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funcrusher

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About funcrusher

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    Warming Up
  1. funcrusher

    SKAG1337

    Why hasn't it been implemented in the wad?
  2. funcrusher

    SKAG1337

    Is it better? Yes. The other one was decent enough, but it had too much of a "bio-weapon" look to it. This one looks like an amped up plasma rifle: exactly as what I figured the BFG was. Good work.
  3. funcrusher

    New sprites

    The zombie man sprite looks great: SoK does it again. I hope you can realize your vision for the other "former humans" Also kudos to whoever did the new fist; Kind of reminds me of Dark Forces. It doesn't match the playa sprite or the other weapons, but that's unimportant. Let's keep this project MOVING.
  4. funcrusher

    Let ballot begin

    you said you'd be wrapping up on the 14th. Is FreeDoom the official title?
  5. funcrusher

    level progression

    Isn't the failure of Doom 2's placement the issue addressed by this thread? Read the first post.
  6. funcrusher

    level progression

    that might be a way for mappers to qeull their lust for weapons. If you want the BFG before level 17 it has to be a secret. VERY secret.
  7. funcrusher

    An idea: enemies dropping ammo

    Could, in FreeD(sideways 8 infinity sign thingy)M or whatever this project is being called, the enemy ammo drop be altered? I always thought that the revenant (or whatever the equivalent will be) should drop a single rocket. same goes for spiders and plasma rifles (only once it a great while). You wouldn't have to stop there either, chainers could randomly drop clips, boxes of ammo and chain guns. Or armor (once in a great while). Could this kind of thing be altered with scripting of DeH?
  8. funcrusher

    Let ballot begin

    Who voted for woom? Probably the guy who suggested it.
  9. funcrusher

    level progression

    Maybe I'm stating the obvious, but in order to limit the amount of available weapons, you'd have to put off the introduction of monsters that come with weapons ---namely the shot gun sergeant and chainer. We're not going to see a sergeant or shotgun until the 6th level? We'd have nothing but soldiers and imps with the occasional pinky for five levels? that could be monotonous. And any other monsters would be just too hard to kill; you'd have to run a lot and this would have to be taken in consideration with the layout of the level. I'm not against this idea, just that it should be done very carefully. If done carefully and correctly, it could be f-cking fantastic. just the right amount of difficulty, tension, true to the DooM experience. I thought what DooM 2 did right with the difficult monsters appearing in early levels (Dead Simple comes to mind) was it dropped this bombshell on you out of nowhere, scared the hell out of you, and then backed off. Even though the plasma spiders and mancubi didn't appear with great frequency (at least not like they did in Dead Simple) knowing that they were out there made you REALLY paranoid and kept you looking over your shoulder. The problem with this was of course that you had to have powerful enough weaponry to defeat them. I've thought of a possible solution to this conundrum: early on (but not too early, say level 7) introduce an abberantly powerful enemy (say a mancubus/sluggy) but in a way that they're easy to defeat (i/e: surrounded by barrels) or escape from (say behind a grate off in the distance). Just a (long) thought.
  10. funcrusher

    Let ballot begin

    great! any chance you could put those in alphabetical order? It's confusing.
  11. funcrusher

    Fall-Winter fashion line-up

    NICE. Good work. SoK, I am again impressed. Enjoy your vacation.
  12. funcrusher

    Fall-Winter fashion line-up

    I unerstand your concern, but am not too worried. A lot of games since DooM ripped off the ideas a lot more directly than is being done here. And those games were for profit, so you think id would have taken issue with them then. This project here, is not a mercenary thing, and (classic)DooM is no longer id's bread and butter. They released the source code for crying out loud. As long as the FreeDooM iwad relies on 100 percent original artwork, levels, etc. I don't think that there'll be much to worry a bout, conceptual simlilarities or not.
  13. funcrusher

    Fall-Winter fashion line-up

    Glad you liked my idea. the sketches look great. If used, they would give FreeDooM a unique, consistent look. Another thought: in deathmatch players could choose different colors. If the UAC . . . excuse me, AGM is a military organization there would be different uniforms for different ranks. Could this be done through different colors? Each former human monster has a different weapon and presumably a different rank. Why not a different color. the pistol guy could be green (as would be our playa) the shotgun sergeant a deep red, and the chainer black? just a thought.
  14. funcrusher

    New Mancubus and *real* new Pinky

    My bad. I thought someone was working on a new pinky for FreeDooM. I wasn't particularily impressed with the Doom 3 footage of the New Demon, and I don't think the SoK "sluggy" looks much like that at all. Much cooler. keep up the work SoK.
  15. funcrusher

    New Mancubus and *real* new Pinky

    Where can I see the in-progress shots of the new pinky?
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