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Ryath (aka scwiba)

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About Ryath (aka scwiba)

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  1. Alright, let's get some underrated wads higher on this list, shall we? I'm really bad at ranking things, so most of these just get 5 from me: STRAIN: 10 Nihility: 5 rf1024: 5 Faithless: 5 Incineration: 5 No End In Sight: 5 Unwelcome: 5 Dimension of the Boomed: 5 Doom the Way id Did - The Lost Episodes: 5 Favillesco Alpha Episode: Apostasy on Amalthea: 5
  2. Ryath (aka scwiba)

    The UnMaking: a 33-map nightmare for Doom 64

    Yeah, you shouldn't be trying to do both the barrel maze and the damaging liquid area back to back (though it IS technically possible if you take shortcuts in the first part and haul major ass in the second). Each section ends in a switch that opens access from the hub to the next section. This kinda gives me an idea for a new secret though...
  3. Ryath (aka scwiba)

    The UnMaking: a 33-map nightmare for Doom 64

    Hi everyone! Thank you for all the comments, though I've somehow missed everything here since early January. Just now catching up on the recent posts. Very long response to @UnknDoomer below. Spoilering just to shorten the post: This would need to be based on the updated version of the wad, which at the moment is still in the works. I'll give this offer some thought and let you know when the new version is ready.
  4. Ryath (aka scwiba)

    what is the best doom wad according to you

    STRAIN.
  5. As a more serious comment, thanks a lot for giving me the opportunity to talk shop for a little bit in this issue. And I really appreciate the seal of approval!
  6. *digitaleidoscope Which sadly has only had one Doom-related update in the last two years. I'm not sure what the future of the site will be but at least there are 50-odd reviews there for now. You might want to link directly to the Doom section of the blog, though: https://www.digitaleidoscope.com/doom/
  7. Ryath (aka scwiba)

    The UnMaking: a 33-map nightmare for Doom 64

    True! That's surprising to me though because from my experience they only turn against the player based on sound, and I can't imagine there's a way the player makes any sound in the titlemap. EDIT: Also added some episode names to the map list just for fun. They don't appear anywhere in the wad but I figured why not.
  8. Ryath (aka scwiba)

    The UnMaking: a 33-map nightmare for Doom 64

    I like this explanation of them. They're sort of... halfway possessed soldiers. I didn't set up any of their behavior -- just used what was already there. They're actually the marine "bots" used in the Doom 64 title sequence. When you place them in a regular map they'll attack enemies on sight but also attack the player if they make any noise. I noticed that behavior when I was messing around with them and thought it was interesting, so I decided to base a couple maps around them.
  9. Ryath (aka scwiba)

    The UnMaking: a 33-map nightmare for Doom 64

    They're a bit unpredictable, yes. You might even say "Manic."
  10. Ryath (aka scwiba)

    The UnMaking: a 33-map nightmare for Doom 64

    Hey all! There's a hot fix version in the OP to address a progress-halting bug in map07 on skill 1 and 2. Update as soon as possible especially if you're playing on those skill settings. There's intentionally no SSG or BFG (on skill 4 at least) in the first episode. But just wait one more map...
  11. Ryath (aka scwiba)

    The UnMaking: a 33-map nightmare for Doom 64

    Thanks for the kind comments so far! I've honestly been neck-deep in this project for so long that I can't tell whether it's any good anymore. That would be... kind of incredible. I know you're not committing to anything but I appreciate it either way. Feel free to message me on Discord (under "scwiba"). We're on the Doom 64 server together.
  12. Ryath (aka scwiba)

    The UnMaking: a 33-map nightmare for Doom 64

    It does! I made sure of that before using them a bunch in that last episode.
  13. Ryath (aka scwiba)

    The UnMaking: a 33-map nightmare for Doom 64

    My unfamiliarity with Doom 64 seems to have bitten me in the ass here because I assumed they'd done away with infinitely-tall Things in 64 the same way as in Heretic. There are only two maps that involve running on top of barrels, but yes, you'd be right that those maps aren't completeable with proper Doom 64 compatibility settings. Shoot. There's supposed to be a wave of hell knights that spawn but it looks like I accidentally left none of them flagged to appear on the easiest difficulty. And since those don't appear, the rest of the fight doesn't trigger either. For now my suggestion is to noclip out of the nukage and continue the rest of the map. One of the pillars blocking the exit will not have opened, but again you can noclip past that. I'm sorry for that oversight. I'll have to add a fix for it. The textures are the primary issue, though there may be a way of loading textures if they're included as a separate wad. But there are definitely other problems. I haven't tested in the rerelease too much but even from the very first map there seems to be an issue with the way it processes macro scripts because the macro fails to raise the lifts as intended. For a while I was actually considering it, with that exact title, but I think I'm quite done with this series. That doesn't mean I won't be making more maps under different names.
  14. Ryath (aka scwiba)

    The UnMaking: a 33-map nightmare for Doom 64

    This may or may not be in the cards in the future. I'm not really sure how much additional work would be required and I'd definitely need some help from someone familiar with GZDoom. The version for the Steam port definitely comes first though.
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