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About xAn

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  1. Made it to the end of map13 on UV so far but can't get the last two secrets (the ones which are combined). Maps 12 and 13 are the toughest so far for me. But very entertaining and challenging. (...and motivating to try it again, and again, and again...).
  2. xAn

    DBP50: Emerald City [idgames]

    Just finished this one a few moments ago. I'd like to thank you for the joy i had with this masterpiece.
  3. xAn

    DBP50: Emerald City [idgames]

    Pretty awesome. I really like the greenish color-set. And the ambient sounds adding to the amazing atmosphere.
  4. Finished it yesterday and it was fun from start to finish. A very nice mix of mapsets and also loving the music-choices.
  5. Just finished Reverie a few minutes ago and was looking for something new to play. Started with this one, without knowing you're the same author. Really like this one (made it to map08 so far). Also noticed the secret-bug on map02. But apart from that: thumbs up.
  6. xAn

    Eternity Engine 4.02.00 Forseti

    I somewhat solved the issue. I started the old midiproc (from version 3.whatever) manually before starting Eternity (actual version). Might sound like a very weird workaround but works for me.
  7. xAn

    Eternity Engine 4.02.00 Forseti

    I'm playing on Win10x64 Pro. I tried some older versions. Music did stop working for me as soon SDL2 comes into the play. SDL1, using version 3.42.03, works fine.
  8. xAn

    Eternity Engine 4.02.00 Forseti

    Maybe i'm on the stupid side but i can't get the music to work with SDL mixer and MIDI-device set to default. ADLMIDI setting is working though. Do i have to add something or is it just my stupidity?
  9. Went to the near end of the 2nd map until a rev's rocket catched me. I really like it so far, felt it to be a bit underpopulated. But that could be just me. I will go and complete the set to see what's up ahead.
  10. MAP08 - Gateway UV-Max; Pistol-Start; PrBoomPlus Nice and quick. The final area can be managed easily with Plasma and Invul in your pocket. But you should get rid of the Hell Knight at the yellow door before to save some Invul-time. Also really nice looking one.
  11. MAP07 - Ground Beneath UV-Max; Pistol-Start; PrBoomPlus That was a lot of fun. Even though that blue-key-trap was very tough. Ammo-management is very important once more in here. Tried to spare some cells for cybie.