emailking
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Everything posted by emailking
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I used latest test version of prboom+, latest released prboom, eternity, and the real game. All showed this.
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Yup, now that's coming back to me. That's it. I was just assuming it was the actual evilution wad.
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Yeah I have no idea what happened. I do have a file tnt-1.wad in the directory (no idea why or what I was doing when I renamed this) but I took it out to see if that was causing the reading error somehow, and it made no difference. Although I had put tnt-1.wad back before rebuilding the cache; and now and it still finds tnt.wad as an iwad, so go figure. Anyway, thanks for the help/info guys.
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The tnt.wad file is straight off of the purchased CD from the good guys at ID. The same file (copied via windows copy function) shows up in the launcher in the other places. So if it's corrupt it should be corrupts everywhere. But even if I take it from a directory that works and then put it back in my doom2 directory, it won't show up in the launcher there. Yes, I am running the copy of prboom-plus that is in the same directory as these wads. Each directory I have mentioned has the latest test version of prboom-plus in that directory. I apologize for the ignorance, but I don't even know how to make a directory my %doomwaddir%. Is this explained somewhere? I've heard people talk about it. Rebuilding the cache, however, fixed this issue. Thanks for the tip. But what did rebuilding the cache do?? I don't even know what that means. I don't use the launcher much either, but it can be convenient sometimes if I can't remember a wad name or I'm too lazy to open the command prompt. Thanks for helping.
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Ok I need some help with the launcher. O n my laptop I have a directory called doom2 in which I have doom2.wad, doom.wad, tnt.wad, and plutonia.wad. Launcher displays all of these fine. On my PC I have a folder called doom which has doom.wad and prboom-plus.exe. If I put tnt.wad in this folder, the launcher displays both fine. Also on my PC I have a folder called doom2 that has doom2.wad, plutonia.wad, tnt.wad, and prboom-plus.exe. BUT the launcher absolutely will not display tnt.wad when launched in this folder. Only doom2.wad and plutonia.wad appear in the top drop down list. tnt.wad only displays in the pwad list. I have tried moving things around, recopying, etc. I can't figure it out. Any ideas? I am using the latest test version of pr+ everywhere.
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Ahh, ok. Makes sense.
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Yeah, that does it. Might I ask why does mouselook shift the sky like that?
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I noticed that for glboom-plus that the skies are shifted upwards relative to the skies in prboom-plus, glboom, and prboom. For a simple example, just go to map 02 of tnt in glboom-plus and prboom-plus. You can see the sky looks very different, and the difference is an upwards shift. But for prboom and glboom the sky is the same as for prboom-plus. Is this somehow intentional? Sorry, I had never heard of this if it is. I was using the latest test version of glboom-plus.
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Sorry, yes it's map 29 again. Go to: x = 3640 y = -4051 z = 88 Look around. You can't miss it. I guess the real question is if this is a wad error or not. Presumably whoever made the map didn't see that huge swath of gibberish.
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Ok, this is along the lines of the Chest2 map 29 issue...I think. Anyway, if you go to the outdoor swampy area of this map with some revenants and hell nights (this is the far right side of the map when viewing the automap in prboom-plus, or the bottom of the map at the start when viewing in prboom) there is long wall that looks very HOMish. Is it supposed to be like this?? I can't actually find a port or a version of a port in which it looks ok.
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I've updated to the latest version. I have 32 old av maxdemos (as in avold.wad) in my doom2 directory. They are of the form avoldxx-uv.lmp. They are from some demopack I downloaded on May 21, 2002. All I have now are the demos and the included text file. So it's not some wacky naming convention I made up. When I double click on them, it just plays the demo in the corresponding doom2.wad map. I did pr+ -file av.wad avold.wad -playdemo avoldxx-uv and then they play fine. It doesn't really matter to me as it's only a minor issue...I love what you've done. But I thought you might want to know.
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I like it too. One downside though, this would be very different for the originals and early pwads vs. today's maps, since health potions and spiritual armor aren't used as much anymore, if at all.
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It is true you can't pick up a 2nd computer map, so that would be an issue. (Although easy to handle since you know the max items %-age). Some health and armor does count (namely health potions, spiritual armor, berserk packs, souls spheres, and megaspheres) but those items are picked up regardless of whether or not you need them.
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Cheat codes don't work with the -altdeath parameter, even if playing solo. Is this intentional? They work on vanilla...
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I don't see why you would need to take intentional damage to accomplish this...unless you literally mean to pick up every item that can be picked up. All of the items that contribute to the "items" count in the endscreen are automatically picked up when you run over them.
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So isn't this a bug with the engine then? Should I submit a bug to the tracker? I mean, it doesn't show up on vanilla or even earlier versions of prboom. The windows are even more funky if you set the complevel to vanilla levels to which also doesn't seem right.