations changed?

    This wad series was never about cohesion, it's a compilation of random maps from random mappers. I decided to rethink the method of compilation after receiving levels for non-Doom games in a Doom megawad project (which is hilarious by the way, and I love that mappers chose to pick apart my non-rules to see what they could get away with submitting). This zip-compilation was obviously less work for me to compile, but it also more resembles how I imagined these projects from the beginning: playing random maps on /idgames.

     

    Walter's level used an external texture pack and I added a link to the texture pack in his text file. That's the way his map was submitted and I didn't change anything.

     

    15 hours ago, Walter confetti said:

    Btw, how this thing can be beaten. Really a crazy, crazy little map.

    There's a demo in my folder btw. There's a way to freeze the nazi in a partially resurrected state that stops him from activating the walkover lines that lower the lift around the kill machine at the exit. Freezing the nazi was originally a bug, but then I designed the map around it.

×