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Lizardcommando

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About Lizardcommando

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    I'm a good person because I like dogs

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  1. Not just HTML, but actual coding like Borland C. At least, I think that's what it is to use for editing the Wolfenstein 3D source... Anyways, yeah, not only is it confusing and long, but it's frustrating. Argh, I can't get the damn thing to work. I've followed every single freaking tutorial, but I still managed to fuck things up.

    First it says it can't find the executable TASM or something, then it goes on saying I'm missing a statement or some other crap. Goddamn, it's hard work. >:(

    I wish knew how to fix the damn thing... There's probably a bunch of other stuff I messed up on, but I can't remember what though...

    1. Show previous comments  1 more
    2. Lizardcommando

      Lizardcommando

      Well, I was able to compile it the first time I messed around with a few things, like changing the Episode names, the quit message (such as Press Y for Heroes, Press N for Wimps) and how much points the treasure items give you. But after trying to make a new weapon following a tutorial I found on some Wolfenstein 3d forum, things started to fuck up...

      Meh, I guess that was my fault though...

    3. YukiRaven

      YukiRaven

      Yeah, that's C. And x86 assembly.

      Where are these tutorials anyways? I'm curious to see how they're written. I remember I looked at the Wolf3d source code some years ago. I should look at it again now that I actually know what the hell I'm doing.

    4. Lizardcommando

      Lizardcommando

      These are the tutorials I used:

      This is to set up the Borland C compiler
      This is to make a new weapon for Wolfenstein 3d.

      Here's the full list of tutorials:
      http://diehardwolfers.areyep.com/viewtopic.php?t=2472

      I'm sure I followed the first tutorial exactly as it was written, but for some reason, it won't be able to find this TASM executable...

      Yeah, all of it deals with messing around with the Wolfenstein 3d source, just to let you know.

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